Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
A Dark Incubus
Loki
Level 90
God Stats
8W - 7L
1,633 SR
Queue Stats
478W - 470L
1,489 Elo+
Solo
Medusa
Medusa
Drip_KiinG_
Medusa
Level 158
God Stats
1W - 3L
1,135 SR
Queue Stats
126W - 138L
1,425 Elo+
Solo
Izanami
Izanami
Pika-Siphilis
Izanami
Level 62
God Stats
1W - 1L
1,312 SR
Queue Stats
22W - 22L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
lGrub
Kuzenbo
Level 122
God Stats
1W - 0L
1,725 SR
Queue Stats
15W - 11L
1,507 Elo+
Solo
Team Averages
Level 115
1,461 SR
1,486 Elo+

VS

Team Averages
Level 100
1,538 SR
1,378 Elo+
Susano
Susano
IORINHO
Susano
Level 68
God Stats
1W - 1L
1,388 SR
Queue Stats
50W - 49L
1,537 Elo+
Solo
Zhong Kui
Zhong Kui
SkoolGirlZombies
Zhong Kui
Level 110
God Stats
1W - 2L
1,496 SR
Queue Stats
159W - 178L
1,448 Elo+
Solo
King Arthur
King Arthur
Valmung
King Arthur
Level 129
God Stats
8W - 10L
1,521 SR
Queue Stats
567W - 607L
1,392 Elo+
Solo
Raijin
Raijin
weixindalao
Raijin
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,104 Elo+
Solo
Tsukuyomi
Tsukuyomi
zenkiuzumaki
Tsukuyomi
Level 146
God Stats
5W - 1L
1,785 SR
Queue Stats
204W - 223L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
2 / 5 / 13
9,387
722
8,059
10,246
4,647
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
8 / 3 / 14
10,819
832
9,996
8,862
4,508
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
18
5 / 0 / 20
10,265
790
8,542
7,826
4,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
16
6 / 4 / 16
10,153
781
14,210
8,781
3,884
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
lGrub
Kuzenbo
17
7 / 3 / 19
10,726
825
12,197
17,332
26,947
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
IORINHO
Susano
12
2 / 9 / 6
7,874
606
9,581
12,305
4,708
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
14
5 / 3 / 4
8,867
682
6,277
5,567
3,483
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Valmung
King Arthur
16
3 / 5 / 7
8,902
685
7,600
18,310
17,446
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
16
1 / 6 / 9
8,850
681
11,029
13,421
10,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
zenkiuzumaki
Tsukuyomi
16
2 / 5 / 6
9,117
701
8,528
10,465
4,104
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
45
28
Kills
13
15
Deaths
28
82
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
5
13
1.7
W
8
3
14
5
W
Medusa
5
0
20
15
L
Susano
IORINHO
Susano
2
9
6
0.56
W
Izanami
6
4
16
3.5
L
Zhong Kui
5
3
4
2.33
L
King Arthur
Valmung
King Arthur
3
5
7
1.3
W
Kuzenbo
lGrub
Kuzenbo
7
3
19
5.5
L
Raijin
1
6
9
0.92
L
Tsukuyomi
zenkiuzumaki
Tsukuyomi
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,004
Damage
43,015
53,047
Taken
60,068
44,087
Mitigated
39,776
21,673
Healing
15,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,059
2,068
2,390
1,934
10,246
4,647
0
4,008
6,238
0
13,713
W
9,996
3,330
1,438
1,431
8,862
4,508
1,287
2,726
6,136
0
25,282
W
Medusa
8,542
3,172
2,714
3,706
7,826
4,101
442
2,474
5,352
0
22,261
L
Susano
IORINHO
Susano
9,581
1,451
0
835
12,305
4,708
0
1,984
10,321
0
16,776
W
Izanami
14,210
6,330
2,761
796
8,781
3,884
3,719
2,965
5,816
0
31,842
L
Zhong Kui
6,277
1,166
616
1,083
5,567
3,483
0
817
4,750
11,265
0
L
King Arthur
Valmung
King Arthur
7,600
800
1,028
4,948
18,310
17,446
0
3,938
14,372
0
22,920
W
Kuzenbo
lGrub
Kuzenbo
12,197
4,813
2,151
2,352
17,332
26,947
0
5,133
12,199
20,939
0
L
Raijin
11,029
761
521
2,821
13,421
10,035
0
3,196
10,225
23,959
0
L
Tsukuyomi
zenkiuzumaki
Tsukuyomi
8,528
1,197
979
2,815
10,465
4,104
0
2,262
8,203
0
26,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,350
Gold Earned
43,610
118
Minions Killed
125
0
Camps Cleared
0
1,164,485
Distance Traveled
950,330
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,387
722
14
1
0
229,069
0
W
Loki
10,819
832
33
3
0
249,669
1
W
Medusa
10,265
790
30
2
0
239,918
0
L
Susano
7,874
606
17
1
0
211,429
2
W
Izanami
10,153
781
32
2
0
210,400
0
L
Zhong Kui
8,867
682
13
1
0
132,133
2
L
King Arthur
8,902
685
23
2
0
194,102
0
W
Kuzenbo
10,726
825
9
1
0
235,429
0
L
Raijin
8,850
681
36
3
0
203,030
1
L
Tsukuyomi
9,117
701
36
3
0
209,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role