Player Matchup

Thanatos
Thanatos
CODizBETTER
Thanatos
Level 104
God Stats
2W - 2L
1,221 SR
Queue Stats
51W - 38L
1,495 Elo+
Solo
Merlin
Merlin
Disastericks
Merlin
Level 106
God Stats
15W - 11L
1,636 SR
Queue Stats
198W - 193L
1,557 Elo+
Party 1
Bacchus
Bacchus
Snipinguout
Bacchus
Level 107
God Stats
21W - 16L
1,635 SR
Queue Stats
35W - 34L
1,585 Elo+
Party 1
Heimdallr
Heimdallr
VoidWaffles
Heimdallr
Level 149
God Stats
7W - 5L
1,494 SR
Queue Stats
230W - 229L
1,570 Elo+
Party 1
Osiris
Osiris
stansondoughblo
Osiris
Level 44
God Stats
4W - 2L
1,454 SR
Queue Stats
51W - 40L
1,611 Elo+
Party 1
Team Averages
Level 102
1,488 SR
1,564 Elo+

VS

Team Averages
Level 72
1,562 SR
1,425 Elo+
Loki
Loki
Allott93
Loki
Level 27
God Stats
7W - 6L
1,597 SR
Queue Stats
37W - 43L
1,471 Elo+
Party 2
Janus
Janus
Beta323
Janus
Level 56
God Stats
1W - 3L
1,700 SR
Queue Stats
151W - 157L
1,425 Elo+
Solo
Yemoja
Yemoja
DarthBane795
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 95L
1,469 Elo+
Party 2
Anhur
Anhur
UnlimitedDonut78
Anhur
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 15L
1,292 Elo+
Solo
Hercules
Hercules
ZenDad
Hercules
Level 124
God Stats
3W - 6L
1,516 SR
Queue Stats
121W - 139L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CODizBETTER
Thanatos
14
4 / 4 / 3
8,820
551
5,523
11,130
5,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
15
2 / 0 / 6
8,802
550
9,876
5,219
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Snipinguout
Bacchus
13
3 / 1 / 7
8,860
554
4,873
11,747
14,332
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
VoidWaffles
Heimdallr
15
1 / 1 / 3
9,008
563
8,268
8,871
3,250
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
3 / 1 / 2
8,993
562
8,295
13,895
9,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
12
1 / 5 / 2
7,076
442
3,815
10,364
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Beta323
Janus
15
0 / 1 / 1
8,309
519
5,232
8,076
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
11
0 / 1 / 1
6,688
418
2,735
10,591
7,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 2 / 0
7,037
440
3,283
7,182
1,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hercules
ZenDad
Hercules
14
3 / 4 / 0
7,862
491
7,006
13,001
11,953
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
6
7
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
1
5
2
0.4
L
Janus
Beta323
Janus
0
1
1
0.5
W
Thanatos
CODizBETTER
Thanatos
4
4
3
1.38
L
Yemoja
0
1
1
0.5
W
Merlin
2
0
6
5
W
Bacchus
Snipinguout
Bacchus
3
1
7
6.5
L
2
2
0
1
W
Heimdallr
VoidWaffles
Heimdallr
1
1
3
2.5
L
Hercules
ZenDad
Hercules
3
4
0
0.75
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,835
Damage
22,071
50,862
Taken
49,214
34,654
Mitigated
25,943
21,452
Healing
12,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
3,815
321
0
2,550
10,364
2,829
220
3,213
7,151
0
41,136
L
Janus
Beta323
Janus
5,232
83
0
936
8,076
2,283
0
4,878
3,198
68,290
0
W
Thanatos
CODizBETTER
Thanatos
5,523
1,717
0
8,514
11,130
5,358
656
628
10,502
0
57,912
L
Yemoja
2,735
393
876
1,933
10,591
7,116
0
3,202
7,389
23,940
0
W
Merlin
9,876
271
0
1,259
5,219
1,917
1,156
2,031
3,188
59,892
0
W
Bacchus
Snipinguout
Bacchus
4,873
582
0
660
11,747
14,332
411
2,327
9,420
16,080
0
L
3,283
881
129
615
7,182
1,762
656
1,692
5,490
0
27,942
W
Heimdallr
VoidWaffles
Heimdallr
8,268
4,534
0
3,669
8,871
3,250
2,078
2,112
6,759
0
73,815
L
Hercules
ZenDad
Hercules
7,006
2,120
0
5,170
13,001
11,953
101
1,764
11,237
0
43,603
W
8,295
2,840
0
7,350
13,895
9,797
1,139
1,321
12,327
0
51,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,483
Gold Earned
36,972
459
Minions Killed
414
0
Camps Cleared
0
1,522,689
Distance Traveled
1,499,045
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,076
442
81
5
0
316,634
0
L
Janus
8,309
519
152
10
0
320,142
6
W
Thanatos
8,820
551
106
7
0
298,143
3
L
Yemoja
6,688
418
34
2
0
291,340
6
W
Merlin
8,802
550
109
7
0
322,026
6
W
Bacchus
8,860
554
22
1
0
299,019
2
L
Anhur
7,037
440
62
4
0
281,455
0
W
Heimdallr
9,008
563
125
8
0
270,056
6
L
Hercules
7,862
491
85
5
0
289,474
1
W
Osiris
8,993
562
97
6
0
333,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role