Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DestroyF
Neith
Level 160
God Stats
507W - 450L
1,646 SR
Queue Stats
632W - 629L
1,558 Elo+
Solo
Bastet
Bastet
ModernKryptic
Bastet
Level 129
God Stats
171W - 112L
1,698 SR
Queue Stats
743W - 753L
1,515 Elo+
Solo
Merlin
Merlin
POLOCR8ZY89
Merlin
Level 83
God Stats
17W - 16L
1,436 SR
Queue Stats
168W - 195L
1,403 Elo+
Solo
Nu Wa
Nu Wa
caramelized-chef
Nu Wa
Level 157
God Stats
26W - 14L
1,558 SR
Queue Stats
76W - 86L
1,439 Elo+
Solo
Team Averages
Level 138
1,567 SR
1,483 Elo+

VS

Team Averages
Level 111
1,506 SR
1,518 Elo+
Gilgamesh
Gilgamesh
GameboiColour
Gilgamesh
Level 38
God Stats
1W - 2L
1,345 SR
Queue Stats
111W - 113L
1,524 Elo+
Solo
Neith
Neith
Heinous_Alias
Neith
Level 69
God Stats
22W - 23L
1,438 SR
Queue Stats
138W - 150L
1,385 Elo+
Solo
Ra
Ra
PainFull OG
Ra
Level 160
God Stats
38W - 36L
1,623 SR
Queue Stats
430W - 408L
1,556 Elo+
Party 1
Bakasura
Bakasura
WarnerHd
Bakasura
Level 158
God Stats
2W - 3L
1,430 SR
Queue Stats
272W - 259L
1,569 Elo+
Party 1
Ah Puch
Ah Puch
iRepto
Ah Puch
Level 129
God Stats
11W - 4L
1,694 SR
Queue Stats
199W - 211L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 1 / 12
9,563
869
5,414
8,046
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
DestroyF
Neith
14
1 / 1 / 7
7,998
727
9,654
8,788
3,140
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
9 / 0 / 10
10,413
947
13,455
5,514
2,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
15
1 / 1 / 8
7,985
726
3,213
5,399
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 7
8,850
805
6,471
3,102
1,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GameboiColour
Gilgamesh
13
1 / 5 / 0
7,704
700
7,018
13,725
9,828
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 5 / 2
6,317
574
4,387
9,214
3,198
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 0
6,970
634
2,663
6,427
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bakasura
WarnerHd
Bakasura
14
1 / 3 / 1
7,344
668
3,251
10,708
4,576
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
iRepto
Ah Puch
13
0 / 3 / 1
6,959
633
3,424
6,201
2,076
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
7
19
Kills
3
3
Deaths
19
44
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
4
1
12
10
W
Neith
DestroyF
Neith
1
1
7
4.5
L
Gilgamesh
GameboiColour
Gilgamesh
1
5
0
0.2
L
0
5
2
0.2
W
9
0
10
14
W
Merlin
1
1
8
5
L
1
3
0
0.33
L
Bakasura
WarnerHd
Bakasura
1
3
1
0.5
W
4
0
7
7.5
L
Ah Puch
iRepto
Ah Puch
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,207
Damage
20,743
30,849
Taken
46,275
16,344
Mitigated
21,840
6,931
Healing
10,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,414
68
0
1,718
8,046
7,961
0
2,620
5,119
20,160
0
W
Neith
DestroyF
Neith
9,654
4,581
0
4,837
8,788
3,140
1,103
170
8,064
0
31,000
L
Gilgamesh
GameboiColour
Gilgamesh
7,018
1,197
83
2,818
13,725
9,828
0
4,361
9,124
0
23,939
L
4,387
1,622
0
1,345
9,214
3,198
0
3,259
5,882
0
13,333
W
13,455
2,308
0
250
5,514
2,222
0
1,497
3,859
0
30,798
W
Merlin
3,213
309
0
0
5,399
1,965
0
690
4,585
23,001
0
L
2,663
96
1,459
1,328
6,427
2,162
0
2,982
3,405
22,416
0
L
Bakasura
WarnerHd
Bakasura
3,251
1,837
0
2,863
10,708
4,576
1
2,795
7,847
0
22,603
W
6,471
1,152
0
126
3,102
1,056
1,778
1,337
1,737
34,919
0
L
Ah Puch
iRepto
Ah Puch
3,424
83
0
982
6,201
2,076
1
1,529
4,672
28,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,809
Gold Earned
35,294
285
Minions Killed
263
9
Camps Cleared
8
1,048,021
Distance Traveled
902,421
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,563
869
32
3
2
213,790
4
W
Neith
7,998
727
66
6
2
188,050
1
L
Gilgamesh
7,704
700
45
4
0
198,105
0
L
Neith
6,317
574
18
2
1
187,728
2
W
Bastet
10,413
947
53
5
2
258,491
1
W
Merlin
7,985
726
67
6
1
199,002
2
L
Ra
6,970
634
62
6
1
164,750
2
L
Bakasura
7,344
668
66
6
6
201,868
0
W
Nu Wa
8,850
805
67
6
2
188,688
2
L
Ah Puch
6,959
633
72
7
0
149,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role