Player Matchup

Sol
Sol
Artion1990
Sol
Level 108
God Stats
5W - 8L
1,342 SR
Queue Stats
790W - 914L
1,498 Elo+
Solo
Bellona
Bellona
FazoDaTruth
Bellona
Level 88
God Stats
21W - 15L
1,601 SR
Queue Stats
494W - 481L
1,403 Elo+
Party 3
Cthulhu
Cthulhu
YFBPxBailout
Cthulhu
Level 100
God Stats
19W - 13L
1,696 SR
Queue Stats
475W - 458L
1,416 Elo+
Party 3
Gilgamesh
Gilgamesh
jacw212
Gilgamesh
Level 123
God Stats
11W - 10L
1,427 SR
Queue Stats
179W - 176L
1,469 Elo+
Solo
Apollo
Apollo
slimjim2raw
Apollo
Level 105
God Stats
3W - 2L
1,618 SR
Queue Stats
52W - 49L
1,482 Elo+
Solo
Team Averages
Level 105
1,537 SR
1,454 Elo+

VS

Team Averages
Level 89
1,435 SR
1,442 Elo+
Sun Wukong
Sun Wukong
AncientDragon21
Sun Wukong
Level 79
God Stats
0W - 3L
1,225 SR
Queue Stats
125W - 131L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
EscanorSama125
Danzaburou
Level 74
God Stats
25W - 21L
1,656 SR
Queue Stats
240W - 243L
1,491 Elo+
Solo
Ra
Ra
KAC1000C
Ra
Level 67
God Stats
4W - 7L
1,459 SR
Queue Stats
166W - 156L
1,430 Elo+
Party 2
Kali
Kali
TypicalJoestar
Kali
Level 116
God Stats
2W - 2L
1,334 SR
Queue Stats
185W - 166L
1,432 Elo+
Party 2
Jormungandr
Jormungandr
smushsmush101
Jormungandr
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
158W - 175L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 9 / 10
18,154
626
35,061
35,283
15,778
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
FazoDaTruth
Bellona
20
11 / 3 / 9
17,567
606
34,654
35,773
30,951
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Cthulhu
YFBPxBailout
Cthulhu
20
6 / 6 / 18
15,213
525
21,666
31,213
54,437
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
jacw212
Gilgamesh
20
6 / 9 / 10
16,166
557
19,970
29,529
19,333
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
20
9 / 8 / 12
16,765
578
19,710
18,699
9,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AncientDragon21
Sun Wukong
17
3 / 8 / 6
12,260
423
9,356
24,265
21,175
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
EscanorSama125
Danzaburou
20
6 / 10 / 9
15,442
532
23,012
31,572
14,869
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 13 / 13
15,688
541
29,260
27,437
11,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
13 / 9 / 9
16,518
570
30,717
38,797
23,116
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
smushsmush101
Jormungandr
17
5 / 6 / 9
12,887
444
16,460
34,681
51,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
81
45
Kills
35
35
Deaths
46
59
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AncientDragon21
Sun Wukong
3
8
6
0.75
W
13
9
10
2
L
Danzaburou
EscanorSama125
Danzaburou
6
10
9
1.05
W
Bellona
FazoDaTruth
Bellona
11
3
9
5.17
L
8
13
13
1.12
L
13
9
9
1.94
W
Cthulhu
YFBPxBailout
Cthulhu
6
6
18
2.5
W
Gilgamesh
jacw212
Gilgamesh
6
9
10
1.22
W
Apollo
9
8
12
1.88
L
Jormungandr
smushsmush101
Jormungandr
5
6
9
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,061
Damage
108,805
150,497
Taken
156,752
130,002
Mitigated
122,626
42,005
Healing
30,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AncientDragon21
Sun Wukong
9,356
1,605
0
2,730
24,265
21,175
900
7,030
17,055
0
47,510
W
35,061
11,308
0
17,925
35,283
15,778
3,074
13,755
21,528
138,342
0
L
Danzaburou
EscanorSama125
Danzaburou
23,012
8,890
0
7,820
31,572
14,869
3,358
10,605
19,979
0
102,906
W
Bellona
FazoDaTruth
Bellona
34,654
15,278
0
15,871
35,773
30,951
4,535
7,040
28,733
0
141,853
L
29,260
3,713
3,012
6,003
27,437
11,675
1,208
9,177
18,021
120,644
0
L
30,717
19,206
0
9,887
38,797
23,116
51
14,714
23,499
0
114,515
W
Cthulhu
YFBPxBailout
Cthulhu
21,666
1,759
763
2,641
31,213
54,437
324
10,364
20,849
51,113
0
W
Gilgamesh
jacw212
Gilgamesh
19,970
7,459
0
2,253
29,529
19,333
4,471
8,984
20,545
0
128,189
W
Apollo
19,710
14,893
0
2,552
18,699
9,503
4,574
5,694
13,005
0
126,053
L
Jormungandr
smushsmush101
Jormungandr
16,460
4,219
0
818
34,681
51,791
438
12,642
21,471
51,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

83,865
Gold Earned
72,795
762
Minions Killed
602
0
Camps Cleared
0
2,582,308
Distance Traveled
2,182,227
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,260
423
85
3
0
344,143
0
W
Sol
18,154
626
163
6
0
473,650
0
L
Danzaburou
15,442
532
172
6
0
448,774
2
W
Bellona
17,567
606
190
7
0
589,158
1
L
Ra
15,688
541
158
5
0
426,576
4
L
Kali
16,518
570
133
5
0
507,504
2
W
Cthulhu
15,213
525
72
2
0
511,742
1
W
Gilgamesh
16,166
557
151
5
0
492,793
3
W
Apollo
16,765
578
186
6
0
514,965
0
L
Jormungandr
12,887
444
54
2
0
455,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role