Player Matchup

Merlin
Merlin
HeeFee
Merlin
Level 26
God Stats
1W - 2L
1,542 SR
Queue Stats
3W - 8L
1,380 Elo+
Party 1
Hun Batz
Hun Batz
TimeTrain
Hun Batz
Level 29
God Stats
0W - 1L
1,265 SR
Queue Stats
1W - 6L
1,117 Elo+
Party 1
Ymir
Ymir
jasonaso
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 1
Team Averages
Level 21
1,436 SR
1,242 Elo+

VS

Team Averages
Level 109
1,673 SR
1,874 Elo+
Arachne
Arachne
Reviire
Arachne
Level 142
God Stats
6W - 0L
1,757 SR
Queue Stats
134W - 11L
2,055 Elo+
Party 2
Bacchus
Bacchus
TheJetHawk
Bacchus
Level 160
God Stats
4W - 0L
1,715 SR
Queue Stats
484W - 40L
2,152 Elo+
Party 2
Ra
Ra
Zalb3
Ra
Level 25
God Stats
3W - 2L
1,547 SR
Queue Stats
26W - 40L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HeeFee
Merlin
10
0 / 7 / 2
6,474
647
3,584
7,130
2,748
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
TimeTrain
Hun Batz
9
0 / 8 / 2
6,182
618
6,972
9,247
5,207
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ymir
10
3 / 6 / 0
7,574
757
2,674
12,088
7,445
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Reviire
Arachne
12
7 / 1 / 12
8,938
894
9,440
6,610
3,238
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
TheJetHawk
Bacchus
12
11 / 2 / 10
9,158
916
11,328
12,327
12,311
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ra
10
3 / 0 / 10
7,429
743
4,230
4,974
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
3
Kills
21
21
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
HeeFee
Merlin
0
7
2
0.14
W
Arachne
Reviire
Arachne
7
1
12
13
W
Bacchus
TheJetHawk
Bacchus
11
2
10
8
L
Hun Batz
TimeTrain
Hun Batz
0
8
2
0.13
W
Ra
3
0
10
8
L
Ymir
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,230
Damage
24,998
28,465
Taken
23,911
15,400
Mitigated
17,224
475
Healing
10,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
HeeFee
Merlin
3,584
472
0
0
7,130
2,748
0
3,843
3,231
21,828
0
W
Arachne
Reviire
Arachne
9,440
6,702
660
2,703
6,610
3,238
140
1,849
4,761
0
15,740
W
Bacchus
TheJetHawk
Bacchus
11,328
2,347
424
3,210
12,327
12,311
30
3,298
9,029
24,898
0
L
Hun Batz
TimeTrain
Hun Batz
6,972
2,353
0
475
9,247
5,207
0
5,029
4,044
0
22,096
W
Ra
4,230
647
1,690
1,348
4,974
1,675
799
1,111
3,863
19,417
0
L
Ymir
2,674
1,134
0
0
12,088
7,445
0
6,255
5,632
4,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,230
Gold Earned
25,525
82
Minions Killed
85
0
Camps Cleared
0
421,709
Distance Traveled
518,871
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,474
647
42
4
0
135,295
0
W
Arachne
8,938
894
18
2
0
184,916
0
W
Bacchus
9,158
916
23
2
0
190,075
1
L
Hun Batz
6,182
618
34
3
0
152,702
2
W
Ra
7,429
743
44
4
0
143,880
0
L
Ymir
7,574
757
6
1
0
133,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role