Player Matchup

Nemesis
Nemesis
Bapmoe520
Nemesis
Level 4
God Stats
2W - 2L
1,650 SR
Queue Stats
2W - 2L
1,557 Elo+
Solo
Jing Wei
Jing Wei
Cosmic-_-Truth
Jing Wei
Level 4
God Stats
1W - 2L
1,776 SR
Queue Stats
13W - 10L
1,661 Elo+
Solo
Ra
Ra
Sgt Saskwatch
Ra
Level 8
God Stats
20W - 19L
1,470 SR
Queue Stats
142W - 176L
1,388 Elo+
Solo
Chronos
Chronos
Socdaddy
Chronos
Level 5
God Stats
3W - 2L
1,706 SR
Queue Stats
17W - 20L
1,525 Elo+
Solo
Athena
Athena
VidVaccine
Athena
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 19L
1,505 Elo+
Solo
Team Averages
Level 8
1,620 SR
1,527 Elo+

VS

Team Averages
Level 17
1,558 SR
1,497 Elo+
Agni
Agni
BalooRev
Agni
Level 6
God Stats
2W - 4L
1,534 SR
Queue Stats
9W - 19L
1,438 Elo+
Solo
Ares
Ares
CPT_JSparrow1523
Ares
Level 15
God Stats
5W - 9L
1,358 SR
Queue Stats
16W - 26L
1,509 Elo+
Solo
Izanami
Izanami
Sligity
Izanami
Level 22
God Stats
39W - 14L
1,720 SR
Queue Stats
174W - 128L
1,575 Elo+
Solo
Odin
Odin
THEHOMIEFREE
Odin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 55L
1,475 Elo+
Solo
Da Ji
Da Ji
x5ANDMANxXB1
Da Ji
Level 28
God Stats
11W - 8L
1,678 SR
Queue Stats
162W - 163L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bapmoe520
Nemesis
11
0 / 11 / 1
6,860
381
6,040
15,412
5,132
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
14
2 / 4 / 2
8,477
471
5,813
11,707
3,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
1 / 9 / 0
7,401
411
1,570
9,287
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
Socdaddy
Chronos
7
0 / 8 / 0
5,705
317
1,798
7,636
1,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
VidVaccine
Athena
8
3 / 7 / 1
6,696
372
5,402
10,624
3,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
0 / 4 / 3
8,809
489
3,242
8,401
3,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
4 / 0 / 5
10,596
589
3,673
9,501
7,077
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Izanami
Sligity
Izanami
20
21 / 0 / 5
14,146
786
20,649
9,017
3,956
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 2 / 2
10,045
558
5,802
13,483
9,972
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
9 / 1 / 5
11,558
642
7,535
10,081
4,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
6
Kills
38
39
Deaths
7
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Agni
0
4
3
0.38
L
Nemesis
Bapmoe520
Nemesis
0
11
1
0.05
W
4
0
5
6.5
L
Jing Wei
2
4
2
0.75
L
1
9
0
0.11
W
Izanami
Sligity
Izanami
21
0
5
23.5
L
Chronos
Socdaddy
Chronos
0
8
0
0
W
4
2
2
2.5
L
Athena
VidVaccine
Athena
3
7
1
0.5
W
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,623
Damage
40,901
54,666
Taken
50,483
17,268
Mitigated
29,178
3,370
Healing
11,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
3,242
422
0
1,649
8,401
3,268
2,425
1,729
6,632
40,998
0
L
Nemesis
Bapmoe520
Nemesis
6,040
3,706
0
946
15,412
5,132
0
2,964
12,448
0
30,240
W
3,673
497
0
1,570
9,501
7,077
1,113
894
8,603
16,325
0
L
Jing Wei
5,813
4,426
0
758
11,707
3,805
277
3,885
7,822
0
50,147
L
1,570
116
65
884
9,287
2,637
395
186
9,101
34,719
0
W
Izanami
Sligity
Izanami
20,649
14,102
0
3,223
9,017
3,956
9,844
3,115
5,860
0
140,628
L
Chronos
Socdaddy
Chronos
1,798
623
0
467
7,636
1,718
595
30
7,606
10,918
0
W
5,802
1,013
0
2,644
13,483
9,972
1,311
839
12,608
12,138
29,244
L
Athena
VidVaccine
Athena
5,402
1,049
0
250
10,624
3,976
0
1,440
9,184
22,819
0
W
7,535
2,187
0
2,209
10,081
4,905
0
2,071
8,010
0
77,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,139
Gold Earned
55,154
275
Minions Killed
527
0
Camps Cleared
0
1,342,407
Distance Traveled
1,684,060
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,809
489
60
3
0
288,310
0
L
Nemesis
6,860
381
53
3
0
313,837
2
W
Ares
10,596
589
32
2
0
338,903
3
L
Jing Wei
8,477
471
97
5
0
299,073
1
L
Ra
7,401
411
65
4
0
253,918
0
W
Izanami
14,146
786
237
13
0
371,500
3
L
Chronos
5,705
317
21
1
0
245,874
0
W
Odin
10,045
558
88
5
0
306,211
0
L
Athena
6,696
372
39
2
0
229,705
2
W
Da Ji
11,558
642
110
6
0
379,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role