Player Matchup

Merlin
Merlin
 
Merlin
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Dragon_Psychos-D
Ares
Level 109
God Stats
1W - 1L
1,871 SR
Queue Stats
121W - 157L
1,395 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
cloud_kokoro
Ah Muzen Cab
Level 99
God Stats
11W - 7L
1,696 SR
Queue Stats
65W - 88L
1,397 Elo+
Party 1
Team Averages
Level 105
1,689 SR
1,431 Elo+

VS

Team Averages
Level 44
1,508 SR
1,229 Elo+
Hades
Hades
ElTetongas5000
Hades
Level 88
God Stats
12W - 26L
1,310 SR
Queue Stats
94W - 133L
1,255 Elo+
Solo
Fenrir
Fenrir
SUNDAYFINEST4949
Fenrir
Level 17
God Stats
6W - 4L
1,714 SR
Queue Stats
17W - 23L
1,242 Elo+
Solo
Anhur
Anhur
jorgegameBR5850
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 65L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
9 / 1 / 3
10,372
864
9,095
6,258
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 10
9,762
814
7,153
12,564
12,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ah Muzen Cab
cloud_kokoro
Ah Muzen Cab
14
3 / 1 / 8
9,308
776
9,184
9,325
4,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 0
7,969
664
9,239
15,453
7,440
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
0 / 6 / 2
7,554
630
5,159
14,932
4,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

6
0 / 2 / 0
6,249
521
480
2,487
516
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
15
Kills
2
2
Deaths
15
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
9
1
3
10.5
W
3
0
10
8
L
2
7
0
0.29
L
0
6
2
0.17
W
Ah Muzen Cab
cloud_kokoro
Ah Muzen Cab
3
1
8
7
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,432
Damage
14,878
28,147
Taken
32,872
18,798
Mitigated
12,755
8,091
Healing
5,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,095
920
0
883
6,258
2,450
1,104
2,973
3,087
44,610
0
W
7,153
1,024
644
4,688
12,564
12,017
118
2,700
9,864
19,207
0
L
9,239
138
178
3,413
15,453
7,440
0
6,025
9,158
33,435
0
L
5,159
2,451
0
1,934
14,932
4,799
0
7,542
7,204
0
18,787
W
Ah Muzen Cab
cloud_kokoro
Ah Muzen Cab
9,184
5,082
0
1,876
9,325
4,331
1,432
3,566
5,759
0
43,223
L
480
278
0
0
2,487
516
0
2,157
262
0
2,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,442
Gold Earned
21,772
163
Minions Killed
91
0
Camps Cleared
0
668,316
Distance Traveled
415,291
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,372
864
83
7
0
230,015
3
W
Ares
9,762
814
15
1
0
238,622
3
L
Hades
7,969
664
51
4
0
168,625
2
L
Fenrir
7,554
630
35
3
0
209,695
2
W
Ah Muzen Cab
9,308
776
65
5
0
199,679
0
L
Anhur
6,249
521
5
0
0
36,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role