Player Matchup

Achilles
Achilles
Hillards1996
Achilles
Level 29
God Stats
2W - 1L
1,537 SR
Queue Stats
4W - 4L
1,234 Elo+
Party 1
Anubis
Anubis
Killertheman342
Anubis
Level 25
God Stats
7W - 3L
1,693 SR
Queue Stats
245W - 228L
1,424 Elo+
Solo
Ymir
Ymir
OverNut1000
Ymir
Level 28
God Stats
2W - 2L
1,633 SR
Queue Stats
15W - 39L
1,165 Elo+
Solo
Artemis
Artemis
Scisloth744288
Artemis
Level 26
God Stats
1W - 1L
1,384 SR
Queue Stats
4W - 4L
1,234 Elo+
Party 1
Bakasura
Bakasura
ZERO5615
Bakasura
Level 17
God Stats
21W - 15L
1,541 SR
Queue Stats
49W - 59L
1,380 Elo+
Solo
Team Averages
Level 25
1,558 SR
1,288 Elo+

VS

Team Averages
Level 7
1,500 SR
1,434 Elo+
Artemis
Artemis
B2savage0_0
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
DeadPeopleDream2
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Nox
Nox
alphaGOD666
Nox
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
71W - 117L
1,169 Elo+
Solo
Pele
Pele
daafamousx
Pele
Level 2
God Stats
0W - 5L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Solo
Olorun
Olorun
samikhodja2
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Hillards1996
Achilles
12
2 / 1 / 2
6,967
581
2,110
5,481
3,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

14
17 / 2 / 2
8,622
719
11,029
6,053
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 3 / 6
6,400
533
2,744
8,754
5,840
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 0 / 2
7,297
608
2,858
4,161
1,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
ZERO5615
Bakasura
10
4 / 1 / 6
6,909
576
1,579
5,560
1,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
B2savage0_0
Artemis
7
2 / 9 / 1
5,065
422
2,779
8,754
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 9 / 4
5,464
455
3,108
7,406
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 3 / 0
6,607
551
4,553
6,690
2,129
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

3
0 / 7 / 1
4,055
338
345
5,599
932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
3
0 / 6 / 0
3,978
332
748
3,709
955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
29
Kills
7
7
Deaths
34
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
B2savage0_0
Artemis
2
9
1
0.28
L
1
9
4
0.33
W
Achilles
Hillards1996
Achilles
2
1
2
3
W
17
2
2
9
W
2
3
6
1.67
W
4
0
2
5
W
Bakasura
ZERO5615
Bakasura
4
1
6
7
L
4
3
0
1.33
L
0
7
1
0.07
L
Olorun
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,320
Damage
11,533
30,009
Taken
32,158
15,985
Mitigated
7,535
5,393
Healing
2,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
B2savage0_0
Artemis
2,779
1,744
0
577
8,754
1,890
82
4,131
4,359
0
10,897
L
3,108
892
131
407
7,406
1,629
0
2,581
4,594
24,888
0
W
Achilles
Hillards1996
Achilles
2,110
887
0
934
5,481
3,818
1,303
1,450
3,925
0
28,876
W
11,029
681
0
3,231
6,053
3,231
1,569
1,925
3,975
43,585
0
W
2,744
599
0
158
8,754
5,840
500
3,404
5,269
11,923
0
W
2,858
2,112
0
0
4,161
1,279
2,536
106
4,033
0
36,707
W
Bakasura
ZERO5615
Bakasura
1,579
1,128
0
1,070
5,560
1,817
0
922
4,578
0
30,871
L
4,553
745
0
1,006
6,690
2,129
20
2,608
3,952
20,195
0
L
345
46
0
303
5,599
932
0
2,755
2,614
0
7,192
L
Olorun
748
568
0
0
3,709
955
0
872
2,791
2,847
1,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,195
Gold Earned
25,169
299
Minions Killed
113
0
Camps Cleared
0
1,029,540
Distance Traveled
882,945
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,065
422
15
1
0
188,108
3
L
Ra
5,464
455
50
4
0
208,320
0
W
Achilles
6,967
581
66
6
0
236,184
0
W
Anubis
8,622
719
73
6
0
190,000
0
W
Ymir
6,400
533
20
2
0
206,821
0
W
Artemis
7,297
608
68
6
0
204,136
0
W
Bakasura
6,909
576
72
6
0
192,399
0
L
Nox
6,607
551
38
3
0
224,384
1
L
Pele
4,055
338
5
0
0
135,489
1
L
Olorun
3,978
332
5
0
0
126,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role