Player Matchup

Ares
Ares
KingsVallasvow
Ares
Level 5
God Stats
1W - 1L
1,671 SR
Queue Stats
3W - 2L
1,702 Elo+
Solo
Tiamat
Tiamat
PhantomArcher13
Tiamat
Level 29
God Stats
3W - 3L
1,462 SR
Queue Stats
124W - 147L
1,566 Elo+
Solo
Fenrir
Fenrir
Robertico334339
Fenrir
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 14L
1,547 Elo+
Solo
Zhong Kui
Zhong Kui
cptcornswallow
Zhong Kui
Level 28
God Stats
15W - 18L
1,484 SR
Queue Stats
103W - 88L
1,565 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jacobm08
Morgan Le Fay
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,823 Elo+
Solo
Team Averages
Level 19
1,523 SR
1,641 Elo+

VS

Team Averages
Level 39
1,642 SR
1,579 Elo+
Hachiman
Hachiman
DXKOTX
Hachiman
Level 129
God Stats
1W - 0L
1,684 SR
Queue Stats
44W - 35L
1,590 Elo+
Party 1
Apollo
Apollo
Danhibiki37
Apollo
Level 27
God Stats
6W - 1L
1,818 SR
Queue Stats
166W - 119L
1,635 Elo+
Solo
Thor
Thor
FatNinja1897
Thor
Level 5
God Stats
7W - 3L
1,707 SR
Queue Stats
66W - 81L
1,618 Elo+
Solo
Bacchus
Bacchus
Qwidu
Bacchus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,494 Elo+
Party 1
Vulcan
Vulcan
StrongerL
Vulcan
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
308W - 279L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 5
11,110
556
10,880
18,427
15,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
2 / 8 / 9
9,435
472
6,303
14,296
7,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
7 / 7 / 4
10,962
548
13,566
17,581
8,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Zhong Kui
cptcornswallow
Zhong Kui
16
2 / 5 / 1
10,268
513
10,079
17,395
17,163
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Morgan Le Fay
jacobm08
Morgan Le Fay
8
0 / 7 / 1
6,685
334
210
5,007
1,407
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DXKOTX
Hachiman
17
3 / 3 / 6
11,067
553
9,296
13,465
5,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
20
9 / 1 / 2
13,657
683
20,645
21,341
9,380
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
3 / 5 / 8
9,746
487
4,370
10,949
4,747
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Qwidu
Bacchus
16
4 / 5 / 3
10,789
539
6,557
13,328
6,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
StrongerL
Vulcan
17
8 / 4 / 2
11,535
577
14,249
10,597
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
48
18
Kills
27
30
Deaths
18
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DXKOTX
Hachiman
3
3
6
2
W
Apollo
9
1
2
10
W
3
5
8
1.4
L
7
3
5
3.17
L
2
8
9
0.81
W
Bacchus
Qwidu
Bacchus
4
5
3
1.1
L
7
7
4
1.29
W
Vulcan
StrongerL
Vulcan
8
4
2
2.25
L
Zhong Kui
cptcornswallow
Zhong Kui
2
5
1
0.5
L
Morgan Le Fay
jacobm08
Morgan Le Fay
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,038
Damage
55,117
72,706
Taken
69,680
49,067
Mitigated
30,577
15,970
Healing
22,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DXKOTX
Hachiman
9,296
5,362
0
7,031
13,465
5,449
2,544
4,503
8,852
0
95,549
W
Apollo
20,645
14,773
0
10,331
21,341
9,380
3,252
6,803
14,534
0
133,300
W
4,370
696
0
0
10,949
4,747
51
8,145
2,764
0
25,073
L
10,880
97
0
2,599
18,427
15,137
0
3,691
14,736
37,423
0
L
6,303
1,133
0
2,247
14,296
7,156
348
8,276
6,020
44,536
0
W
Bacchus
Qwidu
Bacchus
6,557
1,692
0
2,738
13,328
6,885
0
5,064
8,147
52,551
0
L
13,566
3,538
0
4,649
17,581
8,204
0
3,862
13,719
0
68,261
W
Vulcan
StrongerL
Vulcan
14,249
2,160
238
2,425
10,597
4,116
474
2,633
7,770
75,561
0
L
Zhong Kui
cptcornswallow
Zhong Kui
10,079
1,291
0
6,475
17,395
17,163
0
4,238
13,157
57,579
0
L
Morgan Le Fay
jacobm08
Morgan Le Fay
210
0
0
0
5,007
1,407
316
739
4,268
9,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,460
Gold Earned
56,794
383
Minions Killed
591
0
Camps Cleared
0
1,591,699
Distance Traveled
1,881,012
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,067
553
138
7
0
349,045
0
W
Apollo
13,657
683
193
10
0
370,090
2
W
Thor
9,746
487
39
2
0
329,626
0
L
Ares
11,110
556
41
2
0
392,686
0
L
Tiamat
9,435
472
84
4
0
358,679
1
W
Bacchus
10,789
539
91
5
0
402,767
0
L
Fenrir
10,962
548
112
6
0
377,508
0
W
Vulcan
11,535
577
130
7
0
429,484
1
L
Zhong Kui
10,268
513
128
6
0
316,368
4
L
Morgan Le Fay
6,685
334
18
1
0
146,458
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role