Player Matchup

Medusa
Medusa
HellX4252
Medusa
Level 13
God Stats
1W - 1L
1,698 SR
Queue Stats
20W - 19L
1,453 Elo+
Solo
Anhur
Anhur
Kurashaiii
Anhur
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 62L
1,502 Elo+
Solo
Geb
Geb
RealDarkraptor
Geb
Level 29
God Stats
6W - 3L
1,769 SR
Queue Stats
95W - 98L
1,536 Elo+
Solo
Nemesis
Nemesis
RektByNewb
Nemesis
Level 22
God Stats
4W - 4L
1,643 SR
Queue Stats
73W - 43L
1,604 Elo+
Solo
Bellona
Bellona
leratatak
Bellona
Level 17
God Stats
1W - 1L
1,841 SR
Queue Stats
13W - 20L
1,365 Elo+
Solo
Team Averages
Level 21
1,690 SR
1,492 Elo+

VS

Team Averages
Level 23
1,574 SR
1,518 Elo+
Osiris
Osiris
AchievedFern706
Osiris
Level 16
God Stats
2W - 0L
1,703 SR
Queue Stats
14W - 15L
1,405 Elo+
Solo
Sol
Sol
JonDotta30
Sol
Level 29
God Stats
7W - 3L
1,500 SR
Queue Stats
185W - 147L
1,787 Elo+
Solo
Cu Chulainn
Cu Chulainn
Louvel123
Cu Chulainn
Level 29
God Stats
39W - 28L
1,668 SR
Queue Stats
174W - 134L
1,583 Elo+
Solo
Fenrir
Fenrir
Punn193
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
356W - 357L
1,354 Elo+
Solo
Discordia
Discordia
avtomat97
Discordia
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 67L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HellX4252
Medusa
14
7 / 3 / 1
9,781
489
8,328
12,044
5,049
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anhur
15
1 / 7 / 0
9,310
466
3,212
15,000
4,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
1 / 9 / 4
8,466
423
4,330
19,506
15,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
RektByNewb
Nemesis
19
15 / 1 / 0
12,650
633
21,797
14,728
8,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
leratatak
Bellona
15
1 / 3 / 2
9,307
465
5,641
13,506
11,379
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
9,495
475
9,394
13,305
11,762
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
10 / 2 / 7
12,437
622
21,215
17,253
6,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cu Chulainn
Louvel123
Cu Chulainn
16
9 / 2 / 12
11,087
554
11,896
19,450
24,271
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Punn193
Fenrir
12
0 / 9 / 1
8,081
404
1,926
14,809
5,154
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
avtomat97
Discordia
13
2 / 10 / 4
8,444
422
3,877
9,244
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
52
25
Kills
23
23
Deaths
26
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
L
Medusa
HellX4252
Medusa
7
3
1
2.5
W
10
2
7
6.75
L
Anhur
1
7
0
0.14
W
Cu Chulainn
Louvel123
Cu Chulainn
9
2
12
7.5
W
Fenrir
Punn193
Fenrir
0
9
1
0.06
L
1
9
4
0.33
L
Nemesis
RektByNewb
Nemesis
15
1
0
15
W
Discordia
avtomat97
Discordia
2
10
4
0.4
L
Bellona
leratatak
Bellona
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,308
Damage
48,308
74,784
Taken
74,061
44,555
Mitigated
50,471
15,688
Healing
18,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,394
2,774
0
2,750
13,305
11,762
298
497
12,808
9,155
41,748
L
Medusa
HellX4252
Medusa
8,328
3,921
0
3,886
12,044
5,049
1,028
1,339
10,669
0
60,823
W
21,215
8,908
408
11,474
17,253
6,701
620
1,425
15,828
100,420
0
L
Anhur
3,212
603
0
2,407
15,000
4,163
2,737
6,218
8,460
0
53,599
W
Cu Chulainn
Louvel123
Cu Chulainn
11,896
2,454
452
1,990
19,450
24,271
94
1,988
17,462
0
50,727
W
Fenrir
Punn193
Fenrir
1,926
427
0
707
14,809
5,154
0
255
14,554
0
45,735
L
4,330
708
0
3,310
19,506
15,911
435
8,023
11,129
23,846
0
L
Nemesis
RektByNewb
Nemesis
21,797
10,344
0
3,889
14,728
8,053
415
5,327
9,311
0
109,586
W
Discordia
avtomat97
Discordia
3,877
249
0
231
9,244
2,583
460
391
8,853
25,245
0
L
Bellona
leratatak
Bellona
5,641
2,321
0
2,196
13,506
11,379
1,865
4,845
8,493
0
36,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,514
Gold Earned
49,544
491
Minions Killed
411
0
Camps Cleared
0
1,706,355
Distance Traveled
1,736,019
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,495
475
90
5
0
363,744
1
L
Medusa
9,781
489
116
6
0
247,302
2
W
Sol
12,437
622
129
6
0
353,791
7
L
Anhur
9,310
466
94
5
0
314,701
3
W
Cu Chulainn
11,087
554
65
3
0
408,745
6
W
Fenrir
8,081
404
75
4
0
352,210
2
L
Geb
8,466
423
35
2
0
354,417
3
L
Nemesis
12,650
633
174
9
0
488,664
1
W
Discordia
8,444
422
52
3
0
257,529
1
L
Bellona
9,307
465
72
4
0
301,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role