Player Matchup

Sylvanus
Sylvanus
GagumBagum
Sylvanus
Level 68
God Stats
10W - 7L
1,624 SR
Queue Stats
238W - 247L
1,432 Elo+
Party 1
Rama
Rama
QuackoJSnacko
Rama
Level 67
God Stats
12W - 17L
1,603 SR
Queue Stats
270W - 266L
1,452 Elo+
Party 1
Serqet
Serqet
jjreyrey1
Serqet
Level 83
God Stats
12W - 12L
1,606 SR
Queue Stats
295W - 293L
1,424 Elo+
Party 1
Baron Samedi
Baron Samedi
killaam127
Baron Samedi
Level 65
God Stats
45W - 41L
1,525 SR
Queue Stats
74W - 85L
1,440 Elo+
Party 1
Tyr
Tyr
oldstone_
Tyr
Level 99
God Stats
2W - 2L
1,561 SR
Queue Stats
199W - 224L
1,543 Elo+
Solo
Team Averages
Level 76
1,584 SR
1,458 Elo+

VS

Team Averages
Level 113
1,489 SR
1,448 Elo+
Thor
Thor
 
Thor
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DGREG2234
Bellona
Level 78
God Stats
48W - 68L
1,479 SR
Queue Stats
281W - 304L
1,453 Elo+
Party 2
Anhur
Anhur
Dr-Dap
Anhur
Level 128
God Stats
2W - 2L
1,626 SR
Queue Stats
214W - 224L
1,453 Elo+
Party 2
Sylvanus
Sylvanus
The_Big_Dew-Key
Sylvanus
Level 101
God Stats
8W - 14L
1,500 SR
Queue Stats
356W - 368L
1,402 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Vonas-_-
Morgan Le Fay
Level 118
God Stats
1W - 0L
1,338 SR
Queue Stats
275W - 283L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GagumBagum
Sylvanus
14
1 / 3 / 7
9,662
483
5,401
16,496
16,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
5 / 3 / 2
9,707
485
12,914
16,865
5,088
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
jjreyrey1
Serqet
16
4 / 4 / 1
10,134
507
7,553
14,376
7,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
killaam127
Baron Samedi
15
3 / 6 / 3
9,601
480
9,838
15,757
7,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 5 / 1
8,924
446
9,230
20,357
21,103
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
5 / 3 / 13
10,451
523
12,569
16,413
8,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
DGREG2234
Bellona
17
3 / 0 / 7
10,385
519
8,134
15,180
11,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
Dr-Dap
Anhur
17
5 / 4 / 4
10,460
523
14,174
18,754
6,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
14
0 / 3 / 11
8,611
431
7,186
12,088
9,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Vonas-_-
Morgan Le Fay
17
8 / 4 / 8
11,116
556
14,753
11,768
3,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
13
Kills
21
21
Deaths
14
14
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
3
13
3.83
W
Bellona
DGREG2234
Bellona
3
0
7
6.5
W
Anhur
Dr-Dap
Anhur
5
4
4
1.75
L
Sylvanus
GagumBagum
Sylvanus
1
3
7
1.5
L
5
3
2
2
W
Sylvanus
0
3
11
1.83
W
Morgan Le Fay
Vonas-_-
Morgan Le Fay
8
4
8
3
L
Serqet
jjreyrey1
Serqet
4
4
1
1.13
L
Baron Samedi
killaam127
Baron Samedi
3
6
3
0.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,936
Damage
56,816
83,851
Taken
74,203
57,616
Mitigated
40,010
26,171
Healing
26,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
12,569
3,848
0
5,838
16,413
8,049
598
2,136
13,883
0
73,554
W
Bellona
DGREG2234
Bellona
8,134
1,675
43
5,939
15,180
11,765
747
483
14,203
0
58,920
W
Anhur
Dr-Dap
Anhur
14,174
8,347
0
8,469
18,754
6,399
2,240
3,174
15,090
0
79,260
L
Sylvanus
GagumBagum
Sylvanus
5,401
1,294
860
1,964
16,496
16,598
295
3,347
13,017
21,649
0
L
12,914
11,298
0
8,762
16,865
5,088
1,606
4,993
11,772
0
84,723
W
Sylvanus
7,186
2,765
1,321
2,196
12,088
9,815
812
3,336
8,561
24,472
7,263
W
Morgan Le Fay
Vonas-_-
Morgan Le Fay
14,753
714
433
1,941
11,768
3,982
1,194
5,366
5,575
55,870
0
L
Serqet
jjreyrey1
Serqet
7,553
733
0
1,526
14,376
7,104
0
4,957
9,175
0
71,504
L
Baron Samedi
killaam127
Baron Samedi
9,838
564
1,371
4,991
15,757
7,723
476
5,703
9,772
53,699
0
L
9,230
345
0
6,697
20,357
21,103
200
1,763
18,543
0
51,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,028
Gold Earned
51,023
519
Minions Killed
518
0
Camps Cleared
0
1,720,205
Distance Traveled
1,784,323
21
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,451
523
103
5
0
374,399
0
W
Bellona
10,385
519
121
6
0
407,282
0
W
Anhur
10,460
523
144
7
0
326,415
2
L
Sylvanus
9,662
483
38
2
0
304,193
6
L
Rama
9,707
485
162
8
0
303,070
2
W
Sylvanus
8,611
431
56
3
0
306,231
1
W
Morgan Le Fay
11,116
556
94
5
0
369,996
2
L
Serqet
10,134
507
125
6
0
412,939
5
L
Baron Samedi
9,601
480
98
5
0
328,930
2
L
Tyr
8,924
446
96
5
0
371,073
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role