Player Matchup

Cerberus
Cerberus
F R A G G R Z
Cerberus
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
226W - 222L
1,445 Elo+
Solo
Neith
Neith
NeoDeriak
Neith
Level 26
God Stats
18W - 21L
1,521 SR
Queue Stats
49W - 70L
1,406 Elo+
Solo
Hercules
Hercules
javiguti11
Hercules
Level 27
God Stats
6W - 3L
1,236 SR
Queue Stats
65W - 65L
1,433 Elo+
Solo
Thanatos
Thanatos
matth59320
Thanatos
Level 29
God Stats
11W - 18L
1,451 SR
Queue Stats
126W - 137L
1,433 Elo+
Solo
Sol
Sol
xXLong_clawXx
Sol
Level 29
God Stats
7W - 5L
1,550 SR
Queue Stats
106W - 107L
1,442 Elo+
Solo
Team Averages
Level 28
1,451 SR
1,432 Elo+

VS

Team Averages
Level 18
1,535 SR
1,441 Elo+
Ra
Ra
Centurioooo
Ra
Level 5
God Stats
0W - 2L
1,280 SR
Queue Stats
86W - 53L
1,406 Elo+
Solo
Nemesis
Nemesis
MeGa_Only_AnubiS
Nemesis
Level 19
God Stats
9W - 8L
1,574 SR
Queue Stats
48W - 43L
1,526 Elo+
Solo
Apollo
Apollo
NijoK
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 68L
1,398 Elo+
Party 1
Khepri
Khepri
Zetsu-Rafal
Khepri
Level 21
God Stats
1W - 2L
1,586 SR
Queue Stats
62W - 70L
1,428 Elo+
Party 1
Tyr
Tyr
Zub9775
Tyr
Level 26
God Stats
1W - 1L
1,737 SR
Queue Stats
74W - 58L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
F R A G G R Z
Cerberus
11
1 / 2 / 2
6,667
513
2,269
7,787
3,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
NeoDeriak
Neith
11
1 / 1 / 2
6,402
492
3,725
4,477
1,386
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
javiguti11
Hercules
13
2 / 2 / 4
7,847
604
4,553
6,617
5,165
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
matth59320
Thanatos
13
8 / 2 / 3
8,010
616
7,570
7,802
3,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
9 / 1 / 3
9,516
732
11,742
9,533
3,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 0
6,457
497
4,557
8,699
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 3 / 2
6,963
536
6,462
9,566
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
NijoK
Apollo
8
0 / 3 / 2
5,062
389
2,712
5,437
1,268
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Khepri
8
1 / 0 / 1
5,372
413
2,647
4,162
2,420
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyr
10
0 / 7 / 2
5,525
425
3,301
11,536
4,230
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
21
Kills
8
8
Deaths
21
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
W
Cerberus
F R A G G R Z
Cerberus
1
2
2
1
L
5
3
2
2
W
Neith
NeoDeriak
Neith
1
1
2
2
L
Apollo
NijoK
Apollo
0
3
2
0.33
L
Khepri
1
0
1
1.5
L
Tyr
0
7
2
0.14
W
Hercules
javiguti11
Hercules
2
2
4
2
W
Thanatos
matth59320
Thanatos
8
2
3
4.75
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,859
Damage
19,679
36,216
Taken
39,400
16,432
Mitigated
13,572
16,019
Healing
4,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,557
443
46
1,120
8,699
2,614
0
5,445
3,254
39,413
0
W
Cerberus
F R A G G R Z
Cerberus
2,269
203
0
676
7,787
3,634
243
1,774
5,969
16,723
0
L
6,462
2,481
0
358
9,566
3,040
0
2,907
6,659
0
33,021
W
Neith
NeoDeriak
Neith
3,725
956
0
2,015
4,477
1,386
1,590
1,065
3,412
0
36,435
L
Apollo
NijoK
Apollo
2,712
1,442
0
1,146
5,437
1,268
0
696
4,741
0
23,385
L
Khepri
2,647
62
0
842
4,162
2,420
0
919
3,243
9,332
0
L
Tyr
3,301
890
0
1,293
11,536
4,230
0
4,044
7,492
0
18,442
W
Hercules
javiguti11
Hercules
4,553
666
0
2,514
6,617
5,165
0
387
6,214
0
39,191
W
Thanatos
matth59320
Thanatos
7,570
2,573
0
5,496
7,802
3,057
0
2,061
5,619
0
37,950
W
11,742
4,151
0
5,318
9,533
3,190
4,016
1,587
7,798
64,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,442
Gold Earned
29,379
385
Minions Killed
231
0
Camps Cleared
0
1,164,738
Distance Traveled
1,183,289
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,457
497
74
6
0
224,286
2
W
Cerberus
6,667
513
36
3
0
224,697
1
L
Nemesis
6,963
536
56
4
0
270,761
0
W
Neith
6,402
492
64
5
0
212,888
0
L
Apollo
5,062
389
46
4
0
211,172
0
L
Khepri
5,372
413
16
1
0
245,759
3
L
Tyr
5,525
425
39
3
0
231,311
2
W
Hercules
7,847
604
101
8
0
241,991
2
W
Thanatos
8,010
616
62
5
0
256,831
0
W
Sol
9,516
732
122
9
0
228,331
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role