Player Matchup

He Bo
He Bo
 
He Bo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
Rafaelgcc
Hou Yi
Level 87
God Stats
78W - 61L
1,597 SR
Queue Stats
202W - 172L
1,487 Elo+
Solo
Odin
Odin
StayedThunder89
Odin
Level 101
God Stats
6W - 3L
1,541 SR
Queue Stats
296W - 283L
1,476 Elo+
Party 3
Cthulhu
Cthulhu
Wife Megumin
Cthulhu
Level 87
God Stats
2W - 5L
1,452 SR
Queue Stats
47W - 41L
1,502 Elo+
Solo
Nemesis
Nemesis
bleazy-b
Nemesis
Level 99
God Stats
29W - 26L
1,459 SR
Queue Stats
357W - 332L
1,467 Elo+
Solo
Team Averages
Level 104
1,510 SR
1,486 Elo+

VS

Team Averages
Level 109
1,509 SR
1,465 Elo+
Sylvanus
Sylvanus
AN0NYM0US VI
Sylvanus
Level 87
God Stats
96W - 114L
1,387 SR
Queue Stats
413W - 403L
1,439 Elo+
Solo
Athena
Athena
Caius XZX
Athena
Level 157
God Stats
13W - 3L
1,563 SR
Queue Stats
550W - 537L
1,514 Elo+
Party 1
Ra
Ra
Death Knight Z8
Ra
Level 128
God Stats
15W - 15L
1,576 SR
Queue Stats
431W - 404L
1,512 Elo+
Party 1
Hun Batz
Hun Batz
MAITR3YA
Hun Batz
Level 66
God Stats
39W - 39L
1,452 SR
Queue Stats
240W - 245L
1,367 Elo+
Party 2
Neith
Neith
No Not Yet
Neith
Level 107
God Stats
27W - 20L
1,569 SR
Queue Stats
318W - 278L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 3 / 2
8,112
624
6,885
8,603
3,297
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
Rafaelgcc
Hou Yi
12
1 / 2 / 1
6,696
515
3,066
7,517
2,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 5 / 2
6,533
503
5,906
13,123
6,492
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
Wife Megumin
Cthulhu
8
1 / 5 / 3
5,392
415
6,430
9,289
4,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
bleazy-b
Nemesis
12
4 / 3 / 2
7,544
580
6,235
8,911
3,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AN0NYM0US VI
Sylvanus
14
4 / 2 / 2
8,539
657
9,771
11,829
7,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
Caius XZX
Athena
11
2 / 1 / 6
7,208
554
4,736
13,843
7,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 2 / 2
8,279
637
6,170
4,660
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
MAITR3YA
Hun Batz
11
3 / 1 / 4
7,099
546
3,471
8,832
2,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
12
3 / 3 / 3
7,204
554
7,159
7,027
2,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
9
Kills
18
18
Deaths
9
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
3
2
1.33
W
Sylvanus
AN0NYM0US VI
Sylvanus
4
2
2
2.5
W
Athena
Caius XZX
Athena
2
1
6
5
W
6
2
2
3.5
W
Hun Batz
MAITR3YA
Hun Batz
3
1
4
5
W
Neith
3
3
3
1.5
L
Hou Yi
Rafaelgcc
Hou Yi
1
2
1
0.75
L
0
5
2
0.2
L
Cthulhu
Wife Megumin
Cthulhu
1
5
3
0.5
L
Nemesis
bleazy-b
Nemesis
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,522
Damage
31,307
47,443
Taken
46,191
19,699
Mitigated
21,242
11,588
Healing
17,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,885
99
0
3,349
8,603
3,297
0
4,125
4,196
50,926
0
W
Sylvanus
AN0NYM0US VI
Sylvanus
9,771
3,083
285
4,934
11,829
7,225
806
1,130
10,699
44,039
8,568
W
Athena
Caius XZX
Athena
4,736
1,670
402
6,042
13,843
7,428
58
4,310
9,533
24,010
0
W
6,170
379
422
2,086
4,660
1,595
0
2,521
2,139
44,954
0
W
Hun Batz
MAITR3YA
Hun Batz
3,471
624
0
2,252
8,832
2,799
199
3,318
5,514
0
34,537
W
Neith
7,159
3,292
0
1,369
7,027
2,195
604
2,036
4,991
0
50,869
L
Hou Yi
Rafaelgcc
Hou Yi
3,066
2,515
0
1,750
7,517
2,009
0
1,897
5,580
0
38,041
L
5,906
858
0
3,415
13,123
6,492
0
8,216
4,861
0
38,764
L
Cthulhu
Wife Megumin
Cthulhu
6,430
477
49
1,400
9,289
4,213
0
2,575
6,645
18,448
0
L
Nemesis
bleazy-b
Nemesis
6,235
2,152
0
1,625
8,911
3,688
0
2,117
6,730
0
44,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,277
Gold Earned
38,329
374
Minions Killed
417
0
Camps Cleared
0
1,243,046
Distance Traveled
1,286,591
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,112
624
120
9
0
238,902
2
W
Sylvanus
8,539
657
108
8
0
209,164
1
W
Athena
7,208
554
51
4
0
266,400
1
W
Ra
8,279
637
106
8
0
288,718
2
W
Hun Batz
7,099
546
63
5
0
295,131
0
W
Neith
7,204
554
89
7
0
227,178
3
L
Hou Yi
6,696
515
78
6
0
247,024
0
L
Odin
6,533
503
87
7
0
230,976
1
L
Cthulhu
5,392
415
19
1
0
231,063
0
L
Nemesis
7,544
580
70
5
0
295,081
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role