Player Matchup

Bellona
Bellona
Baconion
Bellona
Level 17
God Stats
6W - 3L
1,538 SR
Queue Stats
25W - 35L
1,363 Elo+
Party 2
Cthulhu
Cthulhu
endmylife420
Cthulhu
Level 21
God Stats
8W - 4L
1,682 SR
Queue Stats
25W - 21L
1,480 Elo+
Solo
Kukulkan
Kukulkan
parkourman99
Kukulkan
Level 3
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 16L
1,658 Elo+
Party 2
Agni
Agni
sneijam1717
Agni
Level 25
God Stats
4W - 3L
1,734 SR
Queue Stats
38W - 44L
1,357 Elo+
Party 2
Thor
Thor
xxTh3Prodigy-_-
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,513 Elo+
Solo
Team Averages
Level 14
1,591 SR
1,474 Elo+

VS

Team Averages
Level 20
1,462 SR
1,421 Elo+
Bellona
Bellona
Abukato
Bellona
Level 8
God Stats
1W - 5L
1,310 SR
Queue Stats
264W - 294L
1,301 Elo+
Party 1
Kukulkan
Kukulkan
Asyuix
Kukulkan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 134L
1,377 Elo+
Party 1
Cthulhu
Cthulhu
JKBPond
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,661 Elo+
Solo
Ullr
Ullr
Naobuki
Ullr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 156L
1,373 Elo+
Party 1
Da Ji
Da Ji
ll Kryos
Da Ji
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 262L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Baconion
Bellona
17
2 / 4 / 13
11,488
442
11,726
24,667
15,495
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
endmylife420
Cthulhu
20
10 / 2 / 12
15,128
582
21,822
23,792
21,327
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
parkourman99
Kukulkan
17
9 / 5 / 9
12,558
483
14,406
14,233
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
11 / 4 / 11
12,491
480
20,940
12,356
3,668
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 3 / 6
13,675
526
10,209
16,984
6,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Abukato
Bellona
16
0 / 10 / 3
10,994
423
4,756
20,327
10,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Asyuix
Kukulkan
16
4 / 11 / 4
11,135
428
15,698
18,493
6,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
JKBPond
Cthulhu
17
2 / 5 / 4
13,133
505
9,155
20,933
18,213
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ullr
Naobuki
Ullr
18
9 / 5 / 6
13,444
517
17,336
21,486
8,236
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Da Ji
ll Kryos
Da Ji
14
2 / 14 / 6
10,126
389
11,039
23,815
9,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
40
45
Kills
17
18
Deaths
45
51
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bellona
Abukato
Bellona
0
10
3
0.15
L
Kukulkan
Asyuix
Kukulkan
4
11
4
0.55
W
Bellona
Baconion
Bellona
2
4
13
2.13
L
Cthulhu
JKBPond
Cthulhu
2
5
4
0.8
L
Ullr
Naobuki
Ullr
9
5
6
2.4
W
Cthulhu
endmylife420
Cthulhu
10
2
12
8
L
Da Ji
ll Kryos
Da Ji
2
14
6
0.36
W
Kukulkan
parkourman99
Kukulkan
9
5
9
2.7
W
11
4
11
4.13
W
13
3
6
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,103
Damage
57,984
92,032
Taken
105,054
51,992
Mitigated
52,414
14,490
Healing
17,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Abukato
Bellona
4,756
1,915
0
2,895
20,327
10,548
3,582
9,359
10,968
0
65,345
L
Kukulkan
Asyuix
Kukulkan
15,698
2,020
673
1,567
18,493
6,380
795
10,512
7,981
58,130
0
W
Bellona
Baconion
Bellona
11,726
3,598
724
2,583
24,667
15,495
1,066
5,423
19,244
0
63,025
L
Cthulhu
JKBPond
Cthulhu
9,155
806
100
3,881
20,933
18,213
167
12,748
8,185
51,590
0
L
Ullr
Naobuki
Ullr
17,336
7,819
37
4,689
21,486
8,236
1,482
11,786
9,700
0
77,120
W
Cthulhu
endmylife420
Cthulhu
21,822
1,123
199
4,871
23,792
21,327
343
7,116
16,676
111,562
0
L
Da Ji
ll Kryos
Da Ji
11,039
2,814
0
4,087
23,815
9,037
0
12,763
11,052
0
43,093
W
Kukulkan
parkourman99
Kukulkan
14,406
774
0
719
14,233
4,974
881
5,286
8,947
59,046
0
W
20,940
1,028
626
1,873
12,356
3,668
40
4,585
7,771
55,907
0
W
10,209
2,800
0
2,895
16,984
6,528
1,019
2,443
14,541
0
107,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,340
Gold Earned
58,832
573
Minions Killed
438
0
Camps Cleared
0
2,454,194
Distance Traveled
2,286,741
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,994
423
118
5
0
431,596
1
L
Kukulkan
11,135
428
85
3
0
421,719
2
W
Bellona
11,488
442
86
3
0
503,271
1
L
Cthulhu
13,133
505
90
3
0
507,678
7
L
Ullr
13,444
517
84
3
0
473,340
2
W
Cthulhu
15,128
582
196
8
0
483,878
0
L
Da Ji
10,126
389
61
2
0
452,408
3
W
Kukulkan
12,558
483
112
4
0
486,008
1
W
Agni
12,491
480
56
2
0
521,895
0
W
Thor
13,675
526
123
5
0
459,142
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role