Player Matchup

Ravana
Ravana
Grizzou
Ravana
Level 154
God Stats
3W - 0L
1,358 SR
Queue Stats
38W - 29L
1,619 Elo+
Party 1
Raijin
Raijin
Heronify
Raijin
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 19L
1,736 Elo+
Party 1
Apollo
Apollo
RyanF7
Apollo
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
33W - 18L
1,814 Elo+
Party 1
Gilgamesh
Gilgamesh
Tekashee
Gilgamesh
Level 154
God Stats
4W - 4L
1,712 SR
Queue Stats
78W - 49L
1,681 Elo+
Party 1
Ymir
Ymir
VegB0t
Ymir
Level 18
God Stats
2W - 3L
1,873 SR
Queue Stats
4W - 3L
1,619 Elo+
Party 1
Team Averages
Level 115
1,589 SR
1,694 Elo+

VS

Team Averages
Level 89
1,653 SR
1,669 Elo+
Hachiman
Hachiman
BlueFenix13
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 33L
1,671 Elo+
Party 2
Cthulhu
Cthulhu
CrocGod
Cthulhu
Level 159
God Stats
3W - 3L
1,534 SR
Queue Stats
182W - 190L
1,576 Elo+
Party 3
Scylla
Scylla
DukeSmite
Scylla
Level 29
God Stats
1W - 1L
1,893 SR
Queue Stats
9W - 5L
1,694 Elo+
Party 3
Loki
Loki
KrollBar
Loki
Level 107
God Stats
5W - 9L
1,639 SR
Queue Stats
83W - 53L
1,687 Elo+
Party 2
Fafnir
Fafnir
XAsianHeadshotX
Fafnir
Level 125
God Stats
23W - 14L
1,699 SR
Queue Stats
73W - 43L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Grizzou
Ravana
10
6 / 0 / 1
6,448
645
3,944
5,642
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Heronify
Raijin
11
3 / 1 / 2
6,906
691
3,321
4,566
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
RyanF7
Apollo
11
3 / 2 / 1
6,381
638
6,303
6,729
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilgamesh
Tekashee
Gilgamesh
12
1 / 0 / 2
6,599
660
4,974
7,111
4,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
VegB0t
Ymir
8
0 / 0 / 5
5,356
536
1,190
3,185
1,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BlueFenix13
Hachiman
9
0 / 2 / 1
5,136
514
2,571
4,376
1,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
CrocGod
Cthulhu
9
0 / 3 / 0
5,258
526
3,908
7,035
5,846
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
DukeSmite
Scylla
9
1 / 5 / 0
5,349
535
2,100
4,734
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
10
0 / 0 / 1
5,556
556
1,452
5,932
1,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 3 / 0
5,786
579
2,013
9,246
4,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
13
Kills
3
3
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BlueFenix13
Hachiman
0
2
1
0.25
L
Cthulhu
CrocGod
Cthulhu
0
3
0
0
L
Scylla
DukeSmite
Scylla
1
5
0
0.2
W
Ravana
Grizzou
Ravana
6
0
1
6.5
W
Raijin
Heronify
Raijin
3
1
2
4
L
Loki
0
0
1
0.5
W
Apollo
RyanF7
Apollo
3
2
1
1.75
W
Gilgamesh
Tekashee
Gilgamesh
1
0
2
2
W
Ymir
VegB0t
Ymir
0
0
5
2.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,732
Damage
12,044
27,233
Taken
31,323
11,230
Mitigated
14,715
10,137
Healing
8,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BlueFenix13
Hachiman
2,571
1,182
0
891
4,376
1,174
152
0
4,376
0
26,516
L
Cthulhu
CrocGod
Cthulhu
3,908
443
0
2,279
7,035
5,846
0
29
7,006
28,224
0
L
Scylla
DukeSmite
Scylla
2,100
76
0
456
4,734
1,353
0
2,549
2,185
22,559
0
W
Ravana
Grizzou
Ravana
3,944
1,197
0
2,268
5,642
1,903
0
1,608
3,800
0
30,895
W
Raijin
Heronify
Raijin
3,321
272
0
747
4,566
1,417
484
1,283
3,061
36,262
0
L
Loki
1,452
322
0
3,558
5,932
1,663
0
557
5,375
0
32,421
W
Apollo
RyanF7
Apollo
6,303
4,226
0
2,567
6,729
2,038
266
1,308
5,325
0
41,648
W
Gilgamesh
Tekashee
Gilgamesh
4,974
1,806
0
3,965
7,111
4,322
418
2,923
4,188
0
41,507
W
Ymir
VegB0t
Ymir
1,190
485
0
590
3,185
1,550
72
529
2,632
8,690
0
L
2,013
409
0
1,598
9,246
4,679
0
1,376
7,870
12,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,690
Gold Earned
27,085
323
Minions Killed
249
0
Camps Cleared
0
1,006,900
Distance Traveled
1,009,298
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,136
514
49
5
0
177,020
2
L
Cthulhu
5,258
526
63
6
0
206,857
0
L
Scylla
5,349
535
50
5
0
186,811
3
W
Ravana
6,448
645
67
7
0
229,415
4
W
Raijin
6,906
691
82
8
0
180,118
2
L
Loki
5,556
556
69
7
0
224,730
2
W
Apollo
6,381
638
81
8
0
174,089
1
W
Gilgamesh
6,599
660
72
7
0
217,822
4
W
Ymir
5,356
536
21
2
0
205,456
0
L
Fafnir
5,786
579
18
2
0
213,880
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role