Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
Dothal
Fafnir
Level 19
God Stats
3W - 3L
1,937 SR
Queue Stats
73W - 68L
1,460 Elo+
Party 2
Neith
Neith
GlickityTaiint
Neith
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,405 Elo+
Party 2
Artemis
Artemis
Redhac
Artemis
Level 22
God Stats
13W - 13L
1,521 SR
Queue Stats
68W - 80L
1,395 Elo+
Party 2
Ymir
Ymir
TyR0n3
Ymir
Level 25
God Stats
3W - 7L
1,343 SR
Queue Stats
9W - 14L
1,432 Elo+
Party 2
Team Averages
Level 67
1,560 SR
1,438 Elo+

VS

Team Averages
Level 81
1,512 SR
1,523 Elo+
Tyr
Tyr
 
Tyr
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
 
Chang'e
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
 
Jormungandr
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
cαzαdo
Mercury
Level 157
God Stats
2W - 0L
1,559 SR
Queue Stats
74W - 37L
1,643 Elo+
Party 3
Danzaburou
Danzaburou
just4sho
Danzaburou
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 93L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
4 / 3 / 1
8,457
564
7,561
12,887
5,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
Dothal
Fafnir
11
0 / 3 / 7
7,695
513
5,284
12,801
13,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
3 / 6 / 4
8,533
569
7,951
10,483
3,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
Redhac
Artemis
13
6 / 3 / 0
7,841
523
11,961
8,225
3,112
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
TyR0n3
Ymir
11
0 / 1 / 0
6,655
444
609
6,086
3,971
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
2 / 0 / 5
8,539
569
8,450
8,801
4,761
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
 
Chang'e
12
1 / 3 / 4
7,283
486
5,038
11,326
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
 
Jormungandr
10
1 / 4 / 5
6,297
420
4,213
10,962
6,475
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
cαzαdo
Mercury
16
8 / 3 / 2
9,885
659
8,462
10,257
4,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Danzaburou
just4sho
Danzaburou
12
4 / 4 / 4
8,255
550
10,586
11,684
3,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
13
Kills
16
16
Deaths
14
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
3
1
1.5
W
Tyr
 
Tyr
2
0
5
4.5
W
Chang'e
 
Chang'e
1
3
4
1
W
Jormungandr
 
Jormungandr
1
4
5
0.88
L
Fafnir
Dothal
Fafnir
0
3
7
1.17
L
3
6
4
0.83
L
Artemis
Redhac
Artemis
6
3
0
2
L
Ymir
TyR0n3
Ymir
0
1
0
0
W
Mercury
cαzαdo
Mercury
8
3
2
3
W
Danzaburou
just4sho
Danzaburou
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,366
Damage
36,749
50,482
Taken
53,030
30,453
Mitigated
23,358
13,144
Healing
16,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,561
2,563
0
6,470
12,887
5,521
0
1,819
11,068
47,770
0
W
Tyr
 
Tyr
8,450
905
0
4,415
8,801
4,761
46
1,920
6,881
0
45,375
W
Chang'e
 
Chang'e
5,038
825
455
3,488
11,326
3,540
245
3,010
8,316
39,660
0
W
Jormungandr
 
Jormungandr
4,213
1,099
0
1,420
10,962
6,475
149
2,271
8,691
16,627
0
L
Fafnir
Dothal
Fafnir
5,284
1,528
0
2,177
12,801
13,918
181
2,954
9,791
11,399
0
L
7,951
3,051
0
1,842
10,483
3,931
526
2,986
7,497
0
54,606
L
Artemis
Redhac
Artemis
11,961
6,659
0
2,655
8,225
3,112
1,271
1,492
6,643
0
51,593
L
Ymir
TyR0n3
Ymir
609
247
0
0
6,086
3,971
192
0
6,086
23,375
0
W
Mercury
cαzαdo
Mercury
8,462
3,883
0
2,389
10,257
4,890
0
3,679
6,578
0
72,385
W
Danzaburou
just4sho
Danzaburou
10,586
6,384
0
4,028
11,684
3,692
658
2,574
9,110
0
44,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,181
Gold Earned
40,259
335
Minions Killed
387
0
Camps Cleared
0
1,346,151
Distance Traveled
1,401,344
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,457
564
90
6
0
301,545
6
W
Tyr
8,539
569
110
7
0
329,276
4
W
Chang'e
7,283
486
71
5
0
264,677
8
W
Jormungandr
6,297
420
22
1
0
228,689
3
L
Fafnir
7,695
513
10
1
0
245,370
3
L
Neith
8,533
569
96
6
0
267,857
0
L
Artemis
7,841
523
95
6
0
248,025
4
L
Ymir
6,655
444
44
3
0
283,354
0
W
Mercury
9,885
659
113
8
0
359,347
4
W
Danzaburou
8,255
550
71
5
0
219,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role