Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Glueq
Chaac
Level 18
God Stats
4W - 0L
1,852 SR
Queue Stats
53W - 53L
1,421 Elo+
Solo
Bacchus
Bacchus
ManInTin
Bacchus
Level 6
God Stats
6W - 3L
1,499 SR
Queue Stats
9W - 8L
1,432 Elo+
Solo
Awilix
Awilix
Osyrift
Awilix
Level 27
God Stats
6W - 5L
1,433 SR
Queue Stats
62W - 71L
1,369 Elo+
Solo
Izanami
Izanami
msms1013
Izanami
Level 7
God Stats
1W - 0L
1,367 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 17
1,530 SR
1,444 Elo+

VS

Team Averages
Level 12
1,499 SR
1,259 Elo+
Kali
Kali
Doennee
Kali
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,021 Elo+
Party 1
Cthulhu
Cthulhu
K40TiC
Cthulhu
Level 26
God Stats
0W - 1L
1,490 SR
Queue Stats
13W - 18L
1,578 Elo+
Solo
King Arthur
King Arthur
P0CH1E
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,248 Elo+
Party 1
Olorun
Olorun
QueenofSpadesss
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,248 Elo+
Party 1
Ymir
Ymir
temp-874100
Ymir
Level 18
God Stats
2W - 2L
1,504 SR
Queue Stats
21W - 34L
1,200 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
7 / 0 / 2
6,883
626
10,836
3,546
1,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Glueq
Chaac
11
7 / 0 / 2
6,655
605
5,413
4,344
2,730
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
ManInTin
Bacchus
9
2 / 0 / 14
6,297
572
3,823
4,005
2,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
Osyrift
Awilix
10
5 / 0 / 8
6,547
595
5,323
5,467
1,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
msms1013
Izanami
10
7 / 0 / 6
6,636
603
7,278
5,805
1,785
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Doennee
Kali
7
0 / 5 / 0
4,596
418
1,037
7,669
2,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
K40TiC
Cthulhu
7
0 / 5 / 0
4,943
449
4,042
13,804
4,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
P0CH1E
King Arthur
6
0 / 8 / 0
4,240
385
1,908
7,561
3,590
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 8 / 0
4,237
385
2,792
6,418
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 2 / 0
4,500
409
815
9,154
3,388
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
0
28
Kills
0
0
Deaths
28
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
0
2
8
L
Kali
Doennee
Kali
0
5
0
0
W
Chaac
Glueq
Chaac
7
0
2
8
L
Cthulhu
K40TiC
Cthulhu
0
5
0
0
W
Bacchus
ManInTin
Bacchus
2
0
14
9
W
Awilix
Osyrift
Awilix
5
0
8
9
L
King Arthur
P0CH1E
King Arthur
0
8
0
0
L
0
8
0
0
W
Izanami
msms1013
Izanami
7
0
6
10
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,673
Damage
10,594
23,167
Taken
44,606
10,328
Mitigated
15,862
9,852
Healing
3,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
10,836
927
0
1,400
3,546
1,267
1,175
1,262
2,284
37,646
0
L
Kali
Doennee
Kali
1,037
498
0
338
7,669
2,343
0
1,447
6,180
0
21,493
W
Chaac
Glueq
Chaac
5,413
1,224
0
2,058
4,344
2,730
444
897
3,447
0
32,727
L
Cthulhu
K40TiC
Cthulhu
4,042
535
0
1,970
13,804
4,359
0
5,130
8,459
13,052
0
W
Bacchus
ManInTin
Bacchus
3,823
708
0
1,372
4,005
2,899
367
1,914
2,091
11,954
0
W
Awilix
Osyrift
Awilix
5,323
1,801
0
2,786
5,467
1,647
513
866
4,601
0
30,101
L
King Arthur
P0CH1E
King Arthur
1,908
935
0
0
7,561
3,590
158
1,346
6,215
0
11,505
L
2,792
1,416
130
356
6,418
2,182
587
1,322
5,005
13,045
1,276
W
Izanami
msms1013
Izanami
7,278
5,833
0
2,236
5,805
1,785
739
2,241
3,564
0
31,743
L
815
138
0
767
9,154
3,388
128
4,621
4,088
13,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,018
Gold Earned
22,516
246
Minions Killed
125
0
Camps Cleared
0
1,088,368
Distance Traveled
888,225
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,883
626
61
6
0
207,563
2
L
Kali
4,596
418
47
4
0
146,878
0
W
Chaac
6,655
605
57
5
0
231,853
2
L
Cthulhu
4,943
449
17
2
0
201,440
1
W
Bacchus
6,297
572
13
1
0
202,117
2
W
Awilix
6,547
595
53
5
0
250,806
0
L
King Arthur
4,240
385
12
1
0
198,690
0
L
Olorun
4,237
385
25
2
0
179,493
1
W
Izanami
6,636
603
62
6
0
196,029
1
L
Ymir
4,500
409
24
2
0
161,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role