Player Matchup

Loki
Loki
Imm0rtalBan
Loki
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,263 Elo+
Party 1
Chiron
Chiron
SRMANEL
Chiron
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 31L
1,540 Elo+
Party 2
Tyr
Tyr
VULKAROS
Tyr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 45L
1,485 Elo+
Party 2
Serqet
Serqet
Yannick_7_2
Serqet
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 102L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Yobi1337
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,263 Elo+
Party 1
Team Averages
Level 84
1,500 SR
1,410 Elo+

VS

Team Averages
Level 117
1,631 SR
1,483 Elo+
Tiamat
Tiamat
 
Tiamat
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
AsultanO
Loki
Level 138
God Stats
1W - 4L
1,500 SR
Queue Stats
213W - 229L
1,387 Elo+
Solo
Chronos
Chronos
Cat Of Skyrim
Chronos
Level 100
God Stats
2W - 1L
1,733 SR
Queue Stats
177W - 161L
1,577 Elo+
Solo
Skadi
Skadi
ZakareLeBarbare
Skadi
Level 104
God Stats
4W - 0L
1,921 SR
Queue Stats
360W - 345L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 6
8,960
747
6,131
10,391
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chiron
SRMANEL
Chiron
17
8 / 5 / 6
10,734
895
13,610
13,447
5,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 5 / 6
9,465
789
8,477
18,350
14,065
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serqet
12
0 / 6 / 6
8,058
672
3,075
9,912
3,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Yobi1337
Cthulhu
18
2 / 4 / 13
10,465
872
11,748
16,830
17,906
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
18
7 / 3 / 12
10,979
915
13,821
9,826
5,685
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
18
8 / 3 / 11
10,614
885
14,377
11,132
4,877
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
18
7 / 3 / 13
11,091
924
8,269
7,541
2,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
15
2 / 4 / 12
9,307
776
11,683
10,284
4,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
2 / 5 / 20
10,194
850
12,009
10,738
3,682
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
94
18
Kills
26
26
Deaths
18
37
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
3
12
4.33
W
Mercury
 
Mercury
8
3
11
4.5
W
Loki
7
3
13
4.5
W
Chronos
2
4
12
2
L
3
6
6
1
L
Chiron
SRMANEL
Chiron
8
5
6
2.2
L
5
5
6
1.6
L
Serqet
0
6
6
0.5
L
Cthulhu
Yobi1337
Cthulhu
2
4
13
2.13
W
2
5
20
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,041
Damage
60,159
68,930
Taken
49,521
45,331
Mitigated
21,315
20,197
Healing
15,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
13,821
903
1,158
3,087
9,826
5,685
1,106
2,735
7,040
24,754
0
W
Mercury
 
Mercury
14,377
7,261
310
2,087
11,132
4,877
1,029
2,784
8,348
24
24,975
W
Loki
8,269
1,727
1,124
1,847
7,541
2,681
627
1,192
6,162
0
22,879
W
Chronos
11,683
4,033
704
1,450
10,284
4,390
1,535
3,222
6,969
22,288
1,782
L
6,131
1,141
1,142
1,358
10,391
4,017
230
3,600
6,791
0
9,324
L
Chiron
SRMANEL
Chiron
13,610
4,387
2,957
4,410
13,447
5,686
3,490
5,750
7,697
0
31,211
L
8,477
3,838
1,674
3,423
18,350
14,065
277
6,696
11,654
0
14,134
L
Serqet
3,075
212
1,245
1,335
9,912
3,657
496
4,192
5,720
0
5,778
L
Cthulhu
Yobi1337
Cthulhu
11,748
1,223
1,011
1,642
16,830
17,906
200
4,321
12,509
25,481
0
W
12,009
3,578
1,709
2,110
10,738
3,682
1,013
1,815
8,671
0
26,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,682
Gold Earned
52,185
93
Minions Killed
122
0
Camps Cleared
0
1,101,797
Distance Traveled
1,268,246
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,979
915
32
3
0
245,944
2
W
Mercury
10,614
885
26
2
0
292,166
2
W
Loki
11,091
924
19
2
0
257,155
3
W
Chronos
9,307
776
20
2
0
240,586
0
L
Loki
8,960
747
3
0
0
219,414
0
L
Chiron
10,734
895
42
4
0
206,322
1
L
Tyr
9,465
789
10
1
0
233,942
1
L
Serqet
8,058
672
6
1
0
220,472
0
L
Cthulhu
10,465
872
32
3
0
221,647
1
W
Skadi
10,194
850
25
2
0
232,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role