Player Matchup

Freya
Freya
Masters
JamburY-
Freya
Masters
Level 126
God Stats
1W - 2L
1,400 SR
Queue Stats
123W - 64L
2,195 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 126
1,400 SR
2,195 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 148
2,063 SR
1,916 MMR
Odin
Odin
Diamond V
its Positivee
Odin
Diamond V
Level 148
God Stats
1W - 3L
2,063 SR
Queue Stats
140W - 115L
1,916 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
JamburY-
Freya
18
3 / 1 / 0
10,662
820
8,957
13,444
12,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Morgan Le FayBakasuraUllrGilgameshTiamat

VS

Bans
OsirisSkadiKaliBellonaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 0
9,804
754
8,030
12,557
10,684
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Freya
JamburY-
Freya
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,957
Damage
8,030
13,444
Taken
12,557
12,515
Mitigated
10,684
7,294
Healing
2,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
JamburY-
Freya
8,957
3,223
0
7,294
13,444
12,515
681
776
12,668
63,989
5,531
L
8,030
3,030
0
2,387
12,557
10,684
0
7,874
4,683
941
61,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,662
Gold Earned
9,804
127
Minions Killed
126
0
Camps Cleared
0
231,671
Distance Traveled
258,053
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,662
820
127
10
0
231,671
2
L
Odin
9,804
754
126
10
0
258,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role