Player Matchup

Fenrir
Fenrir
TH3DarkSide32
Fenrir
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,357 Elo+
Solo
Ares
Ares
Wingking5551199
Ares
Level 5
God Stats
1W - 0L
1,539 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
intolerantMAFA
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,500 Elo+
Solo
Olorun
Olorun
oblong-cliff2
Olorun
Level 7
God Stats
1W - 0L
1,135 SR
Queue Stats
1W - 7L
1,035 Elo+
Solo
Discordia
Discordia
zelda-the-zebra
Discordia
Level 15
God Stats
4W - 4L
1,684 SR
Queue Stats
45W - 58L
1,298 Elo+
Solo
Team Averages
Level 11
1,472 SR
1,338 Elo+

VS

Team Averages
Level 27
1,542 SR
1,279 Elo+
Bacchus
Bacchus
Madicate
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,115 Elo+
Party 1
Ullr
Ullr
SP_Hobo
Ullr
Level 29
God Stats
1W - 1L
1,710 SR
Queue Stats
23W - 27L
1,339 Elo+
Solo
Ra
Ra
bad-drip420
Ra
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
1,115 Elo+
Party 1
Guan Yu
Guan Yu
diegopranu
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Pele
Pele
gusevreal
Pele
Level 30
God Stats
12W - 13L
1,500 SR
Queue Stats
88W - 135L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 0 / 1
8,680
668
9,596
8,804
4,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
0 / 4 / 0
6,673
513
1,395
8,867
3,676
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
5 / 0 / 1
8,464
651
7,003
6,848
3,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
1 / 3 / 2
5,996
461
1,914
5,677
1,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
zelda-the-zebra
Discordia
11
0 / 1 / 3
6,418
494
3,292
3,704
1,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Madicate
Bacchus
9
1 / 2 / 1
5,902
454
3,757
7,637
7,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
SP_Hobo
Ullr
9
1 / 5 / 1
5,694
438
2,211
8,586
2,618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
2 / 5 / 0
5,622
432
2,350
5,885
1,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Guan Yu
diegopranu
Guan Yu
2
0 / 2 / 0
4,250
327
611
1,290
406
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
11
3 / 3 / 0
6,713
516
3,739
8,761
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
17
Kills
7
8
Deaths
17
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Madicate
Bacchus
1
2
1
0.75
L
Ullr
SP_Hobo
Ullr
1
5
1
0.3
W
11
0
1
11.5
W
0
4
0
0
L
2
5
0
0.4
L
Guan Yu
diegopranu
Guan Yu
0
2
0
0
L
Pele
3
3
0
1
W
5
0
1
5.5
W
1
3
2
0.67
W
Discordia
zelda-the-zebra
Discordia
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,200
Damage
12,668
33,900
Taken
32,159
14,046
Mitigated
14,210
6,817
Healing
5,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Madicate
Bacchus
3,757
508
0
1,110
7,637
7,418
253
1,173
6,464
13,185
0
L
Ullr
SP_Hobo
Ullr
2,211
1,069
0
1,640
8,586
2,618
521
2,003
6,583
0
26,817
W
9,596
944
0
344
8,804
4,623
328
1,885
6,919
0
47,536
W
1,395
270
0
1,320
8,867
3,676
150
670
8,197
20,168
0
L
2,350
909
0
192
5,885
1,485
346
1,584
4,301
13,006
0
L
Guan Yu
diegopranu
Guan Yu
611
389
0
0
1,290
406
0
620
670
0
1,511
L
Pele
3,739
486
0
2,673
8,761
2,283
0
1,221
7,540
0
30,068
W
7,003
2,902
0
3,204
6,848
3,123
2,973
816
6,032
0
47,894
W
1,914
1,627
90
1,059
5,677
1,602
796
1,662
4,015
9,329
0
W
Discordia
zelda-the-zebra
Discordia
3,292
136
0
800
3,704
1,022
788
1,074
2,630
23,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,231
Gold Earned
28,181
278
Minions Killed
153
0
Camps Cleared
0
1,309,702
Distance Traveled
984,141
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,902
454
17
1
0
261,454
5
L
Ullr
5,694
438
47
4
0
216,399
0
W
Fenrir
8,680
668
89
7
0
302,623
0
W
Ares
6,673
513
43
3
0
195,690
0
L
Ra
5,622
432
19
1
0
229,366
1
L
Guan Yu
4,250
327
6
0
0
39,956
0
L
Pele
6,713
516
64
5
0
236,966
0
W
Nemesis
8,464
651
106
8
0
290,878
1
W
Olorun
5,996
461
11
1
0
271,487
0
W
Discordia
6,418
494
29
2
0
249,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role