Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LebronK1ngJam23
Anubis
Level 76
God Stats
36W - 52L
1,443 SR
Queue Stats
466W - 489L
1,413 Elo+
Solo
Gilgamesh
Gilgamesh
gigilicious69
Gilgamesh
Level 126
God Stats
29W - 36L
1,199 SR
Queue Stats
722W - 768L
1,435 Elo+
Party 2
Arachne
Arachne
hvxxvi
Arachne
Level 105
God Stats
11W - 14L
1,461 SR
Queue Stats
513W - 525L
1,438 Elo+
Party 2
Cernunnos
Cernunnos
iOnizukaa
Cernunnos
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 158L
1,459 Elo+
Solo
Team Averages
Level 96
1,421 SR
1,449 Elo+

VS

Team Averages
Level 91
1,525 SR
1,547 Elo+
Freya
Freya
 
Freya
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
GHC x Fantomium
Ymir
Level 67
God Stats
467W - 350L
1,609 SR
Queue Stats
558W - 455L
1,539 Elo+
Party 1
Artemis
Artemis
Thappafix
Artemis
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 50L
1,579 Elo+
Party 1
Chang'e
Chang'e
dFUZEinghostage
Chang'e
Level 89
God Stats
25W - 15L
1,722 SR
Queue Stats
341W - 329L
1,484 Elo+
Solo
Thanatos
Thanatos
xZeroShoTz
Thanatos
Level 27
God Stats
1W - 0L
1,296 SR
Queue Stats
15W - 5L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 5 / 1
6,033
503
4,391
10,669
5,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 2 / 1
6,184
515
4,808
4,246
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
gigilicious69
Gilgamesh
10
0 / 5 / 1
5,900
492
2,180
7,968
2,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arachne
hvxxvi
Arachne
11
4 / 3 / 1
6,904
575
5,795
8,624
3,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
iOnizukaa
Cernunnos
10
2 / 5 / 2
5,938
495
4,805
7,902
1,990
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
8 / 0 / 3
7,501
625
10,007
7,490
2,982
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 1 / 4
7,382
615
4,580
7,507
4,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
Thappafix
Artemis
11
1 / 3 / 5
7,046
587
5,434
9,759
2,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
5 / 1 / 5
7,100
592
4,439
5,977
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
xZeroShoTz
Thanatos
12
3 / 3 / 0
6,790
566
4,198
6,556
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
8
Kills
20
20
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
5
1
0.3
W
Freya
 
Freya
8
0
3
9.5
W
3
1
4
5
L
1
2
1
0.75
W
Artemis
Thappafix
Artemis
1
3
5
1.17
W
5
1
5
7.5
L
Gilgamesh
gigilicious69
Gilgamesh
0
5
1
0.1
L
Arachne
hvxxvi
Arachne
4
3
1
1.5
L
Cernunnos
iOnizukaa
Cernunnos
2
5
2
0.6
W
Thanatos
xZeroShoTz
Thanatos
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,979
Damage
28,658
39,409
Taken
37,289
15,553
Mitigated
13,371
6,700
Healing
19,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,391
939
0
806
10,669
5,476
0
7,102
3,567
19,992
0
W
Freya
 
Freya
10,007
3,960
0
5,061
7,490
2,982
369
2,939
4,551
37,955
0
W
4,580
1,121
0
3,074
7,507
4,328
601
631
6,876
37,612
4,321
L
4,808
94
0
1,526
4,246
1,982
0
2,239
2,007
34,811
0
W
Artemis
Thappafix
Artemis
5,434
2,583
0
3,120
9,759
2,493
577
2,390
7,369
0
32,092
W
4,439
305
492
2,790
5,977
1,437
389
2,756
3,221
28,131
0
L
Gilgamesh
gigilicious69
Gilgamesh
2,180
548
0
1,517
7,968
2,826
0
2,764
5,204
0
28,349
L
Arachne
hvxxvi
Arachne
5,795
4,255
0
1,883
8,624
3,279
0
3,545
5,079
0
37,556
L
Cernunnos
iOnizukaa
Cernunnos
4,805
2,185
0
968
7,902
1,990
0
3,142
4,760
0
21,015
W
Thanatos
xZeroShoTz
Thanatos
4,198
1,360
0
5,089
6,556
2,131
1,021
483
6,073
0
28,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,959
Gold Earned
35,819
253
Minions Killed
336
0
Camps Cleared
0
1,056,637
Distance Traveled
1,064,204
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,033
503
32
3
0
211,026
2
W
Freya
7,501
625
68
6
0
215,543
4
W
Ymir
7,382
615
96
8
0
232,937
3
L
Anubis
6,184
515
61
5
0
172,081
6
W
Artemis
7,046
587
56
5
0
199,836
1
W
Chang'e
7,100
592
60
5
0
233,770
0
L
Gilgamesh
5,900
492
59
5
0
196,395
1
L
Arachne
6,904
575
73
6
0
274,550
4
L
Cernunnos
5,938
495
28
2
0
202,585
1
W
Thanatos
6,790
566
56
5
0
182,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role