Player Matchup

Sol
Sol
AscensionRedux
Sol
Level 37
God Stats
6W - 3L
1,500 SR
Queue Stats
207W - 241L
1,357 Elo+
Party 1
Tiamat
Tiamat
Dracandys
Tiamat
Level 13
God Stats
26W - 23L
1,435 SR
Queue Stats
303W - 306L
1,339 Elo+
Party 1
Athena
Athena
ItzYukiArashi
Athena
Level 83
God Stats
11W - 14L
1,506 SR
Queue Stats
718W - 716L
1,410 Elo+
Party 1
Arachne
Arachne
Kevinhemiari
Arachne
Level 63
God Stats
9W - 8L
1,523 SR
Queue Stats
216W - 240L
1,531 Elo+
Party 2
Anhur
Anhur
zapexzpx
Anhur
Level 49
God Stats
2W - 4L
1,204 SR
Queue Stats
217W - 241L
1,395 Elo+
Party 2
Team Averages
Level 49
1,434 SR
1,406 Elo+

VS

Team Averages
Level 56
1,537 SR
1,356 Elo+
Bakasura
Bakasura
BombitaMasiv
Bakasura
Level 42
God Stats
4W - 9L
1,230 SR
Queue Stats
97W - 118L
1,395 Elo+
Solo
Skadi
Skadi
GuttaBFR
Skadi
Level 66
God Stats
0W - 1L
1,705 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Persephone
Persephone
Skeleton1256
Persephone
Level 16
God Stats
0W - 1L
1,599 SR
Queue Stats
0W - 2L
1,188 Elo+
Party 3
Agni
Agni
Vi1ify
Agni
Level 102
God Stats
0W - 1L
1,434 SR
Queue Stats
11W - 8L
1,416 Elo+
Party 3
Achilles
Achilles
lDimples-
Achilles
Level 52
God Stats
0W - 1L
1,719 SR
Queue Stats
0W - 2L
1,280 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 5
10,032
502
12,259
16,773
5,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Dracandys
Tiamat
16
2 / 6 / 2
9,742
487
7,119
11,222
5,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
5 / 2 / 5
10,880
544
9,382
17,228
14,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Kevinhemiari
Arachne
15
5 / 3 / 5
9,871
494
5,789
14,924
6,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
zapexzpx
Anhur
15
1 / 3 / 3
9,035
452
3,585
9,905
2,891
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BombitaMasiv
Bakasura
16
3 / 2 / 5
9,883
494
5,575
14,913
6,495
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Skadi
GuttaBFR
Skadi
14
2 / 1 / 2
9,148
457
4,822
4,421
1,327
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Persephone
Skeleton1256
Persephone
14
2 / 7 / 5
9,247
462
6,977
9,843
3,442
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
Vi1ify
Agni
17
9 / 2 / 7
10,658
533
25,509
15,344
5,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
lDimples-
Achilles
15
3 / 5 / 9
9,307
465
8,801
13,670
10,116
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
47
17
Kills
19
19
Deaths
17
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
5
5
1.3
L
Bakasura
BombitaMasiv
Bakasura
3
2
5
2.75
W
Tiamat
Dracandys
Tiamat
2
6
2
0.5
L
Skadi
GuttaBFR
Skadi
2
1
2
3
W
5
2
5
3.75
W
Arachne
Kevinhemiari
Arachne
5
3
5
2.5
L
Persephone
Skeleton1256
Persephone
2
7
5
0.64
L
Agni
Vi1ify
Agni
9
2
7
6.25
L
Achilles
lDimples-
Achilles
3
5
9
1.5
W
Anhur
zapexzpx
Anhur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,134
Damage
51,684
70,052
Taken
58,191
34,807
Mitigated
26,791
24,958
Healing
14,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,259
2,917
376
7,617
16,773
5,749
2,381
9,352
7,281
62,910
0
L
Bakasura
BombitaMasiv
Bakasura
5,575
4,056
0
6,737
14,913
6,495
104
6,009
8,890
0
49,044
W
Tiamat
Dracandys
Tiamat
7,119
614
0
1,790
11,222
5,510
736
6,012
5,210
52,888
0
L
Skadi
GuttaBFR
Skadi
4,822
1,428
0
1,414
4,421
1,327
0
1,467
2,876
0
42,382
W
9,382
1,126
715
4,777
17,228
14,446
315
8,489
8,179
38,619
0
W
Arachne
Kevinhemiari
Arachne
5,789
3,080
0
6,797
14,924
6,211
0
5,767
9,137
0
55,927
L
Persephone
Skeleton1256
Persephone
6,977
307
0
1,033
9,843
3,442
1,096
7,019
2,775
42,829
0
L
Agni
Vi1ify
Agni
25,509
1,148
154
3,994
15,344
5,411
1,154
5,982
9,108
85,612
0
L
Achilles
lDimples-
Achilles
8,801
2,124
466
673
13,670
10,116
870
7,623
5,779
0
50,833
W
Anhur
zapexzpx
Anhur
3,585
2,311
0
2,886
9,905
2,891
64
2,866
7,039
0
33,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,560
Gold Earned
48,243
463
Minions Killed
511
0
Camps Cleared
0
1,700,232
Distance Traveled
1,971,889
28
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,032
502
119
6
0
328,688
0
L
Bakasura
9,883
494
125
6
0
445,887
5
W
Tiamat
9,742
487
125
6
0
334,170
4
L
Skadi
9,148
457
96
5
0
430,058
5
W
Athena
10,880
544
59
3
0
400,389
3
W
Arachne
9,871
494
90
5
0
326,374
10
L
Persephone
9,247
462
88
4
0
332,406
0
L
Agni
10,658
533
118
6
0
397,308
2
L
Achilles
9,307
465
84
4
0
366,230
2
W
Anhur
9,035
452
70
4
0
310,611
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role