Player Matchup

Hera
Hera
Bronze III
 
Hera
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver II
Bahamut-Lunar
Arachne
Silver II
Level 105
God Stats
9W - 3L
1,568 SR
Queue Stats
330W - 332L
1,100 MMR
Solo
Sylvanus
Sylvanus
Bronze III
JAIL013
Sylvanus
Bronze III
Level 118
God Stats
14W - 16L
1,592 SR
Queue Stats
91W - 121L
114 MMR
Solo
Set
Set
Bronze I
Sono Makasu
Set
Bronze I
Level 123
God Stats
1W - 2L
1,694 SR
Queue Stats
492W - 516L
146 MMR
Solo
Artemis
Artemis
Silver IV
thelegend_245
Artemis
Silver IV
Level 64
God Stats
0W - 5L
1,691 SR
Queue Stats
30W - 60L
1,103 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,609 SR
793 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 114
1,453 SR
513 MMR
Kali
Kali
Gold V
 
Kali
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
Deathwithinu709
Nu Wa
Bronze IV
Level 122
God Stats
14W - 32L
1,294 SR
Queue Stats
42W - 88L
-404 MMR
Solo
Neith
Neith
Bronze II
OuTKasT-X
Neith
Bronze II
Level 108
God Stats
167W - 148L
1,438 SR
Queue Stats
489W - 570L
171 MMR
Solo
Cthulhu
Cthulhu
Bronze II
SSIIMMOONN82
Cthulhu
Bronze II
Level 96
God Stats
14W - 9L
1,532 SR
Queue Stats
604W - 653L
142 MMR
Solo
Janus
Janus
Silver I
yanny5
Janus
Silver I
Level 126
God Stats
24W - 33L
1,501 SR
Queue Stats
397W - 401L
1,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
2 / 5 / 0
8,572
476
10,060
12,578
5,027
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
16
1 / 1 / 0
9,612
534
4,621
16,526
5,740
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
JAIL013
Sylvanus
13
1 / 2 / 2
8,011
445
6,140
13,880
9,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 1 / 0
8,693
483
2,911
10,054
4,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
13
0 / 4 / 2
8,217
457
10,958
10,222
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Morgan Le FayTsukuyomiBakasuraGilgameshAthena

VS

Bans
TiamatCu ChulainnDanzaburouCabrakanKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
17
5 / 2 / 4
10,417
579
7,615
13,064
5,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

16
0 / 0 / 3
9,439
524
11,188
3,212
1,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
OuTKasT-X
Neith
16
2 / 2 / 0
9,175
510
5,346
12,334
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
SSIIMMOONN82
Cthulhu
12
1 / 3 / 3
8,035
446
5,215
19,378
14,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
yanny5
Janus
18
5 / 0 / 4
10,951
608
12,870
8,557
3,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
7
Kills
13
13
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
2
5
0
0.4
W
Kali
 
Kali
5
2
4
3.5
L
Arachne
1
1
0
1
W
0
0
3
1.5
L
Sylvanus
JAIL013
Sylvanus
1
2
2
1
W
Neith
OuTKasT-X
Neith
2
2
0
1
W
Cthulhu
SSIIMMOONN82
Cthulhu
1
3
3
0.83
L
3
1
0
3
L
Artemis
0
4
2
0.25
W
Janus
yanny5
Janus
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,690
Damage
42,234
63,260
Taken
56,545
27,694
Mitigated
28,504
22,143
Healing
23,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
10,060
2,911
0
4,721
12,578
5,027
474
6,523
5,706
67,353
0
W
Kali
 
Kali
7,615
3,315
0
5,513
13,064
5,900
0
5,157
7,907
0
77,940
L
Arachne
4,621
2,975
0
7,557
16,526
5,740
0
8,889
6,903
0
73,722
W
11,188
6,277
0
1,210
3,212
1,327
3,122
84
3,128
64,960
0
L
Sylvanus
JAIL013
Sylvanus
6,140
1,129
998
3,264
13,880
9,433
70
7,468
6,029
37,489
6,377
W
Neith
OuTKasT-X
Neith
5,346
2,721
0
7,687
12,334
4,062
753
471
11,863
0
68,878
W
Cthulhu
SSIIMMOONN82
Cthulhu
5,215
593
580
3,604
19,378
14,044
30
5,977
13,401
24,423
0
L
2,911
1,367
0
4,694
10,054
4,322
0
2,316
7,716
0
51,720
L
Artemis
10,958
5,401
178
731
10,222
3,172
0
2,563
7,633
0
52,971
W
Janus
yanny5
Janus
12,870
1,618
167
4,851
8,557
3,171
899
4,602
3,955
89,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,105
Gold Earned
48,017
547
Minions Killed
595
0
Camps Cleared
0
1,500,494
Distance Traveled
1,728,932
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,572
476
121
7
0
279,928
5
W
Kali
10,417
579
134
7
0
414,030
3
L
Arachne
9,612
534
154
9
0
333,450
2
W
Nu Wa
9,439
524
123
7
0
314,753
0
L
Sylvanus
8,011
445
83
5
0
269,179
5
W
Neith
9,175
510
130
7
0
302,256
2
W
Cthulhu
8,035
446
27
2
0
324,962
10
L
Set
8,693
483
102
6
0
318,886
0
L
Artemis
8,217
457
87
5
0
299,051
3
W
Janus
10,951
608
181
10
0
372,931
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role