Player Matchup

Chiron
Chiron
Diamond IV
DYNMcBATMAN
Chiron
Diamond IV
Level 160
God Stats
2W - 0L
1,677 SR
Queue Stats
95W - 25L
2,278 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
JoustMeNYourMom
Baron Samedi
Masters
Level 45
God Stats
10W - 3L
1,942 SR
Queue Stats
156W - 58L
2,412 MMR
Party 1
Ra
Ra
Diamond I
iCarly Fanclub
Ra
Diamond I
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 21L
2,422 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 89
1,706 SR
2,370 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,637 SR
2,394 MMR
Mulan
Mulan
Masters
One002zero
Mulan
Masters
Level 160
God Stats
47W - 25L
1,771 SR
Queue Stats
970W - 487L
2,523 MMR
Solo
Cerberus
Cerberus
Diamond III
zSawdy
Cerberus
Diamond III
Level 148
God Stats
2W - 5L
1,514 SR
Queue Stats
96W - 113L
2,186 MMR
Solo
Agni
Agni
Diamond III
Βerk
Agni
Diamond III
Level 160
God Stats
0W - 3L
1,627 SR
Queue Stats
458W - 203L
2,472 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
8 / 4 / 6
14,366
718
25,816
20,731
7,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
JoustMeNYourMom
Baron Samedi
17
1 / 2 / 10
12,218
611
11,475
18,340
17,819
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
8 / 2 / 6
14,417
721
20,619
16,590
7,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Bans
ThothAthenaCabrakanTiamatGilgamesh

VS

Bans
Morgan Le FayGaneshaHou YiTerraAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
5 / 7 / 2
13,807
690
15,982
25,362
28,937
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cerberus
zSawdy
Cerberus
17
2 / 4 / 6
12,498
625
12,868
28,328
39,930
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
Βerk
Agni
17
1 / 6 / 4
11,750
588
16,331
17,665
9,635
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
17
Kills
8
8
Deaths
17
22
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chiron
8
4
6
2.75
W
Baron Samedi
JoustMeNYourMom
Baron Samedi
1
2
10
3
L
Mulan
5
7
2
0.86
W
8
2
6
5.5
L
Cerberus
zSawdy
Cerberus
2
4
6
1.25
L
Agni
Βerk
Agni
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,910
Damage
45,181
55,661
Taken
71,355
32,789
Mitigated
78,502
26,228
Healing
16,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
25,816
11,187
422
6,026
20,731
7,597
1,966
11,847
8,884
0
81,979
W
Baron Samedi
JoustMeNYourMom
Baron Samedi
11,475
554
2,295
3,983
18,340
17,819
673
9,785
8,555
37,609
0
L
Mulan
15,982
1,295
0
6,661
25,362
28,937
246
10,948
14,414
819
48,646
W
20,619
797
4,803
8,699
16,590
7,373
1,187
7,975
8,615
90,496
0
L
Cerberus
zSawdy
Cerberus
12,868
386
0
5,311
28,328
39,930
264
10,850
17,478
43,110
0
L
Agni
Βerk
Agni
16,331
786
126
4,469
17,665
9,635
727
10,296
7,369
74,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,001
Gold Earned
38,055
279
Minions Killed
253
0
Camps Cleared
0
1,149,202
Distance Traveled
1,063,894
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
14,366
718
91
5
0
356,813
3
W
Baron Samedi
12,218
611
58
3
0
383,620
1
L
Mulan
13,807
690
52
3
0
347,186
3
W
Ra
14,417
721
130
7
0
408,769
5
L
Cerberus
12,498
625
79
4
0
365,458
2
L
Agni
11,750
588
122
6
0
351,250
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role