Player Matchup

Chiron
Chiron
Gold III
ReivaxHolly
Chiron
Gold III
Level 65
God Stats
4W - 5L
1,581 SR
Queue Stats
139W - 147L
1,542 MMR
Solo
Merlin
Merlin
Gold I
SelfPeace
Merlin
Gold I
Level 160
God Stats
19W - 30L
1,531 SR
Queue Stats
373W - 475L
1,687 MMR
Solo
Fenrir
Fenrir
Bronze III
TheAntiSimp5493
Fenrir
Bronze III
Level 49
God Stats
3W - 1L
1,853 SR
Queue Stats
7W - 2L
1,545 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,655 SR
1,591 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 72
1,635 SR
1,607 MMR
Olorun
Olorun
Gold III
ANGELALCALAHERAS
Olorun
Gold III
Level 47
God Stats
8W - 10L
1,735 SR
Queue Stats
131W - 165L
1,524 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Jahseh OnfroyMH
Kuzenbo
Gold I
Level 82
God Stats
21W - 18L
1,607 SR
Queue Stats
411W - 438L
1,686 MMR
Solo
Ne Zha
Ne Zha
Gold III
l Tigger I
Ne Zha
Gold III
Level 88
God Stats
5W - 4L
1,564 SR
Queue Stats
104W - 131L
1,611 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
14
4 / 3 / 8
9,112
759
8,459
8,545
3,040
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Merlin
SelfPeace
Merlin
14
6 / 4 / 8
9,597
800
13,187
8,501
3,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
8 / 0 / 9
9,829
819
11,591
10,478
8,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
AphroditeCthulhuSolCabrakanMorgan Le Fay

VS

Bans
GilgameshTiamatCerberusBaron SamediDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 2
7,760
647
4,519
9,511
3,510
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
3 / 5 / 3
9,100
758
5,688
18,915
21,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
l Tigger I
Ne Zha
11
2 / 8 / 2
7,805
650
7,274
11,541
5,466
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
18
Kills
7
7
Deaths
18
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
3
5
3
0.9
W
Chiron
4
3
8
2.67
W
Merlin
SelfPeace
Merlin
6
4
8
2.5
W
8
0
9
12.5
L
Ne Zha
l Tigger I
Ne Zha
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,237
Damage
17,481
27,524
Taken
39,967
14,526
Mitigated
30,418
8,074
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,519
2,055
445
1,405
9,511
3,510
19
3,509
5,366
20,045
0
L
5,688
1,838
295
4,219
18,915
21,442
147
5,718
12,158
18,362
0
W
Chiron
8,459
2,978
968
2,188
8,545
3,040
1,044
2,182
6,363
0
41,131
W
Merlin
SelfPeace
Merlin
13,187
848
0
2,416
8,501
3,091
674
4,981
3,520
42,510
0
W
11,591
2,160
0
2,502
10,478
8,395
709
3,044
6,890
0
24,699
L
Ne Zha
l Tigger I
Ne Zha
7,274
1,483
0
750
11,541
5,466
0
2,991
7,622
0
19,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,538
Gold Earned
24,665
148
Minions Killed
79
0
Camps Cleared
0
667,783
Distance Traveled
521,182
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,760
647
44
4
0
120,398
1
L
Kuzenbo
9,100
758
15
1
0
213,767
0
W
Chiron
9,112
759
54
5
0
208,943
3
W
Merlin
9,597
800
61
5
0
205,924
0
W
Fenrir
9,829
819
33
3
0
252,916
4
L
Ne Zha
7,805
650
20
2
0
187,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role