Player Matchup

Cthulhu
Cthulhu
Chopfernan117
Cthulhu
Level 13
God Stats
1W - 2L
1,774 SR
Queue Stats
152W - 199L
1,174 Elo+
Solo
Apollo
Apollo
RZ Jake
Apollo
Level 7
God Stats
1W - 1L
1,567 SR
Queue Stats
4W - 6L
1,272 Elo+
Party 1
Hercules
Hercules
RZ Moji
Hercules
Level 7
God Stats
3W - 1L
1,925 SR
Queue Stats
6W - 5L
1,565 Elo+
Party 1
Hun Batz
Hun Batz
RZ Spence
Hun Batz
Level 82
God Stats
4W - 1L
1,654 SR
Queue Stats
144W - 151L
1,387 Elo+
Party 1
Tiamat
Tiamat
RZJPRiott
Tiamat
Level 16
God Stats
4W - 2L
1,745 SR
Queue Stats
26W - 29L
1,313 Elo+
Party 1
Team Averages
Level 25
1,733 SR
1,342 Elo+

VS

Team Averages
Level 19
1,517 SR
1,355 Elo+
Thoth
Thoth
DelolKing
Thoth
Level 17
God Stats
3W - 5L
1,614 SR
Queue Stats
5W - 8L
1,304 Elo+
Solo
Ymir
Ymir
Hacksaw_Jim6969
Ymir
Level 6
God Stats
2W - 5L
1,325 SR
Queue Stats
32W - 36L
1,419 Elo+
Solo
Susano
Susano
SGG Eagle5746
Susano
Level 28
God Stats
2W - 1L
1,824 SR
Queue Stats
72W - 68L
1,395 Elo+
Solo
Izanami
Izanami
TayAllDay26
Izanami
Level 28
God Stats
23W - 16L
1,558 SR
Queue Stats
99W - 89L
1,430 Elo+
Solo
Hel
Hel
slickrick122
Hel
Level 18
God Stats
0W - 3L
1,266 SR
Queue Stats
108W - 172L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
1 / 0 / 3
7,233
517
3,364
6,410
4,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Apollo
RZ Jake
Apollo
12
5 / 1 / 2
7,103
507
3,439
7,375
2,086
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
RZ Moji
Hercules
9
1 / 4 / 2
5,830
416
2,216
8,839
3,422
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hun Batz
RZ Spence
Hun Batz
15
5 / 0 / 4
8,973
641
8,560
6,873
2,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
RZJPRiott
Tiamat
11
2 / 1 / 4
6,996
500
4,892
5,030
2,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DelolKing
Thoth
10
0 / 2 / 0
6,434
460
1,565
5,199
1,327
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
0 / 3 / 0
5,375
384
1,595
7,043
6,547
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 4 / 2
6,273
448
3,148
9,823
2,720
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
TayAllDay26
Izanami
12
2 / 1 / 0
7,298
521
6,850
7,770
2,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
3 / 5 / 0
6,059
433
2,808
9,500
3,452
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
14
Kills
5
6
Deaths
15
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
0
3
2.5
L
Thoth
DelolKing
Thoth
0
2
0
0
L
0
3
0
0
W
Apollo
RZ Jake
Apollo
5
1
2
6
W
Hercules
RZ Moji
Hercules
1
4
2
0.5
W
Hun Batz
RZ Spence
Hun Batz
5
0
4
7
W
Tiamat
RZJPRiott
Tiamat
2
1
4
4
L
0
4
2
0.25
L
Izanami
TayAllDay26
Izanami
2
1
0
2
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,471
Damage
15,966
34,527
Taken
39,335
14,997
Mitigated
16,446
7,688
Healing
4,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
3,364
36
0
0
6,410
4,666
501
417
5,993
21,765
0
L
Thoth
DelolKing
Thoth
1,565
340
0
338
5,199
1,327
2,370
180
5,019
30,171
0
L
1,595
576
0
0
7,043
6,547
0
1,124
5,745
18,091
0
W
Apollo
RZ Jake
Apollo
3,439
2,190
0
2,069
7,375
2,086
3,170
1,354
6,021
0
27,197
W
Hercules
RZ Moji
Hercules
2,216
1,230
0
789
8,839
3,422
695
1,802
7,037
0
15,184
W
Hun Batz
RZ Spence
Hun Batz
8,560
3,007
0
3,398
6,873
2,470
1,633
1,313
5,560
0
63,741
W
Tiamat
RZJPRiott
Tiamat
4,892
512
0
1,432
5,030
2,353
1,346
1,082
3,948
27,450
0
L
3,148
1,254
0
291
9,823
2,720
153
830
8,857
0
35,036
L
Izanami
TayAllDay26
Izanami
6,850
3,959
0
1,990
7,770
2,400
1,040
1,986
5,784
0
48,068
L
2,808
991
0
1,480
9,500
3,452
231
3,522
5,674
13,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,135
Gold Earned
31,439
303
Minions Killed
260
0
Camps Cleared
0
1,293,927
Distance Traveled
1,061,608
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,233
517
47
3
0
269,987
0
L
Thoth
6,434
460
54
4
0
223,035
0
L
Ymir
5,375
384
28
2
0
213,246
0
W
Apollo
7,103
507
44
3
0
241,001
1
W
Hercules
5,830
416
25
2
0
245,970
6
W
Hun Batz
8,973
641
126
9
0
311,585
0
W
Tiamat
6,996
500
61
4
0
225,384
4
L
Susano
6,273
448
65
5
0
205,105
0
L
Izanami
7,298
521
92
7
0
237,399
1
L
Hel
6,059
433
21
2
0
182,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role