Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CPTWeeks
Ymir
Level 27
God Stats
46W - 41L
1,641 SR
Queue Stats
144W - 155L
1,497 Elo+
Solo
Medusa
Medusa
Hugothekidd
Medusa
Level 155
God Stats
1W - 1L
1,499 SR
Queue Stats
50W - 59L
1,422 Elo+
Solo
Team Averages
Level 112
1,547 SR
1,473 Elo+

VS

Team Averages
Level 60
1,464 SR
1,555 Elo+
Anhur
Anhur
KillerBeast303
Anhur
Level 5
God Stats
0W - 1L
1,263 SR
Queue Stats
1W - 1L
1,695 Elo+
Solo
Sol
Sol
strxwbrysoda
Sol
Level 69
God Stats
7W - 9L
1,474 SR
Queue Stats
64W - 90L
1,396 Elo+
Solo
Achilles
Achilles
yoofted
Achilles
Level 107
God Stats
2W - 3L
1,654 SR
Queue Stats
168W - 119L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 2 / 9
7,983
726
7,342
5,212
1,357
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
11
0 / 2 / 11
7,799
709
4,220
7,983
4,445
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

Medusa
14
11 / 0 / 1
9,899
900
8,719
7,262
2,573
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 8 / 3
6,550
595
1,395
9,657
4,463
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 4 / 1
7,079
644
7,367
8,650
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
yoofted
Achilles
11
2 / 1 / 1
7,216
656
6,128
7,948
9,840
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
13
Kills
4
4
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
2
9
3.25
W
Ymir
0
2
11
2.75
W
Medusa
11
0
1
11.5
L
0
8
3
0.19
L
2
4
1
0.63
L
Achilles
yoofted
Achilles
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,281
Damage
14,890
20,457
Taken
26,255
8,375
Mitigated
16,201
3,208
Healing
1,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,342
2,810
0
2,018
5,212
1,357
801
1,674
3,403
24,851
0
W
Ymir
4,220
1,072
0
343
7,983
4,445
154
2,254
5,524
20,638
0
W
Medusa
8,719
2,891
0
847
7,262
2,573
2,050
2,897
4,163
0
39,981
L
1,395
707
0
0
9,657
4,463
51
3,493
6,164
0
7,758
L
7,367
806
0
1,438
8,650
1,898
33
3,291
5,359
28,500
0
L
Achilles
yoofted
Achilles
6,128
1,459
0
138
7,948
9,840
115
4,778
3,170
0
19,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,681
Gold Earned
20,845
142
Minions Killed
91
0
Camps Cleared
0
612,316
Distance Traveled
538,721
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,983
726
54
5
0
171,274
1
W
Ymir
7,799
709
23
2
0
209,258
2
W
Medusa
9,899
900
65
6
0
231,784
6
L
Anhur
6,550
595
15
1
0
155,309
1
L
Sol
7,079
644
50
5
0
185,439
0
L
Achilles
7,216
656
26
2
0
197,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role