Player Matchup

Kuzenbo
Kuzenbo
AthenaOrTroll
Kuzenbo
Level 14
God Stats
41W - 21L
1,500 SR
Queue Stats
189W - 134L
1,572 Elo+
Solo
Tsukuyomi
Tsukuyomi
Elegantbee192
Tsukuyomi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,330 Elo+
Solo
Ra
Ra
Sparedude1695
Ra
Level 26
God Stats
6W - 11L
1,604 SR
Queue Stats
78W - 88L
1,536 Elo+
Solo
Hachiman
Hachiman
fotars3605
Hachiman
Level 7
God Stats
0W - 1L
1,263 SR
Queue Stats
4W - 5L
1,658 Elo+
Solo
Thanatos
Thanatos
ionut110
Thanatos
Level 28
God Stats
27W - 25L
1,707 SR
Queue Stats
301W - 289L
1,490 Elo+
Solo
Team Averages
Level 16
1,515 SR
1,517 Elo+

VS

Team Averages
Level 15
1,497 SR
1,468 Elo+
Ullr
Ullr
AmightyStorm124
Ullr
Level 18
God Stats
2W - 3L
1,500 SR
Queue Stats
141W - 105L
1,625 Elo+
Solo
Gilgamesh
Gilgamesh
Fijis51
Gilgamesh
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,397 Elo+
Party 1
Agni
Agni
Lantharès
Agni
Level 18
God Stats
2W - 2L
1,256 SR
Queue Stats
17W - 17L
1,485 Elo+
Solo
Sylvanus
Sylvanus
MignonFPS
Sylvanus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,397 Elo+
Party 1
Pele
Pele
TheRealSlimWally
Pele
Level 26
God Stats
2W - 1L
1,730 SR
Queue Stats
74W - 78L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
7 / 1 / 7
11,479
638
9,803
18,572
15,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Elegantbee192
Tsukuyomi
10
1 / 6 / 4
6,854
381
2,756
6,684
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

15
7 / 5 / 4
9,588
533
11,767
12,841
5,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
fotars3605
Hachiman
11
0 / 7 / 5
7,397
411
2,418
11,270
2,915
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
ionut110
Thanatos
17
8 / 4 / 1
10,754
597
10,310
16,914
6,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 4
12,941
719
14,060
11,176
4,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilgamesh
Fijis51
Gilgamesh
12
0 / 7 / 4
7,967
443
2,687
12,810
6,195
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
4 / 9 / 4
9,543
530
8,053
12,339
3,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
MignonFPS
Sylvanus
12
1 / 2 / 11
9,663
537
2,070
7,948
6,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 5 / 4
9,748
542
9,045
12,920
3,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
50
23
Kills
23
23
Deaths
24
21
Assists
27
Player
Kills
Deaths
Assists
KDA
W
13
1
4
15
L
Kuzenbo
7
1
7
10.5
L
Tsukuyomi
Elegantbee192
Tsukuyomi
1
6
4
0.5
W
Gilgamesh
Fijis51
Gilgamesh
0
7
4
0.29
W
4
9
4
0.67
W
Sylvanus
MignonFPS
Sylvanus
1
2
11
3.25
L
7
5
4
1.8
W
5
5
4
1.4
L
Hachiman
fotars3605
Hachiman
0
7
5
0.36
L
Thanatos
ionut110
Thanatos
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,054
Damage
35,915
66,281
Taken
57,193
31,653
Mitigated
24,555
31,753
Healing
10,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,060
6,199
0
4,479
11,176
4,296
6,319
2,418
8,649
0
108,599
L
Kuzenbo
9,803
3,264
0
6,692
18,572
15,054
732
3,234
15,338
50,540
0
L
Tsukuyomi
Elegantbee192
Tsukuyomi
2,756
858
0
101
6,684
1,799
0
1,479
5,205
0
8,962
W
Gilgamesh
Fijis51
Gilgamesh
2,687
439
0
270
12,810
6,195
0
6,551
6,151
0
29,385
W
8,053
513
0
609
12,339
3,815
651
4,998
7,129
42,333
0
W
Sylvanus
MignonFPS
Sylvanus
2,070
755
1,171
996
7,948
6,644
630
3,445
4,443
12,381
0
L
11,767
1,638
1,426
4,403
12,841
5,223
2,108
3,148
9,693
57,700
0
W
9,045
3,076
0
3,342
12,920
3,605
336
4,211
8,623
0
37,530
L
Hachiman
fotars3605
Hachiman
2,418
1,071
0
1,370
11,270
2,915
324
954
10,316
0
31,585
L
Thanatos
ionut110
Thanatos
10,310
2,698
0
17,761
16,914
6,662
520
1,308
15,606
0
75,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,072
Gold Earned
49,862
372
Minions Killed
362
0
Camps Cleared
0
1,512,006
Distance Traveled
1,545,696
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,941
719
177
10
0
357,600
2
L
Kuzenbo
11,479
638
76
4
0
353,070
2
L
Tsukuyomi
6,854
381
17
1
0
227,695
0
W
Gilgamesh
7,967
443
47
3
0
278,814
1
W
Agni
9,543
530
67
4
0
312,141
0
W
Sylvanus
9,663
537
24
1
0
268,639
0
L
Ra
9,588
533
102
6
0
291,206
1
W
Pele
9,748
542
47
3
0
328,502
0
L
Hachiman
7,397
411
58
3
0
287,688
1
L
Thanatos
10,754
597
119
7
0
352,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role