Player Matchup

Sol
Sol
GeebOlympian
Sol
Level 34
God Stats
14W - 15L
1,408 SR
Queue Stats
150W - 153L
1,424 Elo+
Party 1
Jormungandr
Jormungandr
NvM Shin
Jormungandr
Level 26
God Stats
3W - 4L
1,467 SR
Queue Stats
91W - 128L
1,342 Elo+
Solo
Arachne
Arachne
TACO MAN 2258
Arachne
Level 45
God Stats
22W - 15L
1,628 SR
Queue Stats
117W - 104L
1,422 Elo+
Party 1
Artemis
Artemis
tarwil
Artemis
Level 19
God Stats
3W - 2L
1,500 SR
Queue Stats
29W - 33L
1,392 Elo+
Party 1
Achilles
Achilles
uDunMesdUpAaRON
Achilles
Level 22
God Stats
10W - 15L
1,389 SR
Queue Stats
78W - 115L
1,407 Elo+
Party 1
Team Averages
Level 29
1,478 SR
1,397 Elo+

VS

Team Averages
Level 21
1,579 SR
1,318 Elo+
Artio
Artio
Dantoki--
Artio
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,347 Elo+
Party 2
Fenrir
Fenrir
Kingsototh
Fenrir
Level 17
God Stats
8W - 2L
1,809 SR
Queue Stats
13W - 21L
1,258 Elo+
Party 2
Hades
Hades
Mephisto598
Hades
Level 27
God Stats
8W - 6L
1,593 SR
Queue Stats
48W - 62L
1,300 Elo+
Party 2
Gilgamesh
Gilgamesh
SoulHunterTM
Gilgamesh
Level 29
God Stats
33W - 30L
1,511 SR
Queue Stats
218W - 284L
1,367 Elo+
Solo
Danzaburou
Danzaburou
VietNam3636
Danzaburou
Level 9
God Stats
8W - 8L
1,483 SR
Queue Stats
11W - 14L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 10
8,869
591
10,595
8,982
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
NvM Shin
Jormungandr
12
1 / 2 / 16
7,462
497
8,237
8,262
7,983
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
17
15 / 1 / 3
10,372
691
15,696
11,966
5,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Artemis
tarwil
Artemis
12
3 / 4 / 6
7,583
506
6,539
7,984
2,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
13
2 / 1 / 3
8,104
540
2,590
7,321
6,226
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Dantoki--
Artio
11
4 / 4 / 2
7,372
491
4,804
12,404
7,704
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Kingsototh
Fenrir
10
1 / 6 / 4
7,611
507
4,585
13,405
6,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
1 / 7 / 4
7,163
478
5,193
11,168
4,930
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
SoulHunterTM
Gilgamesh
11
3 / 7 / 0
7,418
495
6,663
14,322
5,371
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
VietNam3636
Danzaburou
9
0 / 6 / 4
5,925
395
3,077
7,981
4,335
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
23
29
Kills
9
10
Deaths
30
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artio
Dantoki--
Artio
4
4
2
1.25
W
8
2
10
6.5
L
Fenrir
Kingsototh
Fenrir
1
6
4
0.5
L
1
7
4
0.43
W
Jormungandr
NvM Shin
Jormungandr
1
2
16
4.5
L
Gilgamesh
SoulHunterTM
Gilgamesh
3
7
0
0.43
W
Arachne
15
1
3
16.5
L
Danzaburou
VietNam3636
Danzaburou
0
6
4
0.33
W
Artemis
tarwil
Artemis
3
4
6
1.5
W
Achilles
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,657
Damage
24,322
44,515
Taken
59,280
25,512
Mitigated
29,114
15,125
Healing
11,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Dantoki--
Artio
4,804
593
1,003
3,318
12,404
7,704
474
3,828
8,386
17,597
0
W
10,595
1,567
0
4,049
8,982
2,907
1,203
2,746
6,236
49,868
0
L
Fenrir
Kingsototh
Fenrir
4,585
1,107
0
288
13,405
6,774
108
5,649
7,614
0
20,384
L
5,193
515
90
2,253
11,168
4,930
773
4,502
6,466
31,625
0
W
Jormungandr
NvM Shin
Jormungandr
8,237
2,093
281
843
8,262
7,983
670
2,591
5,671
32,246
0
L
Gilgamesh
SoulHunterTM
Gilgamesh
6,663
2,244
0
3,883
14,322
5,371
707
1,274
13,048
0
37,197
W
Arachne
15,696
11,906
0
5,953
11,966
5,717
428
1,752
10,214
0
79,699
L
Danzaburou
VietNam3636
Danzaburou
3,077
1,070
0
368
7,981
4,335
334
2,835
4,934
0
17,372
W
Artemis
tarwil
Artemis
6,539
4,201
0
1,606
7,984
2,679
1,104
2,908
5,076
0
27,758
W
Achilles
2,590
516
0
2,393
7,321
6,226
264
0
7,321
0
35,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,390
Gold Earned
35,489
368
Minions Killed
219
0
Camps Cleared
0
1,435,386
Distance Traveled
1,318,881
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,372
491
36
2
0
276,176
3
W
Sol
8,869
591
85
6
0
299,680
1
L
Fenrir
7,611
507
30
2
0
244,560
0
L
Hades
7,163
478
60
4
0
251,989
0
W
Jormungandr
7,462
497
53
4
0
276,668
0
L
Gilgamesh
7,418
495
75
5
0
304,290
1
W
Arachne
10,372
691
119
8
0
335,540
2
L
Danzaburou
5,925
395
18
1
0
241,866
2
W
Artemis
7,583
506
44
3
0
232,881
0
W
Achilles
8,104
540
67
4
0
290,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role