Player Matchup

Amaterasu
Amaterasu
AlexValH
Amaterasu
Level 25
God Stats
16W - 9L
1,616 SR
Queue Stats
16W - 9L
1,638 Elo+
Party 2
Nox
Nox
Anethnm1
Nox
Level 38
God Stats
3W - 2L
1,834 SR
Queue Stats
20W - 11L
1,637 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Asutho
Morgan Le Fay
Level 104
God Stats
8W - 1L
1,807 SR
Queue Stats
22W - 12L
1,626 Elo+
Party 2
Team Averages
Level 56
1,752 SR
1,634 Elo+

VS

Team Averages
Level 58
1,543 SR
1,612 Elo+
Baron Samedi
Baron Samedi
GodTarkle
Baron Samedi
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 6L
1,710 Elo+
Solo
Tsukuyomi
Tsukuyomi
SaltyPancake1617
Tsukuyomi
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 34L
1,627 Elo+
Party 1
Ymir
Ymir
azourahe
Ymir
Level 17
God Stats
23W - 19L
1,629 SR
Queue Stats
44W - 40L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AlexValH
Amaterasu
11
4 / 2 / 5
8,448
704
2,610
9,708
6,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
6 / 2 / 5
8,973
748
6,373
8,373
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
Asutho
Morgan Le Fay
12
1 / 3 / 8
8,166
681
11,360
10,020
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GodTarkle
Baron Samedi
12
4 / 4 / 1
8,363
697
10,323
9,277
3,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
12
3 / 4 / 1
8,676
723
9,171
6,943
3,719
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Ymir
11
0 / 3 / 5
7,769
647
4,061
9,804
6,128
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
14
11
Kills
7
7
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AlexValH
Amaterasu
4
2
5
3.25
W
6
2
5
4.25
W
Morgan Le Fay
Asutho
Morgan Le Fay
1
3
8
1.67
L
Baron Samedi
GodTarkle
Baron Samedi
4
4
1
1.13
L
Tsukuyomi
3
4
1
0.88
L
Ymir
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,343
Damage
23,555
28,101
Taken
26,024
13,422
Mitigated
13,241
5,806
Healing
4,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AlexValH
Amaterasu
2,610
247
0
1,037
9,708
6,312
0
4,563
4,946
299
9,706
W
6,373
398
0
3,503
8,373
3,435
30
3,433
4,888
24,641
0
W
Morgan Le Fay
Asutho
Morgan Le Fay
11,360
607
0
1,266
10,020
3,675
97
5,927
3,883
34,341
0
L
Baron Samedi
GodTarkle
Baron Samedi
10,323
220
1,172
2,841
9,277
3,394
45
7,136
1,449
35,401
0
L
Tsukuyomi
9,171
1,242
0
181
6,943
3,719
55
3,104
3,545
0
28,956
L
Ymir
4,061
471
0
671
9,804
6,128
0
6,277
2,799
14,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,587
Gold Earned
24,808
133
Minions Killed
122
0
Camps Cleared
0
646,960
Distance Traveled
694,493
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
8,448
704
19
2
0
215,486
0
W
Nox
8,973
748
55
5
0
218,422
4
W
Morgan Le Fay
8,166
681
59
5
0
213,052
0
L
Baron Samedi
8,363
697
50
4
0
215,976
0
L
Tsukuyomi
8,676
723
49
4
0
250,594
3
L
Ymir
7,769
647
23
2
0
227,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role