Player Matchup

Zeus
Zeus
 
Zeus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
DogTodd
Eset
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 53L
1,448 Elo+
Party 1
Apollo
Apollo
DrDieselos
Apollo
Level 48
God Stats
3W - 7L
1,636 SR
Queue Stats
101W - 138L
1,403 Elo+
Solo
Amaterasu
Amaterasu
MadeMistakes616
Amaterasu
Level 86
God Stats
0W - 3L
1,241 SR
Queue Stats
492W - 501L
1,468 Elo+
Solo
Cthulhu
Cthulhu
Nanny Colin
Cthulhu
Level 69
God Stats
7W - 9L
1,472 SR
Queue Stats
153W - 155L
1,394 Elo+
Party 1
Team Averages
Level 83
1,470 SR
1,443 Elo+

VS

Team Averages
Level 95
1,463 SR
1,459 Elo+
Ymir
Ymir
 
Ymir
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Dark_Navas
Thor
Level 82
God Stats
2W - 4L
1,711 SR
Queue Stats
504W - 563L
1,439 Elo+
Solo
Jing Wei
Jing Wei
Fairenard
Jing Wei
Level 99
God Stats
1W - 2L
1,262 SR
Queue Stats
24W - 23L
1,462 Elo+
Solo
Osiris
Osiris
ZeroGameImpact
Osiris
Level 127
God Stats
9W - 12L
1,447 SR
Queue Stats
225W - 224L
1,447 Elo+
Solo
Nu Wa
Nu Wa
sherminator0022
Nu Wa
Level 68
God Stats
1W - 1L
1,396 SR
Queue Stats
34W - 38L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
0 / 0 / 0
6,034
603
3,349
3,990
1,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Eset
DogTodd
Eset
8
0 / 1 / 2
4,857
486
3,452
4,943
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
DrDieselos
Apollo
8
0 / 3 / 2
4,928
493
2,186
7,180
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
MadeMistakes616
Amaterasu
10
0 / 0 / 0
4,925
493
1,469
7,131
4,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
Nanny Colin
Cthulhu
9
2 / 1 / 0
5,426
543
4,425
6,840
5,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 1 / 2
5,444
544
2,285
7,691
3,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
1 / 0 / 3
5,394
539
2,576
4,817
1,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
Fairenard
Jing Wei
8
2 / 1 / 2
5,229
523
3,330
5,968
1,677
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 0 / 0
6,263
626
5,244
4,410
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 0 / 0
5,497
550
2,930
4,201
1,523
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
2
Kills
5
5
Deaths
2
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
0
0
0
W
Ymir
 
Ymir
1
1
2
2
W
1
0
3
2.5
L
Eset
DogTodd
Eset
0
1
2
1
L
Apollo
DrDieselos
Apollo
0
3
2
0.33
W
Jing Wei
Fairenard
Jing Wei
2
1
2
3
L
Amaterasu
MadeMistakes616
Amaterasu
0
0
0
0
L
Cthulhu
Nanny Colin
Cthulhu
2
1
0
2
W
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,881
Damage
16,365
30,084
Taken
27,087
13,617
Mitigated
10,615
9,760
Healing
10,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,349
150
0
1,768
3,990
1,195
706
1,373
2,617
40,485
0
W
Ymir
 
Ymir
2,285
305
255
1,783
7,691
3,409
0
3,935
3,724
17,071
0
W
2,576
337
0
558
4,817
1,372
0
1,580
3,167
0
23,310
L
Eset
DogTodd
Eset
3,452
460
298
519
4,943
1,329
24
810
4,133
22,438
0
L
Apollo
DrDieselos
Apollo
2,186
1,262
0
1,448
7,180
1,738
1,176
1,632
5,548
0
23,051
W
Jing Wei
Fairenard
Jing Wei
3,330
2,440
0
2,287
5,968
1,677
0
3,157
2,746
0
19,972
L
Amaterasu
MadeMistakes616
Amaterasu
1,469
899
0
3,432
7,131
4,139
0
269
6,862
0
21,145
L
Cthulhu
Nanny Colin
Cthulhu
4,425
222
460
1,835
6,840
5,216
0
1,131
5,709
16,828
0
W
5,244
2,468
0
3,303
4,410
2,634
226
281
4,129
0
42,190
W
2,930
172
0
2,074
4,201
1,523
0
2,330
1,831
33,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,170
Gold Earned
27,827
260
Minions Killed
250
0
Camps Cleared
0
883,360
Distance Traveled
927,417
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,034
603
90
9
0
176,623
2
W
Ymir
5,444
544
24
2
0
161,304
4
W
Thor
5,394
539
49
5
0
215,791
0
L
Eset
4,857
486
42
4
0
162,646
0
L
Apollo
4,928
493
57
6
0
173,790
3
W
Jing Wei
5,229
523
34
3
0
184,647
5
L
Amaterasu
4,925
493
51
5
0
186,685
2
L
Cthulhu
5,426
543
20
2
0
183,616
1
W
Osiris
6,263
626
83
8
0
172,830
0
W
Nu Wa
5,497
550
60
6
0
192,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role