Player Matchup

Tiamat
Tiamat
GamerDKiller
Tiamat
Level 122
God Stats
13W - 9L
1,566 SR
Queue Stats
115W - 121L
1,478 Elo+
Party 1
Arachne
Arachne
SULJA_
Arachne
Level 156
God Stats
23W - 20L
1,541 SR
Queue Stats
280W - 266L
1,446 Elo+
Party 1
Medusa
Medusa
anonymouz851
Medusa
Level 127
God Stats
4W - 1L
1,749 SR
Queue Stats
58W - 53L
1,533 Elo+
Party 1
Artio
Artio
deepfreezekillr
Artio
Level 159
God Stats
6W - 3L
1,239 SR
Queue Stats
152W - 172L
1,491 Elo+
Party 1
Zeus
Zeus
xBoOiMaGhOsTx
Zeus
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
138W - 139L
1,486 Elo+
Party 1
Team Averages
Level 145
1,519 SR
1,487 Elo+

VS

Team Averages
Level 100
1,448 SR
1,470 Elo+
Ymir
Ymir
BananaCS13
Ymir
Level 96
God Stats
0W - 1L
1,315 SR
Queue Stats
39W - 54L
1,444 Elo+
Party 2
Ullr
Ullr
JetBlaze 01
Ullr
Level 108
God Stats
0W - 1L
1,317 SR
Queue Stats
152W - 145L
1,456 Elo+
Party 2
Bakasura
Bakasura
NSG Upriteplain
Bakasura
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 137L
1,444 Elo+
Party 2
Artio
Artio
Old Man Everest
Artio
Level 85
God Stats
17W - 15L
1,608 SR
Queue Stats
164W - 152L
1,454 Elo+
Party 2
Vulcan
Vulcan
Treemeista
Vulcan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 108L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 0 / 3
6,563
656
4,411
2,897
2,532
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
SULJA_
Arachne
11
3 / 1 / 4
6,123
612
4,330
5,557
1,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
10
7 / 1 / 2
6,590
659
5,258
6,556
2,052
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
1 / 2 / 7
4,950
495
2,837
9,522
4,742
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 3
6,018
602
5,969
4,635
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 1
4,878
488
1,505
6,565
4,224
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 4 / 0
5,350
535
4,660
5,484
1,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
7
0 / 3 / 1
4,518
452
1,174
5,853
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 2 / 1
5,241
524
4,404
10,308
6,309
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Vulcan
Treemeista
Vulcan
10
1 / 3 / 1
5,919
592
1,517
4,633
1,609
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
15
Kills
4
5
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Tiamat
3
0
3
4.5
L
2
4
0
0.5
L
Bakasura
0
3
1
0.17
L
1
2
1
0.75
W
Arachne
SULJA_
Arachne
3
1
4
5
L
Vulcan
Treemeista
Vulcan
1
3
1
0.5
W
Medusa
7
1
2
8
W
1
2
7
2.25
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,805
Damage
13,260
29,167
Taken
32,843
12,797
Mitigated
15,052
11,494
Healing
5,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,505
531
0
0
6,565
4,224
0
1,738
4,827
11,086
0
W
Tiamat
4,411
375
0
1,692
2,897
2,532
132
808
2,089
34,945
0
L
4,660
1,700
0
170
5,484
1,257
0
1,317
4,167
0
24,477
L
Bakasura
1,174
888
0
796
5,853
1,653
0
1,595
4,258
0
16,550
L
4,404
575
108
4,208
10,308
6,309
0
6,607
3,701
20,795
0
W
Arachne
SULJA_
Arachne
4,330
2,612
0
1,677
5,557
1,641
63
901
4,656
0
34,690
L
Vulcan
Treemeista
Vulcan
1,517
579
0
250
4,633
1,609
0
1,983
2,650
34,262
0
W
Medusa
5,258
2,067
0
2,121
6,556
2,052
374
955
5,601
0
31,173
W
2,837
125
159
3,337
9,522
4,742
0
1,621
7,826
12,838
0
W
5,969
1,467
0
2,508
4,635
1,830
117
3,141
1,494
35,134
1,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,244
Gold Earned
25,906
315
Minions Killed
227
0
Camps Cleared
0
963,589
Distance Traveled
1,006,895
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,878
488
21
2
0
182,972
1
W
Tiamat
6,563
656
77
8
0
206,353
5
L
Ullr
5,350
535
37
4
0
187,077
1
L
Bakasura
4,518
452
39
4
0
231,302
0
L
Artio
5,241
524
37
4
0
199,284
3
W
Arachne
6,123
612
75
8
0
233,757
5
L
Vulcan
5,919
592
93
9
0
206,260
2
W
Medusa
6,590
659
73
7
0
185,280
1
W
Artio
4,950
495
18
2
0
184,900
4
W
Zeus
6,018
602
72
7
0
153,299
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role