Player Matchup

Morgan Le Fay
Morgan Le Fay
AXE__Senpai
Morgan Le Fay
Level 139
God Stats
34W - 38L
1,492 SR
Queue Stats
451W - 426L
1,507 Elo+
Party 2
Chaac
Chaac
JNCO_Senpai
Chaac
Level 27
God Stats
3W - 2L
1,672 SR
Queue Stats
52W - 47L
1,506 Elo+
Party 2
Khepri
Khepri
LeviRiggins2711
Khepri
Level 104
God Stats
13W - 8L
1,495 SR
Queue Stats
412W - 386L
1,489 Elo+
Party 2
Scylla
Scylla
ToXiiC_Senpai
Scylla
Level 142
God Stats
6W - 1L
1,853 SR
Queue Stats
76W - 78L
1,508 Elo+
Party 2
Artemis
Artemis
monsolos
Artemis
Level 103
God Stats
16W - 15L
1,592 SR
Queue Stats
382W - 364L
1,520 Elo+
Party 2
Team Averages
Level 103
1,621 SR
1,506 Elo+

VS

Team Averages
Level 58
1,523 SR
1,429 Elo+
Da Ji
Da Ji
AgentOrangeXIV
Da Ji
Level 44
God Stats
11W - 10L
1,305 SR
Queue Stats
578W - 685L
1,418 Elo+
Party 1
Sol
Sol
CRzombie
Sol
Level 88
God Stats
4W - 13L
1,541 SR
Queue Stats
437W - 482L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
Kevin_Killer05
Sun Wukong
Level 37
God Stats
13W - 21L
1,612 SR
Queue Stats
153W - 171L
1,398 Elo+
Solo
Sylvanus
Sylvanus
Stonfol_wewe
Sylvanus
Level 84
God Stats
4W - 2L
1,692 SR
Queue Stats
370W - 423L
1,418 Elo+
Party 1
He Bo
He Bo
XxBurger-BladexX
He Bo
Level 38
God Stats
5W - 7L
1,465 SR
Queue Stats
464W - 561L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AXE__Senpai
Morgan Le Fay
14
6 / 0 / 4
8,381
559
6,011
6,516
2,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
0 / 2 / 0
7,905
527
4,808
9,525
6,710
13
2 / 0 / 6
8,031
535
2,212
5,004
3,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
5 / 2 / 3
8,570
571
10,859
4,958
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
monsolos
Artemis
14
3 / 1 / 4
8,396
560
5,750
6,438
2,520
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 4
6,707
447
3,013
9,336
2,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 1
6,870
458
5,102
6,200
1,671
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Kevin_Killer05
Sun Wukong
14
2 / 1 / 0
8,089
539
5,320
7,988
6,933
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Stonfol_wewe
Sylvanus
9
0 / 5 / 0
5,856
390
1,478
10,053
7,136
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 4 / 0
6,718
448
2,084
9,752
2,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
16
Kills
5
5
Deaths
16
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AXE__Senpai
Morgan Le Fay
6
0
4
8
L
0
4
4
0.5
L
1
2
1
0.75
W
0
2
0
0
L
Sun Wukong
Kevin_Killer05
Sun Wukong
2
1
0
2
W
2
0
6
5
L
Sylvanus
Stonfol_wewe
Sylvanus
0
5
0
0
W
5
2
3
3.25
L
2
4
0
0.5
W
Artemis
monsolos
Artemis
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,640
Damage
16,997
32,441
Taken
43,329
16,224
Mitigated
20,997
10,444
Healing
11,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AXE__Senpai
Morgan Le Fay
6,011
732
0
3,957
6,516
2,233
0
1,113
5,403
45,911
0
L
3,013
794
0
1,057
9,336
2,823
0
3,732
5,521
0
36,256
L
5,102
625
0
2,260
6,200
1,671
1,322
2,993
3,125
41,637
0
W
4,808
1,537
0
1,950
9,525
6,710
782
0
9,525
0
51,323
L
Sun Wukong
Kevin_Killer05
Sun Wukong
5,320
1,478
0
2,232
7,988
6,933
0
955
7,033
0
49,954
W
2,212
262
0
966
5,004
3,080
0
2,422
2,582
18,362
0
L
Sylvanus
Stonfol_wewe
Sylvanus
1,478
423
640
3,234
10,053
7,136
120
3,710
6,273
15,272
0
W
10,859
706
0
788
4,958
1,681
290
1,836
3,122
60,780
0
L
2,084
100
0
2,550
9,752
2,434
205
7,402
1,961
29,120
0
W
Artemis
monsolos
Artemis
5,750
2,906
0
2,783
6,438
2,520
652
3,359
3,079
0
61,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,283
Gold Earned
34,240
446
Minions Killed
337
0
Camps Cleared
0
1,418,197
Distance Traveled
1,346,743
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,381
559
80
5
0
300,950
0
L
Da Ji
6,707
447
62
4
0
274,617
2
L
Sol
6,870
458
86
6
0
282,723
2
W
Chaac
7,905
527
106
7
0
290,167
0
L
Sun Wukong
8,089
539
112
7
0
292,434
4
W
Khepri
8,031
535
33
2
0
285,498
1
L
Sylvanus
5,856
390
17
1
0
249,763
0
W
Scylla
8,570
571
117
8
0
274,633
2
L
He Bo
6,718
448
60
4
0
247,206
0
W
Artemis
8,396
560
110
7
0
266,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role