Player Matchup

Rama
Rama
 
Rama
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
 
Bastet
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
MasBocon
Tiamat
Level 102
God Stats
6W - 0L
1,632 SR
Queue Stats
68W - 57L
1,653 Elo+
Party 1
Nu Wa
Nu Wa
Matthew83
Nu Wa
Level 101
God Stats
1W - 2L
1,517 SR
Queue Stats
171W - 129L
1,669 Elo+
Party 1
Team Averages
Level 101
1,530 SR
1,564 Elo+

VS

Team Averages
Level 141
1,572 SR
1,557 Elo+
Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Supernaru64
Hou Yi
Level 143
God Stats
1W - 6L
1,594 SR
Queue Stats
195W - 196L
1,589 Elo+
Solo
Jormungandr
Jormungandr
Tallalcon
Jormungandr
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,599 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tenryu2230
Tsukuyomi
Level 146
God Stats
3W - 3L
1,766 SR
Queue Stats
157W - 168L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
3 / 2 / 5
5,985
1,197
6,250
4,093
1,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
 
Bacchus
10
2 / 2 / 2
5,848
1,170
2,986
7,648
5,306
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
 
Bastet
9
1 / 3 / 7
5,651
1,130
4,649
4,937
1,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
MasBocon
Tiamat
10
3 / 3 / 4
6,526
1,305
2,837
3,797
2,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nu Wa
Matthew83
Nu Wa
11
0 / 1 / 7
6,032
1,206
4,862
2,777
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 4 / 4
5,504
1,101
2,654
7,581
5,887
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Muzen Cab
 
Ah Muzen Cab
10
0 / 2 / 6
5,086
1,017
2,476
4,466
3,282
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
14
7 / 1 / 2
6,696
1,339
5,290
4,316
1,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Tallalcon
Jormungandr
10
1 / 2 / 6
5,668
1,134
4,042
7,713
3,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Tenryu2230
Tsukuyomi
1
0 / 0 / 0
1,304
261
0
242
64

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
9
Kills
10
11
Deaths
9
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
5
2.75
W
Bacchus
 
Bacchus
2
2
2
1.5
W
Bastet
 
Bastet
1
3
7
1.5
L
Cerberus
 
Cerberus
2
4
4
1
L
Ah Muzen Cab
 
Ah Muzen Cab
0
2
6
1.5
W
Tiamat
MasBocon
Tiamat
3
3
4
1.67
W
Nu Wa
Matthew83
Nu Wa
0
1
7
3.5
L
Hou Yi
7
1
2
8
L
Jormungandr
Tallalcon
Jormungandr
1
2
6
2
L
Tsukuyomi
Tenryu2230
Tsukuyomi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,584
Damage
14,462
23,252
Taken
24,318
11,932
Mitigated
14,493
7,252
Healing
7,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,250
5,202
410
1,325
4,093
1,527
471
1,044
3,049
0
9,699
W
Bacchus
 
Bacchus
2,986
156
199
1,908
7,648
5,306
78
2,005
5,643
8,512
0
W
Bastet
 
Bastet
4,649
1,452
186
1,312
4,937
1,336
80
2,305
2,632
0
7,494
L
Cerberus
 
Cerberus
2,654
89
163
1,170
7,581
5,887
0
3,142
4,054
5,455
0
L
Ah Muzen Cab
 
Ah Muzen Cab
2,476
428
0
1,452
4,466
3,282
0
1,415
2,939
0
6,815
W
Tiamat
MasBocon
Tiamat
2,837
427
0
680
3,797
2,829
288
872
2,925
4,148
0
W
Nu Wa
Matthew83
Nu Wa
4,862
1,326
226
1,006
2,777
934
736
470
2,307
11,733
0
L
Hou Yi
5,290
2,951
395
1,640
4,316
1,906
48
1,580
2,688
0
14,849
L
Jormungandr
Tallalcon
Jormungandr
4,042
1,044
347
2,118
7,713
3,354
0
3,507
3,952
10,515
0
L
Tsukuyomi
Tenryu2230
Tsukuyomi
0
0
0
0
242
64
0
200
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,042
Gold Earned
24,258
55
Minions Killed
48
0
Camps Cleared
0
466,378
Distance Traveled
395,256
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,985
1,197
7
1
0
78,261
0
W
Bacchus
5,848
1,170
6
1
0
107,124
0
W
Bastet
5,651
1,130
7
1
0
112,853
0
L
Cerberus
5,504
1,101
2
0
0
96,594
1
L
Ah Muzen Cab
5,086
1,017
10
2
0
100,381
0
W
Tiamat
6,526
1,305
6
1
0
81,664
0
W
Nu Wa
6,032
1,206
29
6
0
86,476
0
L
Hou Yi
6,696
1,339
29
6
0
101,858
1
L
Jormungandr
5,668
1,134
7
1
0
96,423
0
L
Tsukuyomi
1,304
261
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role