Player Matchup

Sobek
Sobek
Platinum I
NotIntentional
Sobek
Platinum I
Level 127
God Stats
22W - 12L
1,615 SR
Queue Stats
211W - 137L
1,700 MMR
Party 1
Ra
Ra
Platinum II
catchthesekicks
Ra
Platinum II
Level 120
God Stats
4W - 0L
1,696 SR
Queue Stats
89W - 40L
1,736 MMR
Party 1
Medusa
Medusa
Platinum I
hashtagjakewins
Medusa
Platinum I
Level 127
God Stats
1W - 1L
1,605 SR
Queue Stats
177W - 106L
1,700 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,639 SR
1,712 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,671 SR
1,663 MMR
Amaterasu
Amaterasu
Gold IV
DaChubby
Amaterasu
Gold IV
Level 142
God Stats
3W - 4L
1,650 SR
Queue Stats
242W - 301L
1,563 MMR
Party 2
Merlin
Merlin
Platinum III
TenzaZangetzsu
Merlin
Platinum III
Level 160
God Stats
12W - 15L
1,658 SR
Queue Stats
243W - 222L
1,851 MMR
Party 2
Ares
Ares
Gold III
xWARCHOx
Ares
Gold III
Level 108
God Stats
2W - 3L
1,707 SR
Queue Stats
54W - 45L
1,575 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 7
10,115
778
5,384
17,903
23,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 1 / 7
9,434
726
11,259
6,565
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
4 / 1 / 7
9,590
738
13,292
10,300
4,482
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothTiamatHou YiAthenaGeb

VS

Bans
GilgameshOdinCupidUllrDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
DaChubby
Amaterasu
12
3 / 2 / 1
8,515
655
5,531
13,495
9,474
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
1 / 4 / 3
7,899
608
9,265
7,932
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
11
0 / 5 / 3
8,097
623
8,269
15,259
15,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
11
Kills
4
5
Deaths
11
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
DaChubby
Amaterasu
3
2
1
1.75
W
4
3
7
2.5
L
1
4
3
0.63
W
3
1
7
6.5
W
4
1
7
7.5
L
Ares
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,935
Damage
23,065
34,768
Taken
36,686
30,884
Mitigated
28,096
15,141
Healing
5,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
DaChubby
Amaterasu
5,531
1,291
218
2,721
13,495
9,474
0
4,437
9,058
0
26,862
W
5,384
413
0
5,978
17,903
23,168
401
6,488
11,415
11,936
0
L
9,265
525
0
694
7,932
3,060
0
5,297
2,635
37,644
0
W
11,259
1,123
4,251
2,419
6,565
3,234
912
4,674
1,891
50,820
0
W
13,292
6,037
0
2,493
10,300
4,482
1,688
6,372
3,928
0
50,381
L
Ares
8,269
120
0
1,656
15,259
15,562
0
6,909
8,350
16,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,139
Gold Earned
24,511
167
Minions Killed
128
0
Camps Cleared
0
810,217
Distance Traveled
736,386
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,515
655
50
4
0
248,772
2
W
Sobek
10,115
778
13
1
0
276,312
6
L
Merlin
7,899
608
62
5
0
242,114
3
W
Ra
9,434
726
79
6
0
273,512
3
W
Medusa
9,590
738
75
6
0
260,393
2
L
Ares
8,097
623
16
1
0
245,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role