Player Matchup

Bakasura
Bakasura
Chibraxtresgros
Bakasura
Level 29
God Stats
8W - 9L
1,484 SR
Queue Stats
105W - 119L
1,460 Elo+
Solo
Guan Yu
Guan Yu
Mitchis
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,444 Elo+
Party 1
Kukulkan
Kukulkan
Proximus
Kukulkan
Level 8
God Stats
0W - 2L
1,257 SR
Queue Stats
3W - 5L
1,271 Elo+
Party 1
Anubis
Anubis
Relaxv3
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,133 Elo+
Solo
Cernunnos
Cernunnos
beastmastersven
Cernunnos
Level 29
God Stats
4W - 6L
1,239 SR
Queue Stats
144W - 149L
1,378 Elo+
Solo
Team Averages
Level 15
1,396 SR
1,337 Elo+

VS

Team Averages
Level 40
1,548 SR
1,475 Elo+
Zeus
Zeus
 
Zeus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
ChernaT
Artemis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Artio
Artio
PlayWithPigs
Artio
Level 17
God Stats
2W - 2L
1,657 SR
Queue Stats
24W - 18L
1,428 Elo+
Solo
Fenrir
Fenrir
Scaillix3
Fenrir
Level 29
God Stats
5W - 2L
1,583 SR
Queue Stats
48W - 72L
1,448 Elo+
Solo
Anhur
Anhur
SmurfGebani
Anhur
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
8
0 / 3 / 0
5,304
482
609
7,050
2,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
Mitchis
Guan Yu
5
0 / 7 / 0
4,043
368
781
8,772
3,983
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Kukulkan
Proximus
Kukulkan
6
0 / 7 / 0
4,354
396
2,570
6,489
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
Relaxv3
Anubis
7
0 / 6 / 0
4,657
423
1,947
5,585
1,835
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
beastmastersven
Cernunnos
7
0 / 6 / 0
4,708
428
4,240
6,792
2,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
8 / 0 / 6
7,741
704
9,223
4,356
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
ChernaT
Artemis
11
3 / 0 / 1
6,503
591
3,248
3,679
990
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
3 / 0 / 10
6,457
587
4,246
9,695
9,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Scaillix3
Fenrir
11
5 / 0 / 4
6,622
602
2,859
5,970
2,038
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
10 / 0 / 5
7,254
659
6,520
4,860
1,425
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
55
0
Kills
29
29
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
8
0
6
11
W
Artemis
ChernaT
Artemis
3
0
1
3.5
L
Bakasura
0
3
0
0
L
Guan Yu
Mitchis
Guan Yu
0
7
0
0
W
3
0
10
8
L
Kukulkan
Proximus
Kukulkan
0
7
0
0
L
Anubis
Relaxv3
Anubis
0
6
0
0
W
Fenrir
Scaillix3
Fenrir
5
0
4
7
W
10
0
5
12.5
L
Cernunnos
beastmastersven
Cernunnos
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,147
Damage
26,096
34,688
Taken
28,560
11,734
Mitigated
15,169
6,256
Healing
13,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
9,223
1,795
0
1,374
4,356
1,314
612
1,030
3,315
52,292
0
W
Artemis
ChernaT
Artemis
3,248
1,916
0
1,321
3,679
990
1,262
1,325
2,354
0
29,220
L
Bakasura
609
422
0
3,257
7,050
2,096
294
1,834
5,176
0
17,010
L
Guan Yu
Mitchis
Guan Yu
781
640
425
1,072
8,772
3,983
0
3,077
5,621
0
6,145
W
4,246
430
271
5,136
9,695
9,402
185
1,358
8,312
15,798
0
L
Kukulkan
Proximus
Kukulkan
2,570
529
0
390
6,489
1,712
0
3,518
2,755
15,553
0
L
Anubis
Relaxv3
Anubis
1,947
399
0
777
5,585
1,835
87
1,393
4,158
14,425
0
W
Fenrir
Scaillix3
Fenrir
2,859
382
0
2,262
5,970
2,038
0
488
5,482
0
27,848
W
6,520
3,174
0
3,401
4,860
1,425
2,684
316
4,544
0
36,757
L
Cernunnos
beastmastersven
Cernunnos
4,240
1,594
0
335
6,792
2,108
0
3,195
3,509
0
21,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,066
Gold Earned
34,577
151
Minions Killed
319
0
Camps Cleared
0
896,431
Distance Traveled
986,692
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,741
704
100
9
0
202,262
4
W
Artemis
6,503
591
60
5
0
174,963
0
L
Bakasura
5,304
482
63
6
0
220,557
2
L
Guan Yu
4,043
368
8
1
0
161,610
0
W
Artio
6,457
587
17
2
0
207,770
4
L
Kukulkan
4,354
396
24
2
0
176,590
4
L
Anubis
4,657
423
26
2
0
155,165
0
W
Fenrir
6,622
602
68
6
0
213,388
0
W
Anhur
7,254
659
74
7
0
188,309
0
L
Cernunnos
4,708
428
30
3
0
182,509
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role