Player Matchup

Ymir
Ymir
BasedBigJesus
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,584 Elo+
Party 1
Pele
Pele
DaHogIRL
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 11L
1,748 Elo+
Party 1
Guan Yu
Guan Yu
Littlestjonno
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,309 Elo+
Party 1
Skadi
Skadi
SoggyToast2021
Skadi
Level 18
God Stats
0W - 1L
1,735 SR
Queue Stats
3W - 2L
1,765 Elo+
Solo
Agni
Agni
Superchopsu
Agni
Level 26
God Stats
10W - 11L
1,557 SR
Queue Stats
64W - 45L
1,628 Elo+
Party 1
Team Averages
Level 14
1,559 SR
1,607 Elo+

VS

Team Averages
Level 22
1,556 SR
1,579 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Drømmekage
Bacchus
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Solo
Merlin
Merlin
Kirousmies
Merlin
Level 17
God Stats
4W - 4L
1,590 SR
Queue Stats
77W - 79L
1,573 Elo+
Solo
Set
Set
janushPawulon
Set
Level 26
God Stats
25W - 18L
1,692 SR
Queue Stats
90W - 76L
1,611 Elo+
Solo
Hera
Hera
russianSALAME
Hera
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 102L
1,711 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,120
515
931
6,127
1,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pele
9
1 / 1 / 1
4,919
615
1,831
5,471
1,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
5
0 / 5 / 0
3,654
457
810
5,120
1,975
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5
0 / 3 / 0
3,588
449
2,351
3,414
698
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 4 / 1
4,490
561
3,332
5,258
1,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
5 / 0 / 2
5,678
710
5,251
2,866
798
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Drømmekage
Bacchus
8
2 / 0 / 5
5,391
674
1,917
4,328
2,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Kirousmies
Merlin
10
3 / 0 / 4
5,813
727
5,089
4,584
1,770
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
5 / 0 / 0
5,681
710
1,439
4,330
1,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 2
5,422
678
3,912
3,677
1,051
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
17
17
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
0
2
6
L
0
4
0
0
L
Pele
1
1
1
1.5
W
Bacchus
Drømmekage
Bacchus
2
0
5
4.5
W
Merlin
Kirousmies
Merlin
3
0
4
5
L
Guan Yu
0
5
0
0
L
0
3
0
0
L
2
4
1
0.63
W
5
0
0
5
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,255
Damage
17,608
25,390
Taken
19,785
7,648
Mitigated
7,119
3,761
Healing
10,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,251
2,758
0
1,654
2,866
798
594
433
2,433
0
28,078
L
931
84
0
705
6,127
1,726
0
1,109
5,018
10,445
0
L
Pele
1,831
568
0
1,051
5,471
1,642
0
2,112
3,359
0
25,694
W
Bacchus
Drømmekage
Bacchus
1,917
515
82
2,388
4,328
2,280
168
555
3,773
11,271
0
W
Merlin
Kirousmies
Merlin
5,089
1,007
0
3,062
4,584
1,770
906
340
4,210
29,734
0
L
Guan Yu
810
0
100
344
5,120
1,975
0
3,199
1,921
0
7,624
L
2,351
908
0
686
3,414
698
0
808
2,606
0
13,143
L
3,332
120
0
875
5,258
1,607
0
3,690
1,568
14,048
0
W
1,439
442
0
2,746
4,330
1,220
0
626
3,642
0
22,976
W
3,912
1,478
0
500
3,677
1,051
1,022
1,990
1,407
27,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,771
Gold Earned
27,985
151
Minions Killed
253
0
Camps Cleared
0
729,703
Distance Traveled
689,135
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,678
710
50
6
0
147,639
3
L
Ymir
4,120
515
20
3
0
124,928
1
L
Pele
4,919
615
66
8
0
180,635
2
W
Bacchus
5,391
674
17
2
0
134,173
3
W
Merlin
5,813
727
58
7
0
145,051
1
L
Guan Yu
3,654
457
16
2
0
154,332
0
L
Skadi
3,588
449
24
3
0
121,001
2
L
Agni
4,490
561
25
3
0
148,807
3
W
Set
5,681
710
59
7
0
127,009
0
W
Hera
5,422
678
69
9
0
135,263
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role