Player Matchup

Erlang Shen
Erlang Shen
EvilEyess
Erlang Shen
Level 147
God Stats
2W - 2L
1,356 SR
Queue Stats
455W - 459L
1,655 Elo+
Solo
Heimdallr
Heimdallr
Heagie
Heimdallr
Level 80
God Stats
3W - 1L
1,813 SR
Queue Stats
5W - 1L
1,926 Elo+
Party 2
Hercules
Hercules
TonkeyToT
Hercules
Level 128
God Stats
6W - 13L
1,432 SR
Queue Stats
326W - 289L
1,624 Elo+
Solo
Baba Yaga
Baba Yaga
TypicalJava
Baba Yaga
Level 159
God Stats
14W - 7L
1,807 SR
Queue Stats
112W - 89L
1,717 Elo+
Solo
Sobek
Sobek
WildIceDemon
Sobek
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Team Averages
Level 130
1,582 SR
1,684 Elo+

VS

Team Averages
Level 141
1,575 SR
1,630 Elo+
Apollo
Apollo
AstuteSoldier
Apollo
Level 158
God Stats
14W - 7L
1,707 SR
Queue Stats
848W - 664L
1,710 Elo+
Solo
Scylla
Scylla
Babу
Scylla
Level 144
God Stats
8W - 8L
1,185 SR
Queue Stats
376W - 326L
1,678 Elo+
Party 1
Cthulhu
Cthulhu
Fixaac
Cthulhu
Level 119
God Stats
19W - 5L
1,717 SR
Queue Stats
562W - 516L
1,534 Elo+
Party 1
Bakasura
Bakasura
MexicanJeebus
Bakasura
Level 146
God Stats
5W - 2L
1,822 SR
Queue Stats
304W - 281L
1,600 Elo+
Solo
Gilgamesh
Gilgamesh
brennanhen
Gilgamesh
Level 140
God Stats
6W - 8L
1,444 SR
Queue Stats
810W - 770L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
EvilEyess
Erlang Shen
15
4 / 5 / 4
9,812
545
7,662
14,908
6,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Heagie
Heimdallr
14
2 / 7 / 2
8,735
485
9,990
14,170
4,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
TonkeyToT
Hercules
14
0 / 7 / 2
8,809
489
9,806
17,152
14,541
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
TypicalJava
Baba Yaga
16
4 / 2 / 2
10,202
567
14,110
13,087
6,196
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 6 / 4
7,452
414
3,290
16,010
12,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 3 / 5
11,869
659
20,668
17,997
7,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Babу
Scylla
17
4 / 2 / 5
10,527
585
11,181
8,822
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Fixaac
Cthulhu
17
4 / 0 / 8
10,742
597
12,803
17,153
21,190
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
MexicanJeebus
Bakasura
16
5 / 1 / 7
9,899
550
4,913
11,267
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
brennanhen
Gilgamesh
12
1 / 5 / 15
9,384
521
5,435
17,195
15,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
67
11
Kills
27
27
Deaths
11
14
Assists
40
Player
Kills
Deaths
Assists
KDA
W
13
3
5
5.17
W
Scylla
Babу
Scylla
4
2
5
3.25
L
Erlang Shen
EvilEyess
Erlang Shen
4
5
4
1.2
W
Cthulhu
Fixaac
Cthulhu
4
0
8
8
L
Heimdallr
Heagie
Heimdallr
2
7
2
0.43
W
Bakasura
MexicanJeebus
Bakasura
5
1
7
8.5
L
Hercules
TonkeyToT
Hercules
0
7
2
0.14
L
Baba Yaga
TypicalJava
Baba Yaga
4
2
2
2.5
L
1
6
4
0.5
W
Gilgamesh
brennanhen
Gilgamesh
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,858
Damage
55,000
75,327
Taken
72,434
44,892
Mitigated
52,561
16,128
Healing
23,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,668
14,573
0
10,226
17,997
7,530
811
3,024
14,970
0
101,437
W
Scylla
Babу
Scylla
11,181
1,370
0
1,154
8,822
3,639
44
4,116
4,706
85,217
0
L
Erlang Shen
EvilEyess
Erlang Shen
7,662
4,060
0
1,053
14,908
6,387
51
4,405
10,407
0
60,838
W
Cthulhu
Fixaac
Cthulhu
12,803
1,993
973
5,943
17,153
21,190
0
1,927
14,946
65,491
0
L
Heimdallr
Heagie
Heimdallr
9,990
4,645
0
2,707
14,170
4,970
530
708
13,451
0
61,807
W
Bakasura
MexicanJeebus
Bakasura
4,913
4,123
0
4,585
11,267
5,104
406
2,407
8,787
0
44,069
L
Hercules
TonkeyToT
Hercules
9,806
3,766
0
4,995
17,152
14,541
0
8,739
8,413
0
55,283
L
Baba Yaga
TypicalJava
Baba Yaga
14,110
749
0
4,221
13,087
6,196
152
5,564
7,476
84,960
0
L
3,290
243
0
3,152
16,010
12,798
0
4,568
11,367
13,565
0
W
Gilgamesh
brennanhen
Gilgamesh
5,435
1,055
0
811
17,195
15,098
0
6,146
10,922
0
17,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,010
Gold Earned
52,421
501
Minions Killed
566
0
Camps Cleared
0
1,743,139
Distance Traveled
1,899,756
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,869
659
151
8
0
390,931
1
W
Scylla
10,527
585
152
8
0
353,621
1
L
Erlang Shen
9,812
545
84
5
0
355,072
5
W
Cthulhu
10,742
597
142
8
0
368,416
5
L
Heimdallr
8,735
485
119
7
0
332,097
2
W
Bakasura
9,899
550
96
5
0
414,391
3
L
Hercules
8,809
489
113
6
0
342,672
5
L
Baba Yaga
10,202
567
167
9
0
365,597
4
L
Sobek
7,452
414
18
1
0
347,701
4
W
Gilgamesh
9,384
521
25
1
0
372,397
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role