Player Matchup

Fenrir
Fenrir
DragoZero
Fenrir
Level 14
God Stats
0W - 2L
1,317 SR
Queue Stats
11W - 20L
1,238 Elo+
Party 1
Ra
Ra
GoblinRat
Ra
Level 17
God Stats
2W - 3L
1,470 SR
Queue Stats
21W - 30L
1,258 Elo+
Solo
Erlang Shen
Erlang Shen
WUYUEXUAN
Erlang Shen
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
YriyGrim
Bakasura
Level 7
God Stats
7W - 10L
1,687 SR
Queue Stats
9W - 16L
1,312 Elo+
Party 1
Apollo
Apollo
鸽子不会鸽
Apollo
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 9
1,495 SR
1,362 Elo+

VS

Team Averages
Level 22
1,452 SR
1,374 Elo+
Neith
Neith
DeathBeforeDecaf
Neith
Level 29
God Stats
8W - 8L
1,569 SR
Queue Stats
31W - 33L
1,320 Elo+
Solo
Baron Samedi
Baron Samedi
KasimVlad
Baron Samedi
Level 25
God Stats
6W - 9L
1,439 SR
Queue Stats
15W - 21L
1,282 Elo+
Solo
Bacchus
Bacchus
MpKrepAK
Bacchus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Pele
Pele
Parabellum27
Pele
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 54L
1,385 Elo+
Solo
Odin
Odin
契约者黑
Odin
Level 27
God Stats
12W - 13L
1,251 SR
Queue Stats
124W - 119L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DragoZero
Fenrir
7
1 / 3 / 0
5,026
457
1,881
5,488
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 3 / 0
5,271
479
2,911
5,326
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
WUYUEXUAN
Erlang Shen
6
0 / 9 / 1
4,514
410
1,527
7,925
2,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
YriyGrim
Bakasura
11
2 / 2 / 0
6,352
577
2,126
5,967
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
0 / 3 / 1
5,315
483
2,121
5,950
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
10 / 1 / 2
7,329
666
8,325
5,677
2,054
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
KasimVlad
Baron Samedi
8
1 / 1 / 1
5,231
476
1,628
4,041
1,303
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
MpKrepAK
Bacchus
10
4 / 2 / 8
6,890
626
3,217
6,972
7,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 0 / 0
6,323
575
593
6,568
2,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
4 / 0 / 0
6,662
606
3,170
2,965
1,656
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
4
Kills
19
20
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
10
1
2
11
L
Fenrir
DragoZero
Fenrir
1
3
0
0.33
L
1
3
0
0.33
W
Baron Samedi
KasimVlad
Baron Samedi
1
1
1
1.5
W
Bacchus
MpKrepAK
Bacchus
4
2
8
4
W
0
0
0
0
L
Erlang Shen
WUYUEXUAN
Erlang Shen
0
9
1
0.06
L
Bakasura
YriyGrim
Bakasura
2
2
0
1
W
4
0
0
4
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,566
Damage
16,933
30,656
Taken
26,223
10,164
Mitigated
14,032
7,492
Healing
8,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,325
5,175
0
1,018
5,677
2,054
2,163
0
5,561
0
37,979
L
Fenrir
DragoZero
Fenrir
1,881
464
0
1,608
5,488
2,333
0
740
4,748
0
17,833
L
2,911
44
16
1,700
5,326
1,552
350
1,458
3,868
27,790
0
W
Baron Samedi
KasimVlad
Baron Samedi
1,628
221
0
2,137
4,041
1,303
116
1,811
1,874
19,416
0
W
Bacchus
MpKrepAK
Bacchus
3,217
1,181
0
1,406
6,972
7,005
275
119
6,499
16,177
0
W
593
132
0
3,985
6,568
2,014
420
0
6,548
0
38,025
L
Erlang Shen
WUYUEXUAN
Erlang Shen
1,527
831
0
0
7,925
2,402
0
1,350
6,575
0
8,481
L
Bakasura
YriyGrim
Bakasura
2,126
1,131
0
2,467
5,967
2,498
810
550
5,417
0
28,760
W
3,170
359
0
73
2,965
1,656
874
583
2,344
0
29,994
L
2,121
1,301
0
1,701
5,950
1,379
319
747
5,203
0
16,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,478
Gold Earned
32,435
198
Minions Killed
310
0
Camps Cleared
0
942,221
Distance Traveled
886,145
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,329
666
80
7
0
154,447
3
L
Fenrir
5,026
457
37
3
0
177,023
0
L
Ra
5,271
479
39
4
0
187,224
0
W
Baron Samedi
5,231
476
35
3
0
119,896
0
W
Bacchus
6,890
626
22
2
0
180,474
0
W
Pele
6,323
575
93
8
0
222,717
0
L
Erlang Shen
4,514
410
10
1
0
176,819
1
L
Bakasura
6,352
577
77
7
0
219,620
1
W
Odin
6,662
606
80
7
0
208,611
0
L
Apollo
5,315
483
35
3
0
181,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role