Player Matchup

Hades
Hades
Gamezonly
Hades
Level 8
God Stats
9W - 2L
1,678 SR
Queue Stats
223W - 246L
1,383 Elo+
Party 1
King Arthur
King Arthur
Raylaus
King Arthur
Level 28
God Stats
45W - 30L
1,668 SR
Queue Stats
397W - 321L
1,515 Elo+
Solo
Merlin
Merlin
XXXdakataXXX
Merlin
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,611 Elo+
Party 1
Geb
Geb
ogjayer
Geb
Level 29
God Stats
19W - 14L
1,651 SR
Queue Stats
357W - 305L
1,613 Elo+
Solo
Thanatos
Thanatos
thee_aslan
Thanatos
Level 27
God Stats
2W - 5L
1,354 SR
Queue Stats
26W - 33L
1,398 Elo+
Solo
Team Averages
Level 32
1,570 SR
1,504 Elo+

VS

Team Averages
Level 23
1,434 SR
1,428 Elo+
Zeus
Zeus
Celian1111111111
Zeus
Level 18
God Stats
4W - 10L
1,206 SR
Queue Stats
293W - 344L
1,373 Elo+
Solo
Neith
Neith
OverQ24
Neith
Level 14
God Stats
3W - 4L
1,817 SR
Queue Stats
10W - 14L
1,431 Elo+
Solo
Loki
Loki
freblast
Loki
Level 23
God Stats
7W - 15L
1,301 SR
Queue Stats
78W - 93L
1,402 Elo+
Party 2
Sun Wukong
Sun Wukong
wickedknives24
Sun Wukong
Level 29
God Stats
12W - 13L
1,414 SR
Queue Stats
119W - 124L
1,524 Elo+
Solo
Merlin
Merlin
小优秀丫
Merlin
Level 29
God Stats
6W - 9L
1,434 SR
Queue Stats
132W - 146L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Gamezonly
Hades
19
10 / 3 / 18
11,958
1,087
20,418
16,308
13,582
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Raylaus
King Arthur
19
9 / 2 / 18
12,364
1,124
23,081
20,746
20,923
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
19
9 / 1 / 16
12,396
1,127
17,924
10,107
4,073
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
19
3 / 2 / 21
11,582
1,053
12,134
14,816
15,896
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
thee_aslan
Thanatos
19
10 / 4 / 15
12,877
1,171
10,921
9,690
7,982
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Team 1 Tickets

229

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 14 / 6
9,829
894
15,345
19,733
6,200
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
OverQ24
Neith
17
0 / 6 / 5
10,078
916
7,874
13,058
4,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
18
4 / 13 / 5
11,978
1,089
9,371
23,324
8,433
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
wickedknives24
Sun Wukong
17
4 / 2 / 4
11,255
1,023
10,380
17,785
10,595
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
17
4 / 6 / 5
11,866
1,079
22,789
16,682
5,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
37
41
Kills
12
12
Deaths
41
88
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
14
6
0.21
W
Hades
Gamezonly
Hades
10
3
18
6.33
L
Neith
OverQ24
Neith
0
6
5
0.42
W
King Arthur
Raylaus
King Arthur
9
2
18
9
W
Merlin
9
1
16
17
L
Loki
4
13
5
0.5
W
Geb
3
2
21
6.75
W
Thanatos
thee_aslan
Thanatos
10
4
15
4.38
L
Sun Wukong
wickedknives24
Sun Wukong
4
2
4
3
L
Merlin
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,478
Damage
65,759
71,667
Taken
90,582
62,456
Mitigated
36,118
20,362
Healing
4,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,345
2,391
0
69
19,733
6,200
0
13,474
6,259
32,494
0
W
Hades
Gamezonly
Hades
20,418
3,212
1,356
7,108
16,308
13,582
0
8,301
8,007
46,053
0
L
Neith
OverQ24
Neith
7,874
3,274
0
1,287
13,058
4,992
0
6,427
6,631
0
26,127
W
King Arthur
Raylaus
King Arthur
23,081
1,284
0
4,219
20,746
20,923
0
8,951
11,601
995
30,278
W
Merlin
17,924
1,105
146
2,315
10,107
4,073
0
6,342
3,765
56,440
0
L
Loki
9,371
3,993
0
8
23,324
8,433
0
10,751
12,573
0
21,515
W
Geb
12,134
2,390
0
60
14,816
15,896
0
10,194
4,622
24,476
0
W
Thanatos
thee_aslan
Thanatos
10,921
2,135
0
5,158
9,690
7,982
0
4,346
5,314
0
23,959
L
Sun Wukong
wickedknives24
Sun Wukong
10,380
2,367
0
2,883
17,785
10,595
0
10,345
7,440
0
23,709
L
Merlin
22,789
630
0
0
16,682
5,898
0
10,447
6,235
51,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,177
Gold Earned
55,006
225
Minions Killed
202
6
Camps Cleared
4
1,087,102
Distance Traveled
998,045
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,829
894
32
3
2
169,648
0
W
Hades
11,958
1,087
60
5
1
184,748
0
L
Neith
10,078
916
52
5
0
184,255
2
W
King Arthur
12,364
1,124
26
2
0
225,939
1
W
Merlin
12,396
1,127
88
8
1
221,788
0
L
Loki
11,978
1,089
21
2
0
197,500
0
W
Geb
11,582
1,053
26
2
1
262,498
0
W
Thanatos
12,877
1,171
25
2
3
192,129
0
L
Sun Wukong
11,255
1,023
27
2
1
231,734
0
L
Merlin
11,866
1,079
70
6
1
214,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role