Player Matchup

Kali
Kali
BingleBong69
Kali
Level 42
God Stats
1W - 1L
1,828 SR
Queue Stats
30W - 30L
1,545 Elo+
Solo
He Bo
He Bo
Sakurajima-san
He Bo
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 76L
1,514 Elo+
Solo
Yemoja
Yemoja
TeaBagl-
Yemoja
Level 122
God Stats
3W - 5L
1,382 SR
Queue Stats
95W - 117L
1,400 Elo+
Solo
Chaac
Chaac
VengefulFlyer01
Chaac
Level 29
God Stats
2W - 3L
1,725 SR
Queue Stats
149W - 172L
1,368 Elo+
Solo
Cupid
Cupid
xSHAKES44x
Cupid
Level 65
God Stats
0W - 2L
1,266 SR
Queue Stats
8W - 13L
1,348 Elo+
Solo
Team Averages
Level 72
1,540 SR
1,435 Elo+

VS

Team Averages
Level 63
1,518 SR
1,388 Elo+
Sol
Sol
Cromm
Sol
Level 160
God Stats
5W - 9L
1,522 SR
Queue Stats
229W - 217L
1,548 Elo+
Solo
Izanami
Izanami
DNC PARANOIA
Izanami
Level 17
God Stats
1W - 0L
1,732 SR
Queue Stats
3W - 4L
1,261 Elo+
Party 2
Susano
Susano
JugglusJungler
Susano
Level 40
God Stats
3W - 3L
1,334 SR
Queue Stats
64W - 87L
1,365 Elo+
Party 1
Odin
Odin
KRAgitoChef2002
Odin
Level 69
God Stats
2W - 2L
1,429 SR
Queue Stats
72W - 83L
1,386 Elo+
Party 1
Hades
Hades
MGC Cerbero
Hades
Level 28
God Stats
7W - 11L
1,570 SR
Queue Stats
32W - 26L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 6
7,086
709
6,561
10,856
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 4 / 2
7,118
712
7,371
7,288
2,480
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Yemoja
TeaBagl-
Yemoja
13
0 / 3 / 6
6,516
652
3,065
9,276
6,098
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 5 / 2
8,876
888
8,837
12,957
9,476
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cupid
12
0 / 6 / 4
6,478
648
4,259
7,076
2,287
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Cromm
Sol
15
4 / 1 / 8
8,682
868
11,409
5,732
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
DNC PARANOIA
Izanami
17
6 / 0 / 10
10,197
1,020
6,873
6,850
2,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 2 / 8
7,710
771
4,090
6,456
2,444
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 3 / 15
9,057
906
6,536
13,877
8,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
7 / 2 / 8
9,370
937
11,956
10,020
6,090
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
72
8
Kills
23
23
Deaths
8
20
Assists
49
Player
Kills
Deaths
Assists
KDA
L
0
5
6
0.6
W
Sol
Cromm
Sol
4
1
8
8
W
Izanami
DNC PARANOIA
Izanami
6
0
10
11
W
2
2
8
3
W
4
3
15
3.83
W
7
2
8
5.5
L
3
4
2
1
L
Yemoja
TeaBagl-
Yemoja
0
3
6
1
L
5
5
2
1.2
L
Cupid
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,093
Damage
40,864
47,453
Taken
42,935
24,834
Mitigated
22,279
5,790
Healing
12,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,561
2,697
0
2,348
10,856
4,493
75
4,418
6,170
0
20,992
W
Sol
Cromm
Sol
11,409
3,437
0
1,611
5,732
1,967
2,781
2,073
3,659
29,241
0
W
Izanami
DNC PARANOIA
Izanami
6,873
4,813
0
2,284
6,850
2,852
735
1,932
4,918
0
39,293
W
4,090
179
18
967
6,456
2,444
1
1,678
4,778
0
15,658
W
6,536
605
286
4,530
13,877
8,926
0
2,882
10,995
0
14,679
W
11,956
51
308
2,640
10,020
6,090
266
2,243
7,777
29,605
0
L
7,371
35
0
351
7,288
2,480
0
2,852
4,281
17,492
0
L
Yemoja
TeaBagl-
Yemoja
3,065
203
705
83
9,276
6,098
0
6,042
2,858
13,971
0
L
8,837
1,360
0
1,465
12,957
9,476
51
5,838
6,577
0
19,005
L
Cupid
4,259
955
685
153
7,076
2,287
280
3,569
3,277
0
21,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,074
Gold Earned
45,016
159
Minions Killed
248
4
Camps Cleared
11
880,640
Distance Traveled
960,780
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,086
709
30
3
3
175,372
2
W
Sol
8,682
868
61
6
0
188,002
2
W
Izanami
10,197
1,020
85
9
5
199,277
0
W
Susano
7,710
771
34
3
3
190,015
0
W
Odin
9,057
906
26
3
0
203,635
0
W
Hades
9,370
937
42
4
3
179,851
0
L
He Bo
7,118
712
29
3
1
179,019
1
L
Yemoja
6,516
652
23
2
0
166,622
2
L
Chaac
8,876
888
33
3
0
193,029
2
L
Cupid
6,478
648
44
4
0
166,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role