Player Matchup

Scylla
Scylla
BlessMyRxckets-
Scylla
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 24L
1,350 Elo+
Solo
Neith
Neith
XxLostVaynexX69
Neith
Level 26
God Stats
3W - 1L
1,505 SR
Queue Stats
41W - 68L
1,324 Elo+
Party 1
Arachne
Arachne
XxShinnonxX
Arachne
Level 27
God Stats
8W - 9L
1,114 SR
Queue Stats
67W - 89L
1,368 Elo+
Party 1
Bakasura
Bakasura
skinuha1
Bakasura
Level 25
God Stats
4W - 5L
1,545 SR
Queue Stats
300W - 385L
1,306 Elo+
Solo
Cthulhu
Cthulhu
thebotking4128
Cthulhu
Level 5
God Stats
0W - 1L
1,187 SR
Queue Stats
21W - 34L
1,119 Elo+
Solo
Team Averages
Level 21
1,370 SR
1,293 Elo+

VS

Team Averages
Level 27
1,546 SR
1,428 Elo+
Chaac
Chaac
 
Chaac
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Adorabliss
Hel
Level 29
God Stats
6W - 4L
1,610 SR
Queue Stats
74W - 64L
1,415 Elo+
Solo
Ares
Ares
Goodguy12100
Ares
Level 17
God Stats
27W - 30L
1,536 SR
Queue Stats
58W - 62L
1,369 Elo+
Solo
Medusa
Medusa
fact_check
Medusa
Level 26
God Stats
5W - 3L
1,643 SR
Queue Stats
208W - 234L
1,431 Elo+
Party 2
Loki
Loki
letsgosteelers43
Loki
Level 43
God Stats
30W - 33L
1,444 SR
Queue Stats
438W - 480L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 1
7,611
423
4,699
11,614
3,137
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 8 / 1
8,124
451
7,164
13,016
5,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
XxShinnonxX
Arachne
12
0 / 7 / 2
7,805
434
1,588
15,106
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
skinuha1
Bakasura
13
0 / 7 / 0
7,658
425
3,201
16,329
6,259
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 11 / 0
6,544
364
5,622
15,108
14,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
8 / 0 / 8
10,409
578
11,820
10,872
11,088
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 0 / 7
10,210
567
8,032
11,596
4,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
5 / 1 / 13
10,425
579
6,605
11,706
14,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
fact_check
Medusa
16
14 / 2 / 5
10,797
600
15,058
9,626
3,766
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 1 / 1
9,602
533
5,460
8,541
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
71
4
Kills
37
37
Deaths
4
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
0
8
12
W
2
0
7
5.5
L
1
4
1
0.38
W
5
1
13
11.5
L
3
8
1
0.44
L
Arachne
XxShinnonxX
Arachne
0
7
2
0.14
W
Medusa
fact_check
Medusa
14
2
5
8.25
W
8
1
1
8.5
L
Bakasura
skinuha1
Bakasura
0
7
0
0
L
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,274
Damage
46,975
71,173
Taken
52,341
34,814
Mitigated
37,456
11,240
Healing
23,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,820
2,314
0
3,494
10,872
11,088
2,420
2,277
8,328
0
50,556
W
8,032
1,327
4,685
8,621
11,596
4,758
3,303
4,156
7,305
66,643
0
L
4,699
1,358
0
101
11,614
3,137
0
2,339
9,055
31,033
0
W
6,605
595
0
1,619
11,706
14,889
414
1,911
9,484
23,902
0
L
7,164
2,738
0
1,717
13,016
5,726
24
3,851
9,165
0
29,957
L
Arachne
XxShinnonxX
Arachne
1,588
1,144
0
2,927
15,106
4,879
0
2,678
12,354
0
52,586
W
Medusa
fact_check
Medusa
15,058
8,913
0
2,228
9,626
3,766
3,705
1,548
7,721
0
73,795
W
5,460
1,215
0
3,009
8,541
2,955
867
621
7,777
0
42,427
L
Bakasura
skinuha1
Bakasura
3,201
2,886
0
5,966
16,329
6,259
542
681
15,608
0
39,982
L
5,622
693
0
529
15,108
14,813
50
4,626
10,354
32,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,742
Gold Earned
51,443
345
Minions Killed
454
0
Camps Cleared
0
1,499,001
Distance Traveled
1,789,899
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,409
578
103
6
0
385,318
1
W
Hel
10,210
567
129
7
0
353,340
0
L
Scylla
7,611
423
61
3
0
244,629
2
W
Ares
10,425
579
32
2
0
357,879
1
L
Neith
8,124
451
50
3
0
289,049
0
L
Arachne
7,805
434
88
5
0
371,181
0
W
Medusa
10,797
600
106
6
0
323,638
0
W
Loki
9,602
533
84
5
0
369,724
1
L
Bakasura
7,658
425
98
5
0
301,248
0
L
Cthulhu
6,544
364
48
3
0
292,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role