Player Matchup

Guan Yu
Guan Yu
ErkanK
Guan Yu
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,152 Elo+
Solo
Nemesis
Nemesis
EvoSlaps
Nemesis
Level 22
God Stats
10W - 7L
1,453 SR
Queue Stats
136W - 158L
1,396 Elo+
Solo
Nu Wa
Nu Wa
LWDG
Nu Wa
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Odin
Odin
VADJAAAAAAA
Odin
Level 13
God Stats
5W - 4L
1,696 SR
Queue Stats
13W - 11L
1,374 Elo+
Solo
Hachiman
Hachiman
VampireGC
Hachiman
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 9
1,530 SR
1,384 Elo+

VS

Team Averages
Level 10
1,305 SR
1,200 Elo+
Ymir
Ymir
Aryima
Ymir
Level 17
God Stats
0W - 2L
1,260 SR
Queue Stats
14W - 40L
1,206 Elo+
Solo
Kukulkan
Kukulkan
FatalSchadow
Kukulkan
Level 21
God Stats
0W - 4L
1,190 SR
Queue Stats
68W - 93L
993 Elo+
Solo
Thor
Thor
MOHMADKING
Thor
Level 5
God Stats
0W - 1L
1,120 SR
Queue Stats
0W - 3L
1,274 Elo+
Party 2
Bellona
Bellona
MrBlackrj
Bellona
Level 2
God Stats
1W - 2L
1,697 SR
Queue Stats
1W - 3L
1,273 Elo+
Party 2
Nemesis
Nemesis
Vladigan
Nemesis
Level 4
God Stats
0W - 2L
1,259 SR
Queue Stats
3W - 5L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ErkanK
Guan Yu
12
1 / 0 / 2
7,672
548
645
5,946
5,524
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
EvoSlaps
Nemesis
14
7 / 0 / 1
8,489
606
5,835
9,158
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
LWDG
Nu Wa
15
10 / 0 / 6
9,554
682
13,024
5,765
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 0 / 8
7,622
544
7,251
6,035
3,967
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
VampireGC
Hachiman
11
3 / 3 / 7
7,057
504
4,862
7,194
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aryima
Ymir
11
1 / 3 / 1
6,858
490
2,819
9,488
7,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
FatalSchadow
Kukulkan
10
1 / 8 / 0
5,956
425
6,258
7,372
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

5
1 / 4 / 0
4,938
353
1,027
5,249
1,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
MrBlackrj
Bellona
8
0 / 9 / 1
5,470
391
4,286
11,157
6,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
Vladigan
Nemesis
10
0 / 5 / 0
6,099
436
2,212
11,710
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
26
Kills
3
3
Deaths
29
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
Aryima
Ymir
1
3
1
0.5
W
Guan Yu
ErkanK
Guan Yu
1
0
2
2
W
Nemesis
EvoSlaps
Nemesis
7
0
1
7.5
L
Kukulkan
FatalSchadow
Kukulkan
1
8
0
0.13
W
Nu Wa
LWDG
Nu Wa
10
0
6
13
L
1
4
0
0.25
L
Bellona
MrBlackrj
Bellona
0
9
1
0.06
W
5
0
8
9
W
Hachiman
VampireGC
Hachiman
3
3
7
2.17
L
Nemesis
Vladigan
Nemesis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,617
Damage
16,602
34,098
Taken
44,976
16,987
Mitigated
21,330
6,094
Healing
4,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Aryima
Ymir
2,819
132
0
430
9,488
7,082
0
2,771
6,491
18,959
0
W
Guan Yu
ErkanK
Guan Yu
645
0
0
1,089
5,946
5,524
1,552
700
5,246
0
36,537
W
Nemesis
EvoSlaps
Nemesis
5,835
2,434
0
1,040
9,158
3,221
332
540
8,618
0
61,242
L
Kukulkan
FatalSchadow
Kukulkan
6,258
726
0
140
7,372
1,785
0
860
6,399
29,938
0
W
Nu Wa
LWDG
Nu Wa
13,024
3,202
424
1,699
5,765
1,952
823
1,311
4,454
52,121
0
L
1,027
134
0
442
5,249
1,238
0
1,418
3,711
0
6,087
L
Bellona
MrBlackrj
Bellona
4,286
1,203
0
312
11,157
6,839
0
5,769
4,992
0
20,155
W
7,251
2,032
0
250
6,035
3,967
515
3,068
2,967
0
27,209
W
Hachiman
VampireGC
Hachiman
4,862
3,873
0
1,592
7,194
2,323
912
3,458
3,736
0
20,928
L
Nemesis
Vladigan
Nemesis
2,212
1,150
0
3,030
11,710
4,386
0
2,098
9,528
0
31,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,394
Gold Earned
29,321
346
Minions Killed
215
0
Camps Cleared
0
1,333,308
Distance Traveled
1,139,074
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,858
490
29
2
0
241,842
0
W
Guan Yu
7,672
548
69
5
0
241,148
0
W
Nemesis
8,489
606
98
7
0
338,749
0
L
Kukulkan
5,956
425
64
5
0
237,624
7
W
Nu Wa
9,554
682
106
8
0
215,383
0
L
Thor
4,938
353
14
1
0
133,117
2
L
Bellona
5,470
391
40
3
0
260,285
1
W
Odin
7,622
544
39
3
0
294,121
1
W
Hachiman
7,057
504
34
2
0
243,907
0
L
Nemesis
6,099
436
68
5
0
266,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role