Player Matchup

Set
Set
BellusMarduk2
Set
Level 24
God Stats
0W - 3L
1,502 SR
Queue Stats
77W - 69L
1,524 Elo+
Solo
Sol
Sol
Laylacupcake
Sol
Level 28
God Stats
7W - 4L
1,669 SR
Queue Stats
20W - 14L
1,416 Elo+
Solo
Neith
Neith
MDRtacruttfort
Neith
Level 65
God Stats
20W - 25L
1,317 SR
Queue Stats
238W - 299L
1,313 Elo+
Party 1
Ares
Ares
SABYKURA
Ares
Level 5
God Stats
0W - 3L
1,204 SR
Queue Stats
8W - 5L
1,578 Elo+
Party 1
Hun Batz
Hun Batz
Spicymeatballls
Hun Batz
Level 28
God Stats
32W - 31L
1,581 SR
Queue Stats
138W - 146L
1,569 Elo+
Solo
Team Averages
Level 30
1,455 SR
1,480 Elo+

VS

Team Averages
Level 29
1,484 SR
1,589 Elo+
Morgan Le Fay
Morgan Le Fay
El_Ryu25
Morgan Le Fay
Level 29
God Stats
25W - 18L
1,546 SR
Queue Stats
148W - 121L
1,502 Elo+
Party 2
Jing Wei
Jing Wei
JINGxWEI
Jing Wei
Level 29
God Stats
25W - 12L
1,565 SR
Queue Stats
29W - 22L
1,671 Elo+
Party 2
Yemoja
Yemoja
Jirumaru
Yemoja
Level 30
God Stats
2W - 1L
1,274 SR
Queue Stats
348W - 363L
1,640 Elo+
Party 2
Osiris
Osiris
Russbecker13
Osiris
Level 28
God Stats
3W - 4L
1,525 SR
Queue Stats
166W - 163L
1,606 Elo+
Party 2
Loki
Loki
ToXiC-_-FuRaX
Loki
Level 28
God Stats
29W - 20L
1,510 SR
Queue Stats
279W - 247L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,889
626
3,737
8,274
3,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 0
5,682
517
556
5,763
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 6 / 0
5,327
484
4,396
7,085
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ares
8
2 / 4 / 0
5,371
488
2,668
8,818
4,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hun Batz
10
0 / 4 / 1
5,841
531
2,475
6,891
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
El_Ryu25
Morgan Le Fay
14
3 / 0 / 1
7,928
721
3,500
2,039
750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
JINGxWEI
Jing Wei
11
9 / 2 / 2
6,966
633
9,010
9,846
3,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Jirumaru
Yemoja
10
2 / 1 / 8
6,834
621
3,427
8,567
6,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
14
5 / 1 / 0
7,834
712
6,562
7,483
5,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 0 / 5
6,446
586
4,153
5,062
1,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
4
Kills
20
20
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Morgan Le Fay
El_Ryu25
Morgan Le Fay
3
0
1
3.5
W
Jing Wei
JINGxWEI
Jing Wei
9
2
2
5
W
Yemoja
Jirumaru
Yemoja
2
1
8
6
L
0
3
0
0
L
1
6
0
0.17
W
Osiris
5
1
0
5
L
Ares
2
4
0
0.5
L
Hun Batz
0
4
1
0.13
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,832
Damage
26,652
36,831
Taken
32,997
13,758
Mitigated
17,947
7,260
Healing
16,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,737
1,405
0
1,782
8,274
3,072
0
250
8,024
0
33,997
W
Morgan Le Fay
El_Ryu25
Morgan Le Fay
3,500
337
0
851
2,039
750
135
366
1,673
51,810
0
W
Jing Wei
JINGxWEI
Jing Wei
9,010
6,777
0
4,487
9,846
3,490
921
1,165
8,681
0
42,805
W
Yemoja
Jirumaru
Yemoja
3,427
1,675
1,402
2,695
8,567
6,670
312
1,339
7,228
15,600
0
L
556
132
0
1,728
5,763
1,624
0
2,889
2,664
29,169
0
L
4,396
2,210
0
758
7,085
2,342
0
644
6,441
0
26,512
W
Osiris
6,562
2,059
0
5,121
7,483
5,708
0
0
7,483
2,565
43,276
L
Ares
2,668
252
0
540
8,818
4,768
0
2,365
6,453
12,602
0
L
Hun Batz
2,475
886
0
2,452
6,891
1,952
0
801
6,072
0
33,177
W
4,153
1,021
0
1,982
5,062
1,329
0
354
4,708
0
30,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,110
Gold Earned
36,008
270
Minions Killed
380
0
Camps Cleared
0
1,011,816
Distance Traveled
1,071,845
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,889
626
75
7
0
200,088
1
W
Morgan Le Fay
7,928
721
114
10
0
231,774
4
W
Jing Wei
6,966
633
76
7
0
190,898
2
W
Yemoja
6,834
621
20
2
0
184,720
2
L
Sol
5,682
517
65
6
0
195,653
1
L
Neith
5,327
484
44
4
0
202,973
1
W
Osiris
7,834
712
109
10
0
217,549
5
L
Ares
5,371
488
11
1
0
186,174
2
L
Hun Batz
5,841
531
75
7
0
226,928
4
W
Loki
6,446
586
61
6
0
246,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role