Player Matchup

Medusa
Medusa
ImmortalKirin
Medusa
Level 105
God Stats
2W - 3L
1,681 SR
Queue Stats
467W - 430L
1,515 Elo+
Party 1
Athena
Athena
Mrylin
Athena
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,618 Elo+
Solo
Gilgamesh
Gilgamesh
TheCasualTom
Gilgamesh
Level 108
God Stats
6W - 4L
1,684 SR
Queue Stats
119W - 130L
1,480 Elo+
Party 1
Osiris
Osiris
micronaldo
Osiris
Level 128
God Stats
8W - 4L
1,824 SR
Queue Stats
579W - 567L
1,472 Elo+
Party 2
Hel
Hel
x-Giafrak
Hel
Level 95
God Stats
5W - 5L
1,864 SR
Queue Stats
577W - 580L
1,458 Elo+
Party 2
Team Averages
Level 102
1,711 SR
1,509 Elo+

VS

Team Averages
Level 106
1,462 SR
1,458 Elo+
Discordia
Discordia
Aman448
Discordia
Level 118
God Stats
2W - 0L
1,354 SR
Queue Stats
14W - 20L
1,426 Elo+
Party 3
Cthulhu
Cthulhu
Ferxxoo
Cthulhu
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
398W - 395L
1,456 Elo+
Solo
Nemesis
Nemesis
HeroicPoptart
Nemesis
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 20L
1,426 Elo+
Party 3
Da Ji
Da Ji
QuantumXXXX
Da Ji
Level 95
God Stats
4W - 4L
1,450 SR
Queue Stats
452W - 432L
1,436 Elo+
Solo
Neith
Neith
TheSexyYak
Neith
Level 105
God Stats
10W - 4L
1,507 SR
Queue Stats
301W - 280L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 0
5,113
511
5,220
6,112
1,679
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Athena
Mrylin
Athena
7
1 / 3 / 1
4,867
487
2,612
7,789
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
TheCasualTom
Gilgamesh
9
3 / 3 / 2
6,053
605
4,102
6,156
2,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
micronaldo
Osiris
9
0 / 1 / 1
5,339
534
3,875
6,149
3,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 4 / 1
5,505
551
1,438
6,540
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Aman448
Discordia
11
5 / 2 / 0
6,466
647
5,189
4,981
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Ferxxoo
Cthulhu
8
2 / 1 / 8
5,755
576
4,962
8,645
6,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
10
2 / 0 / 5
5,938
594
2,605
4,703
1,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 0
6,127
613
4,516
6,415
4,761
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
10
5 / 2 / 1
6,140
614
5,961
5,460
1,559
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
6
Kills
15
15
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
Aman448
Discordia
5
2
0
2.5
W
Cthulhu
Ferxxoo
Cthulhu
2
1
8
6
W
Nemesis
2
0
5
4.5
L
2
4
0
0.5
L
Athena
Mrylin
Athena
1
3
1
0.5
W
1
1
0
1
L
Gilgamesh
TheCasualTom
Gilgamesh
3
3
2
1.33
W
Neith
5
2
1
2.75
L
Osiris
micronaldo
Osiris
0
1
1
0.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,247
Damage
23,233
32,746
Taken
30,204
13,304
Mitigated
15,519
9,218
Healing
8,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Aman448
Discordia
5,189
548
0
1,541
4,981
1,642
0
1,141
3,840
35,581
0
W
Cthulhu
Ferxxoo
Cthulhu
4,962
547
101
1,803
8,645
6,084
0
1,665
6,980
12,990
0
W
Nemesis
2,605
1,097
0
2,344
4,703
1,473
0
257
4,446
0
31,572
L
5,220
2,169
0
1,366
6,112
1,679
0
2,209
3,883
0
26,303
L
Athena
Mrylin
Athena
2,612
962
0
992
7,789
3,744
0
1,385
6,404
13,748
0
W
4,516
1,007
0
1,498
6,415
4,761
74
0
6,415
0
35,680
L
Gilgamesh
TheCasualTom
Gilgamesh
4,102
1,114
0
1,210
6,156
2,167
0
2,414
3,658
0
21,656
W
Neith
5,961
2,029
0
1,453
5,460
1,559
0
987
4,473
0
39,221
L
Osiris
micronaldo
Osiris
3,875
1,930
0
3,186
6,149
3,510
0
63
6,086
0
26,915
L
1,438
136
182
2,282
6,540
2,204
0
3,674
2,564
31,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,877
Gold Earned
30,426
237
Minions Killed
336
0
Camps Cleared
0
975,824
Distance Traveled
1,005,285
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,466
647
87
9
0
197,008
4
W
Cthulhu
5,755
576
15
2
0
203,674
3
W
Nemesis
5,938
594
67
7
0
233,157
2
L
Medusa
5,113
511
54
5
0
176,202
0
L
Athena
4,867
487
14
1
0
200,170
0
W
Da Ji
6,127
613
91
9
0
186,641
6
L
Gilgamesh
6,053
605
37
4
0
215,130
5
W
Neith
6,140
614
76
8
0
184,805
0
L
Osiris
5,339
534
60
6
0
193,744
2
L
Hel
5,505
551
72
7
0
190,578
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role