Player Matchup

Danzaburou
Danzaburou
LewlewIsAbot
Danzaburou
Level 56
God Stats
58W - 62L
1,479 SR
Queue Stats
213W - 242L
1,421 Elo+
Party 1
Gilgamesh
Gilgamesh
NinjaSqurriel005
Gilgamesh
Level 79
God Stats
16W - 8L
1,554 SR
Queue Stats
296W - 292L
1,438 Elo+
Party 1
Kuzenbo
Kuzenbo
ShadeInYoFace
Kuzenbo
Level 31
God Stats
1W - 0L
1,533 SR
Queue Stats
77W - 66L
1,543 Elo+
Party 1
Ne Zha
Ne Zha
rohypnolrudi
Ne Zha
Level 20
God Stats
2W - 0L
1,413 SR
Queue Stats
20W - 22L
1,397 Elo+
Party 3
Sol
Sol
thooshs
Sol
Level 147
God Stats
6W - 1L
1,629 SR
Queue Stats
31W - 31L
1,439 Elo+
Party 3
Team Averages
Level 67
1,522 SR
1,447 Elo+

VS

Team Averages
Level 52
1,402 SR
1,409 Elo+
Nemesis
Nemesis
Chibraxtresgros
Nemesis
Level 29
God Stats
4W - 5L
1,680 SR
Queue Stats
105W - 119L
1,452 Elo+
Party 4
Vamana
Vamana
Evogenic
Vamana
Level 59
God Stats
7W - 15L
1,407 SR
Queue Stats
111W - 187L
1,339 Elo+
Party 2
Tyr
Tyr
LyossLeBlanc
Tyr
Level 78
God Stats
1W - 8L
1,195 SR
Queue Stats
231W - 229L
1,426 Elo+
Party 4
Nox
Nox
Marbyline
Nox
Level 69
God Stats
0W - 3L
1,239 SR
Queue Stats
42W - 41L
1,464 Elo+
Party 2
Cupid
Cupid
UmlunguInja
Cupid
Level 23
God Stats
7W - 9L
1,490 SR
Queue Stats
29W - 39L
1,365 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LewlewIsAbot
Danzaburou
18
9 / 2 / 10
11,834
592
16,158
12,612
4,377
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
17
4 / 1 / 4
10,574
529
9,650
13,872
13,757
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kuzenbo
16
7 / 1 / 10
11,290
565
8,983
12,300
15,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ne Zha
15
1 / 3 / 7
9,452
473
6,363
12,405
4,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
19
9 / 1 / 5
12,127
606
15,808
13,067
5,625
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
8,879
444
6,106
14,964
6,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Vamana
Evogenic
Vamana
11
1 / 6 / 1
7,235
362
3,468
18,778
13,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 5 / 0
10,247
512
12,283
17,229
14,157
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 6 / 2
9,079
454
14,664
10,262
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 6 / 2
8,542
427
5,648
13,641
4,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
15
30
Kills
8
8
Deaths
30
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
L
Vamana
Evogenic
Vamana
1
6
1
0.25
W
Danzaburou
LewlewIsAbot
Danzaburou
9
2
10
7
L
3
5
0
0.6
L
1
6
2
0.33
W
Gilgamesh
4
1
4
6
W
Kuzenbo
7
1
10
12
L
1
6
2
0.33
W
Ne Zha
1
3
7
1.5
W
Sol
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,962
Damage
42,169
64,256
Taken
74,874
43,964
Mitigated
43,254
29,632
Healing
16,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,106
3,157
0
846
14,964
6,829
0
4,204
10,760
0
55,655
L
Vamana
Evogenic
Vamana
3,468
1,384
162
5,595
18,778
13,343
445
6,615
12,163
0
24,567
W
Danzaburou
LewlewIsAbot
Danzaburou
16,158
7,850
0
6,503
12,612
4,377
993
2,681
9,931
0
81,038
L
12,283
1,567
0
4,258
17,229
14,157
0
7,154
10,075
0
63,450
L
14,664
1,536
0
372
10,262
4,093
439
5,388
4,775
58,892
0
W
Gilgamesh
9,650
1,994
0
4,460
13,872
13,757
0
0
13,872
10,520
52,725
W
Kuzenbo
8,983
3,679
0
4,206
12,300
15,937
299
3,193
9,107
32,911
0
L
5,648
2,719
1,135
4,013
13,641
4,832
0
3,558
10,079
0
59,915
W
Ne Zha
6,363
1,927
0
5,224
12,405
4,268
0
2,773
9,632
0
45,254
W
Sol
15,808
4,667
0
9,239
13,067
5,625
4,014
6,017
7,050
94,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,277
Gold Earned
43,982
513
Minions Killed
465
0
Camps Cleared
0
1,950,247
Distance Traveled
1,836,111
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,879
444
87
4
0
382,655
1
L
Vamana
7,235
362
36
2
0
375,590
1
W
Danzaburou
11,834
592
105
5
0
380,934
2
L
Tyr
10,247
512
124
6
0
374,872
5
L
Nox
9,079
454
115
6
0
359,726
2
W
Gilgamesh
10,574
529
120
6
0
421,815
10
W
Kuzenbo
11,290
565
37
2
0
378,295
4
L
Cupid
8,542
427
103
5
0
343,268
5
W
Ne Zha
9,452
473
83
4
0
392,892
0
W
Sol
12,127
606
168
8
0
376,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role