Player Matchup

Ah Puch
Ah Puch
Capt_Try-Hard365
Ah Puch
Level 120
God Stats
2W - 5L
1,555 SR
Queue Stats
979W - 922L
1,614 Elo+
Party 1
Sylvanus
Sylvanus
ReptartheDragon
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,507 Elo+
Party 1
Jing Wei
Jing Wei
Stewpot04
Jing Wei
Level 44
God Stats
2W - 4L
1,420 SR
Queue Stats
126W - 125L
1,547 Elo+
Party 1
Arachne
Arachne
Tommy2Clutch
Arachne
Level 60
God Stats
47W - 35L
1,659 SR
Queue Stats
187W - 197L
1,568 Elo+
Party 1
Awilix
Awilix
UntiedKnots
Awilix
Level 56
God Stats
5W - 4L
1,500 SR
Queue Stats
618W - 555L
1,583 Elo+
Party 1
Team Averages
Level 59
1,527 SR
1,564 Elo+

VS

Team Averages
Level 116
1,588 SR
1,621 Elo+
Izanami
Izanami
 
Izanami
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
 
Fafnir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
MansNotHawt
Hachiman
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 75L
1,750 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
cryariver95
Morgan Le Fay
Level 159
God Stats
50W - 12L
1,940 SR
Queue Stats
823W - 448L
1,855 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,142
614
4,158
6,616
2,762
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
8
0 / 3 / 1
5,123
512
1,965
7,887
3,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jing Wei
Stewpot04
Jing Wei
10
0 / 4 / 1
5,318
532
968
7,590
1,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Tommy2Clutch
Arachne
9
3 / 3 / 0
5,639
564
4,446
7,164
2,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Awilix
9
0 / 6 / 0
5,043
504
995
7,791
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
7 / 0 / 0
8,408
841
6,098
5,343
1,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
 
Mercury
12
2 / 0 / 2
6,667
667
2,676
5,641
1,880
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
 
Fafnir
9
2 / 1 / 5
6,458
646
4,294
7,261
5,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
MansNotHawt
Hachiman
11
3 / 2 / 1
6,649
665
5,800
6,293
1,882
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
cryariver95
Morgan Le Fay
10
3 / 1 / 1
6,201
620
3,865
4,012
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
17
17
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
0
0
7
W
Mercury
 
Mercury
2
0
2
3
W
Fafnir
 
Fafnir
2
1
5
4.5
L
1
1
1
1.5
W
Hachiman
MansNotHawt
Hachiman
3
2
1
1.75
L
Sylvanus
0
3
1
0.17
L
Jing Wei
Stewpot04
Jing Wei
0
4
1
0.13
L
Arachne
Tommy2Clutch
Arachne
3
3
0
1
L
Awilix
0
6
0
0
W
Morgan Le Fay
cryariver95
Morgan Le Fay
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,532
Damage
22,733
37,048
Taken
28,550
14,714
Mitigated
11,965
10,460
Healing
8,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,098
4,351
0
1,386
5,343
1,777
1,175
0
5,343
0
51,798
W
Mercury
 
Mercury
2,676
1,310
0
230
5,641
1,880
0
586
5,055
0
45,095
W
Fafnir
 
Fafnir
4,294
732
0
1,410
7,261
5,073
0
2,401
4,860
14,124
0
L
4,158
452
0
2,310
6,616
2,762
0
3,676
2,732
42,440
0
W
Hachiman
MansNotHawt
Hachiman
5,800
3,082
0
3,710
6,293
1,882
0
641
5,652
0
42,926
L
Sylvanus
1,965
1,064
865
2,177
7,887
3,758
81
2,177
5,488
11,474
0
L
Jing Wei
Stewpot04
Jing Wei
968
741
0
1,990
7,590
1,932
603
1,042
6,504
0
27,621
L
Arachne
Tommy2Clutch
Arachne
4,446
2,879
0
2,223
7,164
2,941
0
931
6,219
0
30,459
L
Awilix
995
377
0
895
7,791
3,321
0
0
7,791
0
21,633
W
Morgan Le Fay
cryariver95
Morgan Le Fay
3,865
153
0
1,380
4,012
1,353
0
2,495
1,517
29,986
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,265
Gold Earned
34,383
270
Minions Killed
400
0
Camps Cleared
0
929,061
Distance Traveled
1,053,315
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,408
841
123
12
0
218,426
0
W
Mercury
6,667
667
88
9
0
228,052
0
W
Fafnir
6,458
646
20
2
0
209,147
2
L
Ah Puch
6,142
614
96
10
0
188,202
0
W
Hachiman
6,649
665
94
9
0
193,498
1
L
Sylvanus
5,123
512
17
2
0
174,786
3
L
Jing Wei
5,318
532
62
6
0
167,419
1
L
Arachne
5,639
564
54
5
0
206,965
4
L
Awilix
5,043
504
41
4
0
191,689
1
W
Morgan Le Fay
6,201
620
75
8
0
204,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role