Player Matchup

Set
Set
DCbanana123
Set
Level 3
God Stats
1W - 3L
1,296 SR
Queue Stats
1W - 3L
1,256 Elo+
Party 2
Bellona
Bellona
Uiske
Bellona
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,256 Elo+
Party 2
Hachiman
Hachiman
Vegetableh
Hachiman
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,256 Elo+
Party 2
Olorun
Olorun
XiaoLongBA
Olorun
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,256 Elo+
Party 2
Kukulkan
Kukulkan
demonboss69
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,256 Elo+
Party 2
Team Averages
Level 3
1,459 SR
1,256 Elo+

VS

Team Averages
Level 16
1,463 SR
1,482 Elo+
Ganesha
Ganesha
MoltenEdu
Ganesha
Level 18
God Stats
1W - 0L
1,472 SR
Queue Stats
20W - 9L
1,572 Elo+
Solo
Scylla
Scylla
RomanRlly
Scylla
Level 12
God Stats
10W - 10L
1,510 SR
Queue Stats
13W - 13L
1,456 Elo+
Party 1
Pele
Pele
Xekuuu
Pele
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,636 Elo+
Party 1
Thanatos
Thanatos
ZverGood
Thanatos
Level 24
God Stats
7W - 9L
1,407 SR
Queue Stats
14W - 14L
1,386 Elo+
Solo
Sol
Sol
aceaz
Sol
Level 25
God Stats
121W - 129L
1,427 SR
Queue Stats
132W - 152L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
4,985
453
2,756
8,810
2,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
Uiske
Bellona
9
1 / 6 / 0
5,373
488
2,395
7,607
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hachiman
Vegetableh
Hachiman
7
0 / 4 / 0
4,536
412
1,778
4,826
1,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
XiaoLongBA
Olorun
8
2 / 1 / 0
4,878
443
1,473
3,064
846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
demonboss69
Kukulkan
8
1 / 7 / 1
5,335
485
1,643
5,266
1,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MoltenEdu
Ganesha
9
0 / 0 / 5
5,899
536
1,107
4,875
2,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
RomanRlly
Scylla
10
4 / 1 / 1
6,130
557
3,131
2,504
684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Xekuuu
Pele
8
3 / 2 / 5
5,890
535
3,951
6,302
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
ZverGood
Thanatos
13
4 / 1 / 0
7,868
715
3,975
5,069
2,292
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
aceaz
Sol
12
11 / 1 / 1
7,516
683
9,171
6,518
2,907
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
5
Kills
22
22
Deaths
5
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
Ganesha
MoltenEdu
Ganesha
0
0
5
2.5
W
Scylla
RomanRlly
Scylla
4
1
1
4.5
L
Bellona
Uiske
Bellona
1
6
0
0.17
L
Hachiman
Vegetableh
Hachiman
0
4
0
0
W
Pele
Xekuuu
Pele
3
2
5
2.75
L
Olorun
XiaoLongBA
Olorun
2
1
0
2
W
Thanatos
ZverGood
Thanatos
4
1
0
4
W
Sol
aceaz
Sol
11
1
1
11.5
L
Kukulkan
demonboss69
Kukulkan
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,045
Damage
21,335
29,573
Taken
25,268
9,575
Mitigated
9,847
3,147
Healing
12,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,756
1,304
0
1,010
8,810
2,562
0
1,474
7,336
0
25,920
W
Ganesha
MoltenEdu
Ganesha
1,107
35
0
500
4,875
2,249
0
402
4,473
13,493
0
W
Scylla
RomanRlly
Scylla
3,131
210
0
250
2,504
684
386
739
1,765
29,874
0
L
Bellona
Uiske
Bellona
2,395
381
0
503
7,607
3,514
0
2,779
4,828
0
15,631
L
Hachiman
Vegetableh
Hachiman
1,778
1,435
0
457
4,826
1,305
0
2,637
2,189
0
10,749
W
Pele
Xekuuu
Pele
3,951
1,024
0
2,338
6,302
1,715
0
412
5,890
0
19,971
L
Olorun
XiaoLongBA
Olorun
1,473
523
188
927
3,064
846
0
2,484
580
16,197
1,382
W
Thanatos
ZverGood
Thanatos
3,975
386
0
5,932
5,069
2,292
1,807
139
4,930
0
42,483
W
Sol
aceaz
Sol
9,171
3,198
0
3,482
6,518
2,907
3,096
1,300
5,218
37,270
0
L
Kukulkan
demonboss69
Kukulkan
1,643
523
0
62
5,266
1,348
0
4,035
1,231
11,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,107
Gold Earned
33,303
177
Minions Killed
288
0
Camps Cleared
0
915,222
Distance Traveled
1,002,206
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,985
453
47
4
0
185,281
0
W
Ganesha
5,899
536
4
0
0
208,098
7
W
Scylla
6,130
557
76
7
0
201,251
2
L
Bellona
5,373
488
32
3
0
180,116
0
L
Hachiman
4,536
412
31
3
0
182,731
1
W
Pele
5,890
535
36
3
0
205,367
3
L
Olorun
4,878
443
44
4
0
184,756
2
W
Thanatos
7,868
715
107
10
0
197,501
0
W
Sol
7,516
683
65
6
0
189,989
3
L
Kukulkan
5,335
485
23
2
0
182,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role