Player Matchup

Anubis
Anubis
DNC PARANOIA
Anubis
Level 16
God Stats
5W - 3L
1,374 SR
Queue Stats
10W - 4L
1,464 Elo+
Solo
Medusa
Medusa
LTMXJoSe087
Medusa
Level 8
God Stats
1W - 2L
1,200 SR
Queue Stats
5W - 8L
1,311 Elo+
Solo
Camazotz
Camazotz
Viniperry10
Camazotz
Level 13
God Stats
3W - 0L
1,817 SR
Queue Stats
15W - 13L
1,504 Elo+
Solo
Arachne
Arachne
allboutmindgames
Arachne
Level 27
God Stats
4W - 4L
1,779 SR
Queue Stats
25W - 22L
1,829 Elo+
Solo
Pele
Pele
iNoScopedJFK69
Pele
Level 29
God Stats
7W - 6L
1,460 SR
Queue Stats
20W - 16L
1,523 Elo+
Solo
Team Averages
Level 19
1,526 SR
1,526 Elo+

VS

Team Averages
Level 12
1,467 SR
1,489 Elo+
Anhur
Anhur
APMuffinMan
Anhur
Level 18
God Stats
3W - 4L
1,714 SR
Queue Stats
234W - 220L
1,684 Elo+
Party 1
Jing Wei
Jing Wei
APtheReal
Jing Wei
Level 17
God Stats
6W - 3L
1,500 SR
Queue Stats
165W - 134L
1,661 Elo+
Party 1
Olorun
Olorun
Dax0907
Olorun
Level 7
God Stats
2W - 4L
1,398 SR
Queue Stats
7W - 12L
1,406 Elo+
Solo
Vamana
Vamana
JIGGYWORSHIPER
Vamana
Level 2
God Stats
37W - 44L
1,224 SR
Queue Stats
66W - 85L
1,072 Elo+
Solo
Ao Kuang
Ao Kuang
Kinver0000
Ao Kuang
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
76W - 72L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
6
2 / 0 / 1
4,087
817
893
1,656
723
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
3
0 / 0 / 0
2,841
568
0
296
53
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Camazotz
Viniperry10
Camazotz
6
1 / 0 / 1
3,709
742
1,514
2,945
1,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

5
3 / 1 / 0
3,602
720
2,225
2,764
729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
2 / 1 / 0
3,531
706
1,038
1,734
252
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 1 / 0
3,106
621
489
2,386
391
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jing Wei
APtheReal
Jing Wei
4
0 / 1 / 1
3,082
616
1,017
1,766
525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
Dax0907
Olorun
4
0 / 4 / 0
2,845
569
642
2,737
766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

2
0 / 2 / 0
2,854
571
326
1,852
425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
Kinver0000
Ao Kuang
6
1 / 0 / 0
3,591
718
1,466
2,693
606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
8
Kills
2
2
Deaths
8
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Jing Wei
APtheReal
Jing Wei
0
1
1
0.5
W
Anubis
2
0
1
2.5
L
Olorun
Dax0907
Olorun
0
4
0
0
L
0
2
0
0
L
Ao Kuang
Kinver0000
Ao Kuang
1
0
0
1
W
Medusa
0
0
0
0
W
Camazotz
Viniperry10
Camazotz
1
0
1
1.5
W
3
1
0
3
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,670
Damage
3,940
9,395
Taken
11,434
2,827
Mitigated
2,713
4,905
Healing
2,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
489
243
0
963
2,386
391
0
0
2,386
0
8,612
L
Jing Wei
APtheReal
Jing Wei
1,017
530
0
604
1,766
525
0
0
1,766
0
11,001
W
Anubis
893
260
0
1,246
1,656
723
165
632
1,024
18,056
0
L
Olorun
Dax0907
Olorun
642
178
0
40
2,737
766
0
764
1,973
4,968
925
L
326
240
0
0
1,852
425
0
0
1,777
0
1,933
L
Ao Kuang
Kinver0000
Ao Kuang
1,466
552
0
520
2,693
606
0
129
2,484
14,810
0
W
Medusa
0
0
0
0
296
53
80
0
296
0
4,290
W
Camazotz
Viniperry10
Camazotz
1,514
640
0
1,908
2,945
1,070
136
680
2,265
0
9,810
W
2,225
1,365
0
1,088
2,764
729
0
729
2,035
0
10,360
W
1,038
235
0
663
1,734
252
0
0
1,734
0
8,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,770
Gold Earned
15,478
108
Minions Killed
91
0
Camps Cleared
0
407,611
Distance Traveled
399,886
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,106
621
19
4
0
85,786
1
L
Jing Wei
3,082
616
22
4
0
83,889
1
W
Anubis
4,087
817
36
7
0
87,002
1
L
Olorun
2,845
569
9
2
0
93,711
0
L
Vamana
2,854
571
6
1
0
36,729
0
L
Ao Kuang
3,591
718
35
7
0
99,771
0
W
Medusa
2,841
568
9
2
0
39,024
0
W
Camazotz
3,709
742
28
6
0
77,974
0
W
Arachne
3,602
720
21
4
0
102,978
0
W
Pele
3,531
706
14
3
0
100,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role