Player Matchup

Gilgamesh
Gilgamesh
HenriqueSanefuji
Gilgamesh
Level 29
God Stats
9W - 17L
1,348 SR
Queue Stats
49W - 72L
1,299 Elo+
Party 2
Bellona
Bellona
Jediel_eliezer
Bellona
Level 17
God Stats
1W - 2L
1,247 SR
Queue Stats
32W - 35L
1,366 Elo+
Party 1
Sylvanus
Sylvanus
Modhaar
Sylvanus
Level 20
God Stats
5W - 8L
1,607 SR
Queue Stats
23W - 38L
1,330 Elo+
Party 2
Janus
Janus
aldopaolo2
Janus
Level 17
God Stats
10W - 6L
1,654 SR
Queue Stats
107W - 106L
1,519 Elo+
Solo
Sol
Sol
igu_iluminati
Sol
Level 41
God Stats
5W - 4L
1,236 SR
Queue Stats
195W - 217L
1,460 Elo+
Party 1
Team Averages
Level 25
1,418 SR
1,395 Elo+

VS

Team Averages
Level 6
1,498 SR
1,493 Elo+
Thor
Thor
Mikunakanouwu1
Thor
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 3
Artemis
Artemis
Opder
Artemis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,500 Elo+
Party 3
Vamana
Vamana
Yatgel
Vamana
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 29L
1,698 Elo+
Solo
Cupid
Cupid
isaab3l
Cupid
Level 17
God Stats
8W - 12L
1,488 SR
Queue Stats
11W - 25L
1,266 Elo+
Solo
Olorun
Olorun
xMarco28
Olorun
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
9
7 / 5 / 5
6,261
569
4,595
9,893
3,585
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 2 / 2
5,183
471
3,260
8,998
5,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
Modhaar
Sylvanus
8
2 / 2 / 6
5,903
537
3,027
6,871
3,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
11
5 / 1 / 1
6,880
625
7,085
6,058
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 1 / 1
7,372
670
4,956
5,734
1,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 6 / 3
5,992
545
3,654
7,105
2,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
Opder
Artemis
7
1 / 4 / 2
5,039
458
3,494
6,013
1,655
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
Yatgel
Vamana
12
5 / 1 / 0
7,231
657
8,748
10,210
5,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cupid
isaab3l
Cupid
6
0 / 3 / 1
4,350
395
1,537
4,017
1,116
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
xMarco28
Olorun
8
1 / 7 / 2
4,851
441
5,402
7,411
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
20
Kills
10
11
Deaths
21
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
7
5
5
1.9
W
1
2
2
1
L
3
6
3
0.75
W
Sylvanus
Modhaar
Sylvanus
2
2
6
2.5
L
Artemis
Opder
Artemis
1
4
2
0.5
L
Vamana
Yatgel
Vamana
5
1
0
5
W
Janus
5
1
1
5.5
W
5
1
1
5.5
L
Cupid
isaab3l
Cupid
0
3
1
0.17
L
Olorun
xMarco28
Olorun
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,923
Damage
22,835
37,554
Taken
34,756
16,470
Mitigated
12,895
13,629
Healing
7,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
4,595
1,155
0
1,795
9,893
3,585
88
2,247
7,646
0
14,390
W
3,260
1,334
0
2,471
8,998
5,545
0
1,025
7,973
0
17,118
L
3,654
1,247
0
563
7,105
2,062
0
3,153
3,876
0
13,407
W
Sylvanus
Modhaar
Sylvanus
3,027
1,179
1,266
3,081
6,871
3,995
467
1,189
5,682
11,224
0
L
Artemis
Opder
Artemis
3,494
1,954
45
60
6,013
1,655
130
3,051
2,944
0
14,638
L
Vamana
Yatgel
Vamana
8,748
4,505
0
4,647
10,210
5,321
242
2,909
7,199
0
44,970
W
Janus
7,085
233
0
1,248
6,058
1,639
0
118
5,940
44,736
0
W
4,956
1,288
0
3,768
5,734
1,706
588
0
5,734
48,665
0
L
Cupid
isaab3l
Cupid
1,537
567
504
332
4,017
1,116
28
2,683
1,316
0
6,565
L
Olorun
xMarco28
Olorun
5,402
3,026
0
888
7,411
2,741
48
2,832
4,353
14,219
2,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,599
Gold Earned
27,463
271
Minions Killed
164
0
Camps Cleared
0
981,774
Distance Traveled
934,484
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,261
569
24
2
0
181,113
0
W
Bellona
5,183
471
34
3
0
226,823
0
L
Thor
5,992
545
27
2
0
178,423
1
W
Sylvanus
5,903
537
21
2
0
153,766
0
L
Artemis
5,039
458
23
2
0
196,955
0
L
Vamana
7,231
657
83
8
0
205,480
2
W
Janus
6,880
625
84
8
0
224,368
0
W
Sol
7,372
670
108
10
0
195,704
0
L
Cupid
4,350
395
15
1
0
165,934
2
L
Olorun
4,851
441
16
1
0
187,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role